- [p]Craftsmen now pay more when buying items made with materials they have interest in.[/p][/*]
- [p]Fixed the log message about the inability to rest appearing when loading a save with nearby enemies.[/p][/*]
- [p]Fixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Storage via SHIFT+LMB.[/p][/*]
- [p]Fixed the crash caused by the "Tunnel Through" ability.[/p][/*]
- [p]Fixed ranged enemies in dark locations excessively trying to close the distance when the player character is standing on a lit tile.[/p][/*]
- [p]Fixed some see-through wall segments in caves.[/p][/*]
- [p]Improved the rendering of wooden walls in caves while in the fog of war.[/p][/*]
- [p]Fixed the visual issue with the Candle Lantern clipping through large shields while hanging from the belt.[/p][/*]
- [p]Improved mini-boss name generation for Chinese, Korean, and Japanese localizations.[/p][/*]
- [p]Removed the lever highlight in the Prologue after it has been activated.[/p][/*]
- [p]Fully depleted ore veins now leave behind Stones.[/p][/*]
- [p]Fixed the color of light produced by candles.[/p][/*]
- [p]The universal "Pick" option in the context menu of doors and containers has been split into "Pick" and "Pry Open" (for Lockpicks and Crowbars respectively).[/p][/*]
- [p]Fixed "Resourcefulness" working on Stones as well.[/p][/*]
- [p]Fixed "Startling Volley" not ending the character's turn when killing an enemy with the first shot.[/p][/*]
- [p]Fixed the crash caused by a false option to use healing consumables from an open backpack while the Caravan Storage is also open.[/p][/*]
- [p]Fixed the name display of the Black Boar Head when it's mounted on the wall.[/p][/*]
- [p]Fixed the crash caused by inspecting the Supplicant during their transformation.[/p][/*]
- [p]Fixed "Hooking Chop" pulling the target on a fumbled attack or when the attack deals no damage.[/p][/*]
- [p]Fixed the bug with sling attacks still applying Stagger, Bleeding, Immobilization, etc. on fumbled shots.[/p][/*]
- [p]Fixed the warning dialogue when accidentally attacking a peaceful NPC with dual weapons. A follow-up attack after the final warning should now immediately make the settlement aggressive towards you.[/p][/*]
- [p]Fixed the incorrect Vision range calculation for "Iron Discipline".[/p][/*]
- [p]Fixed the incorrect duration of "Constriction".[/p][/*]
- [p]Fixed "Arcane Might" not granting its bonuses when dealing Arcane Damage.[/p][/*]
- [p]Fixed the duplication of sling ammo when a shot is blocked by an enemy or hits a hallucination.[/p][/*]
News Liste Stoneshard
Release:06.02.2020
Genre:
Rollenspiel
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
