[b]FIXES[/b]
Enemy ability hovers now take the current Magic Power into account.
Fixed Settlement Situations in the Rotten Willow ending much quicker than intended.
Fixed the sprite depth of dungeons’ collapsed entrances.
Fixed memory leaks connected to potions, enemy ability effects, mini-boss name generation, and Fodder.
“A Matter of Faith”: fixed the trade option disappearing from l’Owcrey’s dialogue after accepting the quest. Improved the direction and scripts during cutscenes. Fixed the quest breaking if the Priest dies in the fog of war. The Priest will now drop the Tablet if killed right before starting the ritual.
Fixed Verren’s dialogue script during one of the Darrel events in the Caravan.
Fixed the incorrect duration of “Stone Armor”.
Fixed active Aftermaths reducing the character’s Situational Morale again after loading a save (as if receiving them for the first time).
Fixed Brigands not putting their torches away during daytime.
Optimised the Deathstinger Swarm’s passive ability.
Possibly fixed the bug where using “Flame Wave” sometimes caused the character to skip their turn.
Removed the Essence of Deliverance’s false merge option.
Fixed “Ferocity” not reducing active cooldowns as intended.
Fixed “Seal of Cleansing” replenishing less Health and Energy than intended when removing positive effects from the caster.
Fixed summoning spells not playing their animation if the caster is in the fog of war.
Removed the possibility of starting campfires on top of campfires.
Fixed the bug causing the character’s beard to disappear when enchanting helmets with raised visors.
Paranoia Hallucinations will now interrupt the Rest Mode.
Fixed Custom-Made Gear appearing in traders’ stock prematurely.
Fixed Lanterns and Torches losing incorrect amounts of charge/durability while on the ground.
Fixed the inconsistent value of the Bill of Exchange when picking it up from the ground.
Fixed the bug causing the character to open nearby doors and containers when using certain skills.
“Startling Volley”: possibly fixed the bug causing the second shot to disappear after killing an enemy with the first shot.
Fixed the bug preventing Caravan Followers from being hired on old saves.
Possibly fixed the rare bug that could initiate a dialogue with Wigmar and some other NPCs while in the trade menu.
Fixed the disappearing line in Marlo’s dialogue.
Fixed the instant transfer of items between traders and the Caravan Storage when dragging and dropping them manually.
[b]TWEAKS & BALANCE[/b]
Brynn Carpenters will now sometimes sell Carpenter Hammers.
Added a new description for Bailiffs.
The Mercenaries in the Sentian Company’s Camp now drop loot on death.
The Brynn Alchemist now purchases all types of rare hunting trophies.
Reduced the damage of “Unholy Communion”.
Hunter-Style Drumsticks can now be made from Roasted and Salted Drumsticks as well, not just raw ones.
Reduced the Ecclesiarch’s Max Vision.
Reduced the Range of some Proselytes’ abilities.
“Cull the Weak”: increased the Range, Cooldown Duration, and Energy Cost.
Added a new sound effect for “Summon Spitter Worm”.
Merchants will now purchase backpacks and Caravan upgrade items.
Alda, Leif, and the Denbrie Captain can now sell Waterskins.
