Quality of life, but also one big bugfix that will make the AI feel better [i]and smarter[/i]. Already brought to our private beta branch. Read more here: https://store.steampowered.com/news/app/2195410/view/4270057097475752261?l=english.
We carried over a bugfix that now [b]allows AI armies to enter their own locations to stash in their gold, recruit new units & heroes. We hope that makes the Skirmish even more fun![/b]
But, there’s more!
[Roadmap Feature] Movement System Rework
Motivated by feedback from our dear Community, and the team, we aimed to improve the UX and quality of live. It is now easier to move & sneak past units on the map, as we adjusted the control zones. The movement calculation make more sense now, and you can even make the more complicated trips – close to rivers or mountains (to a degree – of course)
[Roadmap Feature] SteamDeck & Controller Support
We heard some of you like to play on their SteamDeck, or with Controllers. We improved the input system, and the UI. And yes, we adjusted the font size too. We hope it helps!
[Community Feedback] Garrison Aid when breaking Sieges
Hoping to overcome the issue with early game sieging and preventing it – and to make the garrison more impactful – we decided to let the Garrison join you in the fight when you try to break a siege. Now your enemies will think twice, before they attack you![Community Feedback] Added Settings to let Music play when using another Window
Especially important for our streamers, you can now decide whether you want the music to play or to stop when checking out another window. Our Songs of Silence Music is great, so why not keep listening to it in the background?
Other Improvements!
- [b]Army Management and Location Interaction[/b]: AI now considers to put Units into the location to heal them, and to leave other units in the Garrison for better protection
- [b]AI Armies can move through allied occupied locations[/b]: Instead of going around, the armies now go through their location
- [b]Updated Wilderness Biome on Large Maps[/b]. Looks prettier now and has more details!
- [b]Implemented procedurally generated decoration assets[/b]: You can now find various small details across the maps, such as vegetations or windmills!
- [b]Updated the Light Vein Visuals[/b]: They look sharper, and are more visible on the map!
Balancing Updates
Thousand Kingdoms
[list]- [UNIT] [b]Rangers[/b]: Added [i]Banding: Guardian[/i]
- [UNIT] [b]Hearthguard[/b]: Increased [i]Slayer: Cavalry[/i] from Tier 2 to 3, Added [i]Guard 1[/i] perk
- [UNIT] [b]Luminant Infantry[/b]: Increased [i]Pierce[/i] from Tier 1 to 2
- [UNIT] [b]Knights Luminark[/b]: Increased [i]Annihilate[/i] from Tier 1 to 2
- [UNIT] [b]Ironsworn[/b]: Added [i]Accurate[/i] 2
- [UNIT] [b]Ragesworn[/b]: Increased [i]Health[/i] from 15 to 18
- [UNIT] [b]Wordbringer[/b]: Increased [i]Power[/i] from 7 to 8, Replaced [i]Weaponmaster[/i] with [i]Reflect Damage[/i] 3
- [CARD] [b]Realmbuilder[/b]: Increased [i]Pioneer[/i] from Tier 2 to 3, Added bonus starting [i]Building Material [/i]+50, Changed starting army: now starts with [i]Catapult[/i] instead of 2 [i]Archers[/i]
- [HERO] [b]Hochmeister[/b]: Increased [i]Health[/i] from 24 to 26, Increased [i]Armor[/i] from Tier 1 to 2
- [CARD] [b]Wings of Urak[/b]: Increased [i]Power[/i] from 3/5/7 to 5/7/9, Reduced reuse cooldown from from 15 to 10 seconds
- [HERO] [b]Hierophant [/b]vocations; Added bonus starting [i]Divine Favor[/i] +50
- [CARD] [b]Divine Spark[/b]: Reduced reuse cooldown from 30 to 20 seconds
Old Race
- [UNIT] [b]Prideful[/b]: Replaced [i]Linebreaker[/i] with [i]Devastating Charge[/i] 2 Changed keyword from [i]Knight[/i] to [i]Guardian[/i] Added [i]Banding: Guardian[/i] Changed [i]Power[/i] from 6 to 5
