Patch Notes 0.1.7
[/b] Hey there, welcome to [b]Patch Notes 0.1.7[/b]! This patch includes numerous bug fixes, reworks, and work-in-progress features. As always, [b]your feedback is heard and always welcome[/b]! [b]Gameplay
[/b]- Passing formula reworked [i]Better mechanic estimation, which should be a good step towards fixing the frustration of instances where your passes would not go where the player aims[/i]
- AI behaviour with the puck [i]New tentative (also a work in progress, and we are open to all feedback)[/i]
- Fixed a bug where all the AI players would stop moving when taking a shot
- Reduced poke checking range
- Improved Mega-lob ability
- Fixed a bug with Ozzie Oi Oi Oi [i]He's got the groove, but he was dancing a little too much there[/i]
- Turning animations rework [i]Now looks and feels much smoother[/i]
- Goalies passes when in butterfly stance are now faster
- Improvements to goalie’s rebound physics
- Fixed an issue where the goalie would always catch the puck with his glove at all times, leaving no rebounds - It now depends on the goalie’s skill and the shot quality
- Fixed an issue where you could not call a pass from the goaltender when player-locked
- Fixed Prince Tristan’s special shot where it would sometimes be saved by the goalie [i]His special shot at full power is meant to be an automatic goal; make sure to bodycheck that schmuck[/i]
- Fixed an issue where Prince Tristan would disarm his own teammates [i]See, he was even annoying to his own team![/i]
- Fixed the camera where it was locked to the puck instead of the player when locking a position
- The Golfer’s speed has been slightly reduced
- Fixed a bug with the Head-shot Redirect ability combined with X-Ray
- Players now get knocked out by the puck more easily the less checking you have
System
[/b]- Added an in-game run timer to the end of run stats screen
- Added lifetime stats in the settings screen
- Game-pad colors fixed – The first controller will be red, and the second controller is now blue (previously was red and orange, which was confusing)
- Fixed a bug where conceding a match in Campaign mode would result in a win
- Updated Credits
- Added/Replaced soundbites of the home announcer (more to come)
- Fixed minor sound issues
Upcoming
Soon enough, Beta testers (if you haven't already, [url=https://discord.gg/tapetotape]join our Discord[/url] to opt-in) will be testing the [b]Customization feature[/b]! When testing concludes, that feature will hit the live game, so stay tuned! [b]The crowd[/b] looks and feels pretty quiet out there. We'll get that fixed really soon as part of a future update; here's a sneak peek: [i]Animated Crowd[/i]
Lastly, it is important for you to know that [b]the campaign will have more teams[/b]. We definitely want each and every run to feel different and not repetitive. With that said, here's a preview of the next upcoming team to hit the... ice?
[i]A challenger is approaching the pitch...[/i]

