PATCH NOTES 0.1.2
[b]UI, Menu & Misc.[/b]
- Fixed an issue where the Prince's charge shot sound would continue to play even after the game had ended.
- Fixed an issue with the recognition of the controller layout button on the Blademaster's confirmation screen after purchasing a new skill or superstar
- Fixed a minor navigation bug that was affecting the main menu and settings
- Added a minor delay after playing a game to prevent accidentally choosing a reward if you are quickly mashing the confirm button (you know who you are, we got you!).
- Fixed the button prompt for cancelling a goal when you have the Briefcase relic, so that it matches your controller's button layout correctly
- Added a pop-up on the game launch advising of the Early Access period
- Fixed the color of the jersey worn by your goaltender when playing against the Meatballs (campaign)
- Replays can now be skipped by pressing Enter when playing with a keyboard
- Fixed a bug with previous demo saves unlocking everything in the Blademaster's shop on the Early Access Launch Version.
- Fixed an issue with the gamepad being duplicated.
[b]Gameplay[/b]
- Increased the number of rubbers won, which should help with the player's progression. (We will closely monitor feedback to ensure that this change is balanced fairly.)
- The Greasy Lettuce (Act 1 Elite Team) now has less pass propel force, which significantly slows down their skating speed when receiving a pass.
- Willie Brie, Cam Amber, and Chloe Crocket are now automatically unlocked in the shop as starters Spinorama, Tomahawk, and Dash active abilities are now automatically unlocked and bought in the shop as starters
- The Megalob active skill has been temporarily removed from the shop and will become part of an event during a campaign run.
- Billy Butcher (Calaveras' goaltender) has been buffed in Casual and Normal difficulty levels of the campaign. ([i]He offers his sincere apologies for the inconsistent goaltending as of late[/i])
- AI’s pokecheck and pass interception range has been slightly reduced on Standard difficulty
- Added a mercy rule for bosses that triggers when there is a 5-goal differential [i][b](Disabled against the final boss)[/b][/i]
- Fixed an out-of-bounds issue that occurred when controlling the puck near the boards with an extra large player (ie: Sergei Lancelov)
- The Zebras' shot accuracy has been slightly nerfed as they felt a little too unfair at times.
- AI's last-second shot attempts are less accurate.
- Fixed an issue with the final boss of Act 3 on a second playthrough where the game softlocks. We are also looking into other instances of softlocks and will update you guys as soon as possible.
