News Liste Stoneshard

Hotfix 0.9.4.11 - Changelog
Stoneshard
30.03.26 17:37 Community Announcements

[b]STABILITY[/b]

  • Fixed the crash caused by Alda switching to melee.

  • Fixed the crash caused by bandaging with cloth fragments while they were inside a container.

  • Fixed the lighting-related crash during the Ancient Troll fight.

[b]FIXES[/b]

  • Fixed status effects being able to go through full blocks.

  • Fixed Stardust granting an incorrect amount of Bonus Range.

  • Fixed enemies being able to use “Nail Down” through their allies.

  • Fixed some dialogue lines being available to the wrong characters.

  • Attacking the Brewer after taking his quest now correctly causes the quest to fail.

  • Fixed the tech tag issue in Marlo’s dialogue when he referenced an already discovered distant dungeon.

  • Fixed another bug that allowed players to accept the new quest a second time after completing it.

  • Fixed equipment sprite changes at low Durability not being in sync with stat changes.

  • Fixed the issue with the Health replenishment log for Phantasms.

  • Fixed the sling ammo duplication bug on blocked shots.

  • Fixed the bug leading to an incorrect outcome during the new quest.

  • Fixed the “Ignite and Throw” option being available for Torches at 0 Durability.

  • “Come, My Fanatics!”: fixed the sound and visual issues during the second enemy appearance.

  • Fixed the delay during the Supplicants’ transformation.

  • Fixed the glitch that allowed Alda to die permanently in some situations.

  • Fixed the tech tags appearing in the hover of “Strangling Grasp”.

  • Improvements to movement:

    [list]
  • Removed the possibility of moving into empty tiles while in the Attack Mode.

  • The pathing to breakable items now works while in the Attack Mode.

  • Fixed the pathing to breakable multi-tile objects.

  • Fixed pathing not being plotted to lootable items if they were on tiles occupied by something else.

[/*][*]

Improved the visuals of equipped Torches while “Stone Armor” is active.

[/*][*]

Fixed the Brigand Electromancer’s sprite while in deep water.

[/*][*]

Fixed the visual issue causing potion sprites to jitter and disappear when thrown.

[/*][*]

Fixed Phantasms being able to take Arcane Damage.

[/*][*]

Fixed the player character sometimes skipping a turn in situations where enemies dropped ammo.

[/*][/list]

[b]GAMEPLAY & BALANCE[/b]

  • Adjusted resistances and secondary stats for some of the new Proselytes

  • Reduced the Weapon Damage bonus of Sling Bullets: \[75% > 65%].

  • “Be Fruitful and Multiply”: added a flat Health threshold, reducing the Blood Golem spam after the first and subsequent resurrections.

  • “Wormhole”: now scales with Bonus Range once again.

  • Some tools (Claw Traps, Crowbars, Surgeon Kits, Lancets, Crafting Kits, and Shovels) no longer disappear at 0 Durability, instead leaving behind a broken version.

  • Craftsmen and Jewelers now pay even more for items made with materials they’re interested in.

  • “Pestilence” now grants infected animals Poison Damage on attacks.

  • Enemy AI: refined the usage conditions for some abilities.

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Release:06.02.2020 Genre: Rollenspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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