
Hey there! This is the Summer Developer Update!
[p]Hope you guys are enjoying the summer season!
In this post we will be providing a general update on the current development progress of the game, what's to come and our plans on our road to 1.0!
Before we dive in, just a quick heads-up: everything you’re about to see is still a work in progress and subject to change. As for the next update no confirmed ETA just yet, but we’ll be sure to let you know as soon as we have one. In the meantime, feel free to join our Discord to stay in the loop and chat with the dev team!
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Here are the key topics covered in this post:
[olist]Developer Update
Since the game’s last update, we’ve fully shifted our focus to developing the Campaign remake.
While it’s a massive undertaking, we haven’t slowed down one bit. In fact, we’ve doubled down. We’re adding more content, new power-ups (A LOT.), tons of features, and a wave of updates to the AI, goalies, and much more.
The reworked campaign is currently being tested by a small group of players, and we’re keeping a close eye on their feedback, tweaking, experimenting, and having a blast in the process. We’re gradually expanding the testing group and will continue doing so until we’re ready to open it up for everyone to try out. We do not have a set ETA until launch.
If you are interested in becoming a tester, you can join our Discord!
Main game updates
As mentioned before, a lot of new content is being added to the game.
Because of how extensive these changes are, we’ve decided to pause updates to the main game for now and fully focus our development efforts on the campaign rework. However, the Alpha version of the Campaign Rework will be available to all soon!
The features we’re working on are all interconnected, and updating just one part of the game in isolation would be trickier and less efficient. Instead, we’re aiming to deliver one big update down the line, one that will not only overhaul the campaign but enhance the entire game experience.
Campaign Remake - Development Progression & Teasers
This campaign remake doesn’t just revamp the campaign, it transforms the entire game. With over 50 new power-ups added on top of the existing ones (some of which have been rebalanced or redesigned), chaos is guaranteed.
Campaign 2.0 is a complete overhaul of the original campaign in Tape to Tape, with a ton of new features, power-ups, teams, and overall variety. Here's what you can expect:
- A full rework of core systems, including major changes in and outside of matches (events, node structures, pathing, and progression)
- Removal of the shop and puck currency system
- Rework of the legacy Elite and Power-Up unlocking systems
- Introduction of new Squads with unique playstyles to start your runs
- More Elite Teams and Bosses
- A wide variety of new Relics, Power-Ups, and Upgrades
- Additional node types across the world map & more paths
- Introduction of injuries, Free Agents, and more control over your lineup and bench

Out with the old, in with the new.
Here's a breakdown of the changes coming in the Campaign Remake:

Squads
Squads act as your starting loadout when beginning a new run. Think of them as pre-built squads, each designed around a distinct gameplay style or strategy. While they provide a unique foundation, your decisions throughout the run will shape how the team evolves and adapts. Completing a run with a Squad will unlock new ones, each offering fresh gameplay twists and challenges to explore.

Injuries, Bench & Player Management
Injuries are now a thing in Tape to Tape!
From impaired vision affecting shot accuracy, to shoulder damage weakening bodychecks, hand injuries reducing shot power, or banged-up feet slowing your skaters down, injuring the opposition has never been more strategic (or satisfying.. right?). But be warned, when your players get hurt, you may need to find replacements until they’re back in shape.

Even if a player isn’t injured, you might still want to swap them out. Whether it’s to strengthen your long-term roster or to capitalize on a short-term powerhouse who brings a burst of elite performance for just a few games. That said, landing on an Injury node to patch up one of your own can still be a game-changer!

Rotating your bench between games can also be a smart move, especially when you need specific attributes to counter the strengths of upcoming opponents. Strategic substitutions could be the key to victory!


New Nodes
So long, Event Node and say hello to a whole new set of nodes on your path to glory!
The world map has also been reworked, now featuring multiple path options that give you more meaningful choices as you progress!

Here are some of the new nodes you will encounter (more information to follow when the update drops.):
Zitat:

New Power-ups
With all the new stuff being added, of course power-ups are part of the package! We’ve been working on over 50 new power-ups (and we're not done yet.), along with reworks and balance changes to the existing ones.
Finding fun and creative power-up synergies has always been one of our goals with Tape to Tape, and we’re super excited to see how the new additions will open up even more ways to play!

A little mix of farts and shots? Why not.

While some of the new power-ups are more on the fun and goofy side, they still serve a purpose and can come in handy. Others, though, might be a bit rarer but they’ll pack a much bigger punch when it comes to impact and rewards! We haven't forgotten about goalies, they are getting their fair share of power-ups too!

Roadmap & Plans
This time, we won’t be including our usual roadmap preview.
That’s because we’re working on many interconnected features at once, making it harder to lay out a clear timeline or order of what's coming next.
Instead, moving forward, we'll share teasers of what’s actually coming in the next patches.
This approach should help reduce confusion and set clearer expectations.

This new power-up ties into an upcoming Elite Team. Can you guess what the power-up is and which team it's for?
Frequently Asked Questions
Q: When is the next update?
A: No ETA at this time. Join our Discord to stay in touch with the team!
Q: Can I test the new campaign?
A: You sure can. Once we open applications on Discord, you’ll be able to apply!
Q: Is Online coming?
A: Nope. Online is not planned for Tape to Tape at this time due to the game’s structure. In short, it would require a complete rebuild from the ground up to work properly online. However, Steam Remote Play is still an option to play with your friends!
Q: Are there more customization options in the works?
A: Yes! Lots of new stuff is coming down the line.
Q: Franchise mode? Extra modes?
A: No Franchise mode planned for Tape to Tape. That said, we might add extra modes much later after the official release.
Q: Is Butcher going to get better?
A: We're cooking up goalie power-ups as we speak. He’s on the right path. Don’t worry.
Got more questions? Post them below and we’ll be happy to answer!
That’s all for now!
We hope you enjoyed this Summer Development Update. We’re incredibly excited to share more of the campaign remake, and even more excited to get more people involved in testing!
As always, thank you for your continued support and passion for the game.
Stay tuned!
The Tape To Tape Team
