Rebalanced Old Race Faction
- Konstruktor:[list]
- adjusted army size: 4-11
- Improved to [i]Trample [/i]2 &[i] Leader Konstrukts[/i] 2
- Increased [i]Guardian's Call[/i] card Power from 3,5,7 to 4,6,8
- Exchanged [i]Coordinated Attack[/i] with [i]Call for Aid[/i]
- Adjusted army size: 4-12
- Vocation “[i]Scion of the Wild[/i]”: bugfix for [i]Urbolgs [/i]on same slot
Rebalanced Crusade Faction
- Decreased starting resources from 65 to 40 void essence
- Arbiter:[list]
- Adjusted starting army: removed 1 unit of [i]Augurs[/i]
- [i]Void Implosion[/i]: Fixed a bug in the transformation rate of consumed units to void which led to high void essence bonuses. Reduced damage to 2/3/4
- Vocation “[i]Purgatory Shepherd[/i]": Starts with Purgatory level 2 instead of 3
- Vocation "[i]Void Summoner[/i]": removed 1 [i]Giger [/i]from starting army
- Removed [i]Annihilate[/i] perk
- Removed [i]Enfeeble [/i]card
- [i]Unleash Voidkin[/i]: Changed [i]Power [/i]of final explosion to 2/4/6
Rebalanced 1000 Kingdoms:
- Starborn Archers: Increased Power to 3 and Slayer perk to: Beast, Horror, Monster 2
- Monster Hunter: Increased Slayer perk to 3
- Acolytes of Rites: Summon 2 Luminants instead of 1
- Divine Spark: Decreased initial cooldown from 20 to 15, reuse from 35 to 30
- Divine Intervention: decreased reuse cooldown from 25 to 12
Neutral / General balancing improvements:
- Neutral Units: Improved spawning positions
- [i]Urbolg[/i]: Removed [i]Annihilate [/i]perk
- [i]Fool’s Gold[/i]: decreased initial cooldown from 8 to 3, reuse from 28 to 20, added bugfix for broken level 3 cooldown
- [i]Purzel Charger[/i]: Increased area attack from 1 to 2
- [i]Alkemic Transmutation[/i]: reduced Gold gained from legendary artifacts from 500/550/600 to 300/375/450
- [i]Alkemic Transmutation[/i]: Fixed a bug that influenced the Gold bonus after battle, increased the Gold bonus scaling when upgrading the card
Other:
- Fixed an issue where the building upgrade did not update when you leveled up your building type strategy cards
- Improved Multiplayer Quick Join: Now you enter the queue for a minute before you get a popup that no match could be found
- Increased the number of Autosaves recorded + added a parameter in settings
BUGS SQUASHED
- Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.
- Frame rate cap video settings are now saved when closing the game.
- Fixed an issue where the Multiplayer match didn’t end after defeating all other players.
- Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.
- Changed the[i] Luckstone artifact[/i] display of digits.
- Monodika “Scion of the Wild” does not start with 2 units on the same slot anymore.
KNOWN ISSUES
- The [i]Void Effigy building[/i] card displays Void as income instead of building material while giving building material. It should display building material.
- [i]Kantor “Void Herald”[/i] starts with a purgatory level up available which does not work. The level up should be removed.
- Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.
Thank you all for your bug reports and suggestions – keep ‘em coming!
See you all on the battlefield ⚔️!
The Chimera Team
