[b]STABILITY[/b]
Fixed the crash caused by Alda switching to melee.
Fixed the crash caused by bandaging with cloth fragments while they were inside a container.
Fixed the lighting-related crash during the Ancient Troll fight.
[b]FIXES[/b]
Fixed status effects being able to go through full blocks.
Fixed Stardust granting an incorrect amount of Bonus Range.
Fixed enemies being able to use “Nail Down” through their allies.
Fixed some dialogue lines being available to the wrong characters.
Attacking the Brewer after taking his quest now correctly causes the quest to fail.
Fixed the tech tag issue in Marlo’s dialogue when he referenced an already discovered distant dungeon.
Fixed another bug that allowed players to accept the new quest a second time after completing it.
Fixed equipment sprite changes at low Durability not being in sync with stat changes.
Fixed the issue with the Health replenishment log for Phantasms.
Fixed the sling ammo duplication bug on blocked shots.
Fixed the bug leading to an incorrect outcome during the new quest.
Fixed the “Ignite and Throw” option being available for Torches at 0 Durability.
“Come, My Fanatics!”: fixed the sound and visual issues during the second enemy appearance.
Fixed the delay during the Supplicants’ transformation.
Fixed the glitch that allowed Alda to die permanently in some situations.
Fixed the tech tags appearing in the hover of “Strangling Grasp”.
Improvements to movement:
[list]Removed the possibility of moving into empty tiles while in the Attack Mode.
The pathing to breakable items now works while in the Attack Mode.
Fixed the pathing to breakable multi-tile objects.
Fixed pathing not being plotted to lootable items if they were on tiles occupied by something else.
Improved the visuals of equipped Torches while “Stone Armor” is active.
[/*][*]Fixed the Brigand Electromancer’s sprite while in deep water.
[/*][*]Fixed the visual issue causing potion sprites to jitter and disappear when thrown.
[/*][*]Fixed Phantasms being able to take Arcane Damage.
[/*][*]Fixed the player character sometimes skipping a turn in situations where enemies dropped ammo.
[/*][/list][b]GAMEPLAY & BALANCE[/b]
Adjusted resistances and secondary stats for some of the new Proselytes
Reduced the Weapon Damage bonus of Sling Bullets: \[75% > 65%].
“Be Fruitful and Multiply”: added a flat Health threshold, reducing the Blood Golem spam after the first and subsequent resurrections.
“Wormhole”: now scales with Bonus Range once again.
Some tools (Claw Traps, Crowbars, Surgeon Kits, Lancets, Crafting Kits, and Shovels) no longer disappear at 0 Durability, instead leaving behind a broken version.
Craftsmen and Jewelers now pay even more for items made with materials they’re interested in.
“Pestilence” now grants infected animals Poison Damage on attacks.
Enemy AI: refined the usage conditions for some abilities.