- [UNIT] [b]Harbinger[/b]: Increased [i]Ward[/i] from Tier 1 to 2 Removed [i]Weaponmaster[/i] (due to a buff to Reflect Damage)
- [UNIT] [b]Garant[/b]: Added [i]Pierce[/i] 2 Replaced [i]Slayer: Gestalt, Horror, Void[/i] with [i]Slayer: Beast, Horror, Monster[/i] Reduced [i]Evade[/i] from Tier 3 to 1 Added [i]Accurate[/i] 2
- [UNIT] [b]Lorekeeper[/b]: Added [i]Construct[/i] and [i]Believer[/i] keyword instead of [i]Infantry[/i] Recruitable at [i]Celestial Temple[/i] Tier 2 and [i]Primordial Temple[/i] Tier 1 Increased [i]Health[/i] from 5 to 6
- [UNIT] [b]Ansturm[/b]: Changed recruitment costs to150 [i]Building Material[/i] and 70 [i]Hymn[/i]
- [UNIT] [b]Konstruktor, Stonesinger Vocation[/b]: Changed starting card from [i]Konstruktorium[/i] 2 to [i]Depot[/i] 2
- [HERO] [b]Konstruktor, Grand Arkitekt Vocation[/b]: Added bonus starting [i]Building Material[/i] +75
- [HERO] [b]Monodika vocations[/b]: Increased [i]Ward[/i] from Tier 1 to 2
- [HERO] [b]Monodika, Scion of the Wild vocation[/b]: Changed the starting tier of [i]Summon Primordial Beast[/i] card from Tier 3 to Tier 1
- [CARD] [b]Summon Primordial Beasts:[/b] Changed summoning pools for every Tier: [list]
- Tier 1: Svarter, Lindbolg, Tausdendfuss
- Tier 2: Colossal Svarter, Urbolg, Purzel
- Tier 3: Svarter Elder, Eulmar, Urborn
- Tier 1: 85 Gold, 20 Faction Resource
- Tier 2: 110 Gold, 30 Faction Resource
- Tier 3: 220 Gold, 100 Faction Resource
Crusade
- [UNIT] [b]Thralls[/b]: Added [i]Ward[/i] 1
- [UNIT] [b]Giger[/b]: Increased the number of combatants from 14 to 16 Replaced [i]Fear[/i] 1 with [i]Enfeeble[/i] 1 Reduced [i]Power[/i] from 3 to 2
- [UNIT] [b]Omen[/b]: Replaced [i]Life Steal[/i] with [i]Devour 2[/i]
- [UNIT] [b]Hesher[/b]: Increased [i]Power[/i] from 5 to 6 Removed [i]Fly[/i] Added [i]Ward[/i] 1 Replaced [i]Fear[/i] 3 with [i]Dread[/i] 1
- [HERO] [b]Kantor[/b]: Increased max army size
- [CARD] [b]By Her Will[/b]: Adjusted summoning pools Changed cost to 45 [i]Void Essence[/i]
- [CARD] [b]Minor Crusade Summoning[/b]: Removed [i]Hesher[/i] from summoning pool
- [CARD] [b]Major Crusade Summoning[/b]: Added [i]Hesher[/i] to summoning pool Adjusted card costs from 100/85/70 to 120/100/80
Neutrals
- [WORLD] [b]Unified starting resources per faction[/b]: 1000 Kingdoms & Old Race: 200 [i]Gold[/i], 50 [i]Building Material[/i], 35 [i]Faction Resource[/i] Crusade: 100 [i]Gold[/i], 40 [i]Building Material[/i], 85 [i]Faction Resource[/i]
- [WORLD] [b]Adventures[/b]: Removed [i]Urborn, Eulmar, Silent King, Silent Emperor, Arkitekt, Worldscar, Ansturm[/i] for Tier 1 Adventure Battles
- [WORLD] [b]Purgatories[/b]: Removed damage when ending turn while occupying Purgatories
- [UNIT] [b]Vogelfrey Infantry[/b]: Added [i]Banding: Rogue[/i]
- [UNIT] [b]Vogelfrey Cavalry[/b]: Changed [i]Health[/i] from 5 to 4
- [UNIT] [b]Urgbolg[/b]: Removed [i]Banding: Primordial[/i]
- [UNIT] [b]Forest Wardens[/b]: Reduced [i]Reflect Damage[/i] from Tier 2 to 1 (due to Reflect Damage buff)
- [HERO] [b]Kobold Heroes[/b]: Increased [i]Health[/i] from 18 to 22 Removed [i]Slow[/i] Increased max army size
- [CARD] [b]Barter[/b]: Changed the card cost to 50 [i]Gold[/i] for all tiers Increased the reward for the best deal (115->150 Gold on [i]Tier[/i] 1 & low prosperity location) Slightly reduced the chance of best deal and increased the chance of normal deal for all tiers
- [HERO] [b]Erudite[/b]: Added [i]Enfeeble[/i] 2
- [HERO] [b]Erudite, Botanist vocation[/b]: Replaced [i]Ranged[/i] with [i]Summon: Rose Knight[/i]
- [CARD] [b]Seed Life[/b]: Removed medium and big plants from spawn pool Reduced cost from 35/30/25 to 15/8/0 [i]Faction Resource[/i]
