Rebalanced Old Race Faction
- Konstruktor:[list]
- adjusted army size: 4-11
- Improved to Trample 2 & Leader Konstrukts 2
- Increased Guardian's Call card Power from 3,5,7 to 4,6,8
- Exchanged Coordinated Attack with Call for Aid
[*]Monodika:
- Adjusted army size: 4-12
- Vocation “Scion of the Wild”: bugfix for Urbolgs on same slot
[*]Triune: Adjusted army size: 5 – 15
[*]Katra: Improved to Trample 3
[*]Lanzer: Increased Pierce from 1 to 2, Power from 7 to 9
[*]Warriors: Decreased gold cost from 90 to 70
[*]Call of life: reduced initial cooldown from 20 to 15, reuse from 35 to 25
[*]Guardian's Call: Reworked damage timing
[*]Farewell Song: Increased Power for each level from 2,3,4 to 3,5,7
[*]Summon Konstrukt: Reduced building material cost from 150 to 100, increased hymn costs from 75 to 80
[*]Added "Guardian" tag to Garants
[*]Added “Monster” tag to Ansturm and Arkitekt
[*]Added “Believer” tag to Harbingers
[/list]

Rebalanced Crusade Faction
- Decreased starting resources from 65 to 40 void essence
- Arbiter:[list]
- Adjusted starting army: removed 1 unit of Augurs
- Void Implosion: Fixed a bug in the transformation rate of consumed units to void which led to high void essence bonuses. Reduced damage to 2/3/4
- Vocation “Purgatory Shepherd": Starts with Purgatory level 2 instead of 3
- Vocation "Void Summoner": removed 1 Giger from starting army
- Removed Annihilate perk
[*]Vessel:
- Removed Enfeeble card
- Unleash Voidkin: Changed Power of final explosion to 2/4/6
[*]Augurs: Reduced unit size to 5
[*]Hesher: Decreased Leader: Believer, Void from tier 3 to tier 2
[*]Augur: Increased recruitment card tier to gold
[*]Ringbound: Increased recruitment card tier to gold
[*]Minor Void Summoning: Increased costs from 50-40-30 to 60-50-40
[*]Purgatory: Added Transform Void Card, transform Void Essence into Gold + Building Material
[*]Purgatory: Increased costs for moving from 15 to 25 Void Essence
[*]Summon Maelgot and Summon Voidmare: Reduced Power to 3 for all tiers
[*]Black Temple: Reduced Building Material costs from 85 to 40
[*]Void Beacon: Reduced costs to 45 Building Material, 60 Gold, increased the Void Essence income from 4/5/7 to 4/6/8
[*]Void Effigy: Reduced costs to 15 Building Material, 15 Void Essence, changed income from 3/5/7 Void Essence to 3/5/7 Building Material
[/list]

Rebalanced 1000 Kingdoms:
- Starborn Archers: Increased Power to 3 and Slayer perk to: Beast, Horror, Monster 2
- Monster Hunter: Increased Slayer perk to 3
- Acolytes of Rites: Summon 2 Luminants instead of 1
- Divine Spark: Decreased initial cooldown from 20 to 15, reuse from 35 to 30
- Divine Intervention: decreased reuse cooldown from 25 to 12

Neutral / General balancing improvements:
- Neutral Units: Improved spawning positions
- Urbolg: Removed Annihilate perk
- Fool’s Gold: decreased initial cooldown from 8 to 3, reuse from 28 to 20, added bugfix for broken level 3 cooldown
- Purzel Charger: Increased area attack from 1 to 2
- Alkemic Transmutation: reduced Gold gained from legendary artifacts from 500/550/600 to 300/375/450
- Alkemic Transmutation: Fixed a bug that influenced the Gold bonus after battle, increased the Gold bonus scaling when upgrading the card

Other:
- Fixed an issue where the building upgrade did not update when you leveled up your building type strategy cards
- Improved Multiplayer Quick Join: Now you enter the queue for a minute before you get a popup that no match could be found
- Increased the number of Autosaves recorded + added a parameter in settings

BUGS SQUASHED
- Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.
- Frame rate cap video settings are now saved when closing the game.
- Fixed an issue where the Multiplayer match didn’t end after defeating all other players.
- Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.
- Changed the Luckstone artifact display of digits.
- Monodika “Scion of the Wild” does not start with 2 units on the same slot anymore.

KNOWN ISSUES
- The Void Effigy building card displays Void as income instead of building material while giving building material. It should display building material.
- Kantor “Void Herald” starts with a purgatory level up available which does not work. The level up should be removed.
- Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.

Thank you all for your bug reports and suggestions – keep ‘em coming!
See you all on the battlefield ⚔️!
The Chimera Team
