Gameplay
[/b]- Goalies will better anticipate player and puck movement
- Goalies are now more dynamic in breakaways and can better bait dekes ([i]Dekes pulled in breakaways should feel more rewarding![/i])
- Billy Butcher has received some [i]minor [/i]buffs on all difficulties and is also affected by the above enhancements
- Small tweaks on goalie passes
- A tentative fix has been implemented for the hanging time on missed slapshots, specifically when an AI player prepares for a one-timer shot but the pass misses ([i]Previously, the receiver would stay in a slapshot animation for an excessive amount of time[/i])
- "The AI pursuit steering behavior has been improved, ensuring that the AI will properly chase you in the correct direction if you fly past them
- Expert AIs will dodge contacts more often
- A tentative improvement has been made to the player selection algorithm in response to numerous feedback regarding its inconsistency. We will continue to monitor feedback as usual
- Puck drop/flip command has been slightly reworked ([i]Give it a try, you can actually pull some toe drag dekes, and more![/i])
- Fixed a bug where the mercy rule would not apply properly when fast skipping replays
- The time on attack statistic has been fixed to display the proper real-time now
- Puck Puncher talent has been removed from Greasy Lettuce's Calvin Dord and Fortin Mathieu
- Puck Puncher has been modified to perform a wrist shot instead of a weak lob. Additionally, the shot modifiers power-ups will now affect the Puck Puncher ability ([i]Curved shot+Puck Puncher is quite the combo now![/i])
- Shot tipping is now more effective, and it will more frequently trick the goalies
- Kelly Jelly's shot accuracy has been reduced when playing against the Greasy Lettuce in the Campaign mode
Menu, UI & Other
[/b]- Minor UI fixes
- System RAM usage has been reduced ([i]We are actively working on optimizing the game to ensure smooth performance across low-end to high-end PCs! If you encounter any issues, please report them via our Discord. We highly recommend locking your FPS to match your PC's capacity for the best experience![/i])
- Volume sliders resetting between games [[i]Still being investigated[/i]]
- General AI tuning behaviours in both offense and defense [In the works! Bear with us, we are making progress!]
- General balancing of the campaign's difficulty at all levels [Currently in the works as we monitor feedback]
- Decreasing the time between transitions, in and outside of the game [In the works, coming soon!]
- Stats (compiled stats of your runs, it's [b]coming[/b]!)
- Events/Talents rework
- Campaign reworks ([i]more information soon[/i])