- [HERO] [b]Disciple of Mideas[/b]: Added bonus starting [i]Gold[/i] +200 Added +1 Vogelfrey Cavalry to starting army
- [UNIT] [b]Svarter Elder[/b]: Increased [i]Trample[/i] from Tier 2 to 3 Added [i]Fear[/i] 3
- [UNIT] [b]Svarter, Colossal Svarter, Svarter Elder[/b]: Added [i]Primordial[/i] tag
- [PERK] [b]Reflect Damage[/b]: Reflect damage [i]Power[/i] increased from 3/4/5 to 4/6/8
- [UNIT] [b]Rose Knight[/b]: Reduced [i]Reflect Damage[/i] from Tier 3 to 2
- [UNIT] [b]Wiederganger[/b]: Increased unit size from 14 to 16 Increased [i]Fear[/i] from Tier 1 to 2
- [UNIT] [b]Echoes[/b]: Increased [i]Health[/i] from 2 to 3 Increased [i]Fear[/i] from Tier 1 to 2 Increased [i]Power[/i] from 3 to 4 Added [i]Reflect Damage[/i] 2
- [UNIT] [b]Koloss[/b]: Increased [i]Fear[/i] from Tier 2 to 3 Increased [i]Annihilate[/i] from Tier 2 to 3 Added [i]Pierce[/i] 3 Increased [i]Health[/i] from 15 to 22
- [UNIT] [b]Reisiger[/b]: Increased [i]Fea[/i]r from Tier 1 to 2 Increased [i]Pierce[/i] from Tier 1 to 2
- [UNIT] [b]Furor[/b]: Replaced [i]Devastating Charge[/i] 2 with [i]Linebreaker[/i] Increased [i]Fear[/i] from Tier 1 to 2
- [UNIT] [b]Fury[/b]: Increased [i]Health[/i] from 9 to 14 Added [i]Annihilate[/i] 1 Increased [i]Power[/i] from 7 to 8
- [UNIT] [b]Silent King[/b]: Increase [i]Health[/i] from 22 to 24 Added [i]Annihilate[/i] 1
- [UNIT] [b]Silent Emperor[/b]: Increase [i]Health[/i] from 22 to 24 Reduced the number of spawned[i]Echoes[/i] from 3 to 2 (due to Echoes buff)
- [UNIT] [b]Dargon[/b]: Increased [i]Fear[/i] from Tier 1 to 2
- [UNIT] [b]UrDargon[/b]: Increased [i]Dread[/i] from Tier 1 to 2 Increased [i]Health[/i] from 15 to 20
- [CARD] [b]Summon Gestalts[/b]: Split into two separate summoning cards: [i]Summon Lesser Gestalts[/i] (costs 45 faction resource) and [i]Summon Ancient Gestalts[/i] (costs 100 faction resource). Both cards are now available in the [i]Dark Tower[/i]
- [WORLD] [b]Mercenary Camps[/b]: Changed recruitment options to rogue-type units Prosperity points of locations do not increase beyond level 3 anymore.
BUGS SQUASHED!
- Silent Order recruitment card can't be used
- Buildings don't unlock recruitment cards if they existed already but required prosperity level up
- Some Encyclopedia stats are incorrect or broken
- Encyclopedia Highlight still displayed in Main Menu after clicking on all new entries
- When switching to 1366x768 resolution or from Borderless to Fullscreen, the game doesn’t flash anymore
- Added a visual indicator for the [i]Fountainhead of Light[/i] perk on the Light side, which was not identifiable before without the tooltip
- Changed the text for [i]Void Effigy Building Card[/i] which said it gives [i]Void income[/i]. It now correctly says it gives [i]Building Material[/i].
- Fixed a bug where AI armies did not enter their own locations to stash in loot or recruit units.
- Corrected texts for the German Localization on Cards
- Fixed a bug where the Recruitment cards did not have a lock for unexplored adventure locations
- Crusade: [list]
- Removed the +1 Void Essence / turn for the bound purgatory
- Corrected the Build Up card behavior for Crusade
- Removed the available Build up at the beginning for the [i]Kantor, Void Herald[/i]
- Prosperity points of locations increase beyond max level (unfair Crusade advantage)
Known Issues
- The Forsaken Regalia & Chisel of Aum artefacts do not behave as described in their descriptions.
- Inspire Effect does not modify the power correctly on units affected by Dread or Fear.
- An exploit that lowers the cost of a certain card when entering a location... (Can you find it? ;) )
