
Hello everyone, this is Patch Notes 0.1.17!
Here are the key topics covered in this patch:
[*] Gameplay updates
[*] We need your help!
[*] Roguelite Campaign 2.0 Open Testing
[*] Roadmap Update & Teasers

General
[*] Improvements made to the AI in the defensive zone
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Changes were made to AI positioning and puck pursuit in various situations. This should also help reduce occasional clutter in front of the net
[*] Curve ball talent now gives the player a curved hockey stickChanges were made to AI positioning and puck pursuit in various situations. This should also help reduce occasional clutter in front of the net
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[*] The Disco Team should show more in the rotation of Act 3 Elite Teams
Goalies
[*] Goalies will now butterfly slide more often to get in position for rebounds
[*] Updated Goalie pads and mitts colors for the following : Calaveras, Cheese, Lettuce, Golfers
Hockey FC
[*] Both teams will now play stickless, kick that ball!
(the football... the soccer ball... sigh)
[*] Removed the wall of players in front of the net
[*] Increased the net size
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The wall felt like it created too much clutter, was too easy to bypass, and restricted valuable shooting space. The Hockey FC team may receive another round of updates in the future. We’d love to hear your ideas on how to improve the foothockey experience!
The wall felt like it created too much clutter, was too easy to bypass, and restricted valuable shooting space. The Hockey FC team may receive another round of updates in the future. We’d love to hear your ideas on how to improve the foothockey experience!
Crusaders
[*] The Jerseys now displays Roman numerals

[*] Fixed major issue that guaranteed goals at extremely steep angles
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Yep! We're sorry to say that this bug has been around for a little while. This fix should help reduce some of the soft goals that goalies would normally allow. Apologies for any broken controllers, keyboards, other hardware...
[*] Fixed Keybind UI navigation with controller/keyboardYep! We're sorry to say that this bug has been around for a little while. This fix should help reduce some of the soft goals that goalies would normally allow. Apologies for any broken controllers, keyboards, other hardware...
[*] Player sprite updates and corrections
[*] Several minor animation corrections
[*] Fixed a bug where players would have bright red arms and a glitched logo when using the Spiked Armor power-up
[*] Fixed some of the aura's VFX
[*] Fixed a bug where the raining meatballs would become gigantic (YUGE) after a player scored a hat trick
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[*] Fixed an issue where some matches in tournament series were not being recorded
[*] Fixed background UI being selected upon returning from a match

[*] Fixed an issue where team colors were not saving properly
[*] Fixed a bug where the game would crash in the Team Editor after replacing a team's pre-built skater with a custom skater
In Other News...

Well, first little spoiler: There will be Free Agents in Campaign 2.0. With that said, we need you to give us your best name ideas! Here are the instructions and restrictions:
[*] Has to be related to Hockey (can be a mix of Hockey and Golf/Soccer. MAY accept a mix of hockey and other sports.)
[*] Can be somewhat PG. Racism, homophobia, or discrimination will not be tolerated
[*] Must be posted in the comments of these patch notes
Looking forward to having a good laugh reading the names!

We are happy to announce that we are getting very close to a playable Alpha Version of Campaign 2.0! This time, however, it will not require you to join our Discord to become a tester. We will simply make an experimental testing branch available to all directly on Steam.
Your feedback has always been impactful on the development of Tape to Tape, and it will be essential as we rework the Campaign. While the main game’s updates may be smaller for some time, we will keep updating the testing branch and adding new content regularly.
More information to come in the next Patch. We are very excited for you to give it a try and share your feedback and ideas!
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Roadmap Update & Teasers
While some progress has been made on a few parts of the Roadmap, most of the focus was on the Campaign 2.0. However, we did progress on...
Fighting
Originally, we took a very "vanilla" approach to fights, but then we realized... farts could be a lethal weapon once the gloves come off. With that said, expect more power-ups to gain a lot more potential, now that they can be used against your dance partner!
We're getting closer to a testable version of the fights as we continue to bring more of our ideas to life.
Expect chaos.
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A new challenger approaches...
One thing's for sure: we're not done adding new teams to the game! We have plenty of prototypes in the works, and some are already getting their artwork done as we speak. This upcoming team? Definitely a sellout!
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We hope you're excited for the next patch, which will kick off the experimental branch testing phase! As always, we truly appreciate your feedback. Feel free to join our Discord community to chat with us!
See you soon!
- The Tape To Tape Team
