Technical Artists
take the produced assets - be it buildings, characters or cards - bring them into the game, and make sure they’re connected properly so that they don’t only look pretty but are also functional.


But after having created so many VFX,
we knew we could do better. So that’s what we did! We adjusted the play effect by adding more glowing circles around the army, highlighting the area. The symbol for Heavenly scouts now shows up later, with more glow, particles and rays, highlighting it to give it more visibility. The symbol also stays longer, giving the player time to appreciate the effect. Then, the lasting effect, which is visible for the card’s duration, got a stronger glow at the bottom, and is accompanied by golden birds at the top, just like in the card artwork. In the end, it looked like this!
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Divine Intervention,
the card that summons Luminant knights onto the battlefield to aid your cause, look like this:Before | After | [/tr]
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Fool’s gold!
This Card makes a pile of gold appear on the battlefield. Blinded by their greed, the enemies rush to the pile, unaware that it ????explodes ????after a while, bringing them to their demise. To create this effect, first we started by creating the coins falling from the sky.

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Encamp Army
is a new card, that you can try out on your own! But a simple hint: It helps you a lot! Of course, you can build your camp around your unit while it’s not moving! Great for managing multiple units! But how did it look like? Well, like... nothing?Before | After | [/tr]
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In Songs of Silence,
you can not only manage your army, but also your Kingdom, or any location you possess, providing you have the required materials. Each location can have one additional building, like the Golden Temple, which you’ve seen and used in the Demo. This card increases your Divine Favor income and grants you knew recruitment options. But did you know it has some lore behind it? At the top of the temple, bodies that have passed away are being burned, so they can ascend to the Celestials. But the old building implementation didn't show any of it! So, we asked our artists! And they provided us with these overpaints! It’s not really visible here, but it got the point across: Add blue smoke with golden sparkles.


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You know what’s the hardest part of these VFX?
Making them fit into our yellow biome. To find that perfect color balance that fits into a dark or green or red or YELLOW biome. You know why this is so hard? Because almost ANY sparkling and golden glow effect gets lost in our yellow biome! You can best see it on these Lootwagon Effects. Each color represents another rarity. On the darker side, the colorful sparkles and swirls are well visible and give shape to the light beam. To make these also visible on our green and yellow biomes, we added a black glow behind the beams. They’re not visible in the dark biome, not only give depth to the beams in the lighter biomes, but also add contrast to make them visible.
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