Gameplay
[/b]- Fixes to the camera (Sometimes the camera would shake when the puck bounced off a skater or the ice before being gained possession of)
- Lobbed passes are now a little slower but higher (Pass Hold Button)
- Resolved an issue where goaltender passes would not be directed towards the intended direction
- Improvements to the defensive AI (less clogging, especially in front of the net)
- Improvements to the AI when going on a breakaway
- Golfers’ AI slightly reworked
- Golfers’ anthem now skippable after beating them once
- Golfers now have High Flyer relic (currently in testing)
- Golfers’ fairways are less bouncy (grassy areas)
- Addressed an issue where the game difficulty would not update after completing a run. For instance, if a player changed the difficulty from Standard to Expert after a run, the game would still be set to Standard
- On Expert difficulty, Cultists will use their freezing ability more frequently
- Billy Butcher received some minor buffs on Expert Mode
- Added new benchwarmers to the roster, and they are now easier to distinguish from each other!
- You can now fast-skip replays using L1/LB or Q on keyboard
- Fixed a bug where you could soft lock and/or keep playing a game after conceding
- Fixed a bug where your player would remain knocked out when having the Grappling Hook ability
- Moongus now has his special helmet! (Cosmic Glide Event)
- Stinky talent reworked - opponents are pushed further away
UI, Menus & General Fixes
[/b]- Fixed multiple jerseys where the numbers were reversed
- Minor UI fixes
- New outlines were done to sticks, goalposts, and helmets
- If Steam Cloud is disabled, your local save file will be loaded instead
- Various sound issues balanced and fixed
- Crowd SFX fixes
- Volume sliders resetting between games [Still being investigated]
- Players looking for their stick when it goes out of bounds leaving them skating into the boards until the next whistle [A minor fix to address the issue was done, we are looking into a full resolution very soon]
- General AI tuning behaviours in both offense and defense [In the works! Bear with us, we are making progress!]
- General balancing of the campaign's difficulty at all levels [Currently in the works as we monitor feedback, Expert mode will also receive tuning]
- Decreasing the time between transitions, in and outside the of the game [In the works, coming soon!]
- Stats (complied stats of your runs, it's coming!)
- Events/Talents rework
- Campaign reworks (more information soon)
