Hello everyone and Happy New Year 2026!
We’re excited to bring you another update to the Campaign 2.0 Beta Branch! Your feedback has been a huge help in shaping this update, and we’ll be sharing some interesting numbers and stats at the end of the update post. For now, here’s what you can expect in this patch:
[olist]
[*] Developer Update & 2026 Plans
[*] Gameplay Updates (AI, Goaltenders, UI/UX, Balance, Bug Fixes, etc.)
[*] Campaign 2.0 – Global Player Statistics
[*] Community Q&A
[/olist]

2026 Plans
As we’re now in 2026, we can officially say that this year will be Tape to Tape’s launch year!
While this milestone comes with a lot of work, we still plan to keep players updated as much as possible and may continue updating the Beta branch to support testing and feedback. However, we do not expect to add any new major content (such as squads or features) before the 1.0 launch. We want players to discover a wide range of new features all at once when the game officially releases.
Most of the core content is now complete, and our focus has shifted to balancing and polishing the game before we’re ready to stamp Tape to Tape with its official release seal. Expect significant improvements and refinements across the UI, UX, visuals, and audio experience. Our team is hard at work ensuring that the additional content and features feel satisfying and support many different ways to play and beat the game.
Our final major hurdle is console porting, which we’re actively working on. We’ll share more updates on that as soon as we can!

IMPORTANT
To trigger the game update, a full Steam restart may be required. Also, make sure to properly switch to the Beta branch by selecting the demo-0.2 branch in the Betas section of the game’s properties.

Gameplay Updates
While some new content has been added to the game, most of the major work in this update focused on improvements to the AI and goaltenders. As always, we’ll continue monitoring feedback, and we encourage players to join our Discord community and share clips of any notable moments especially situations where goalies may feel unfair or where the AI could perform better.
Please note that the following updates are not final and may change, be rebalanced, or be reworked as we gather feedback and data from players. The number of available squads will remain capped at four, with no additional unlocks planned before launch.

Gameplay
- Minor squad rebalancing changes
- Added another batch of new Relics and Power-ups
- Rewards are now tracked to ensure Power-ups and Relics you haven’t seen yet are more likely to appear
- Added new Chaos Event power-ups to the pool
- The Prisonners are now an alternate Act 1 boss, replacing Hockey FC
- Hockey FC is now an Act 2 Elite Team
- Shooting Stars are now an Act 2 Elite Team
- The Princess is now an Act 3 Elite Team
- Injury system rebalanced – the Fragile mechanic is now more visible and manageable
- Player selection algorithm improvements
- Shot accuracy system overhaul – fewer shots miss wide; lower-accuracy shots are more likely to result in easy saves, while high-accuracy shots hit target zones more often and with greater precision
- Point Sniper – Shot Power bonus replaced with a chance to trigger a critical shot
- Player skating improvements – better steering, turning, and responsiveness to micro-movements
- Reworked Magnet power-up functionality, as it could previously disrupt plays or potential goals
- Adjustments to the Grapple power-up
- Mjolnir hammer throw speed reduced
- Mega Rebound bounciness reduced
- Mega Lob power-up improvements
- Increased cooldowns on multiple abilities for balance
- Relic Freezer can no longer freeze cursed relics
- Campaign – slightly easier to maintain puck control when staggered on Expert difficulty
- The option to change lines during a period has been removed; lines can now only be changed between periods
- Play Now – goalies are slightly harder on all difficulties
- Play Now – the following teams have been reworked with new relics and power-ups: Montreal, Detroit, Chicago, New York, Toronto, and Boston. We’d love feedback on balance, as we’ll be updating the remaining teams with small identities to make Play Now teams more fun and distinctive.
- https://clan.akamai.steamstatic.com/images/41250360/41ac1185525c4c01490f36dcc6adc596c843b2d3.png[/img]
AI & Goaltenders Updates
A lot of the feedback has been about the AI and goaltenders, and we hear you. We’re actively working on fixes, reworking formulas, and testing improvements but nothing is ever perfect. We strongly encourage players to share feedback, clips, or screenshots whenever something feels unfair or could be improved. This helps us better understand specific situations and address them when needed.
Elite campaign teams now use new AI behaviors inspired by real hockey strategies, such as crash-the-net pressure, tight protect-the-net defense, or aggressive man-to-man coverage. These are not full realistic simulations. The game is fast, chaotic, and exaggerated by design, and the AI operates within those constraints.
These strategies come with deliberate strengths and weaknesses. Some behaviors are intentionally simplified or exploitable by design, allowing elite teams to feel distinct while still giving players room to adapt and punish mistakes.
For now, these strategy-driven AIs are exclusive to certain campaign opponents. Applying them to player-controlled teams would require significant additional design, technical work, and balancing, and is something we may explore in the future but not in the short term.
AI Changes
- Campaign teams now feature different playstyles (man-to-man coverage, aggressive crash-the-net, defensive protect-the-net, etc.)
- Defensemen now return to defensive positions more reliably
- Breakouts – AI now uses multiple strategies when transitioning to offense
- Pass reception improvements – AI positions more effectively to receive passes in all zones
- Puck pursuit improvements – more aggressive and intelligent puck-chasing behavior
- Improved defensive play and formations when playing with or against 3–4 player teams
- When stickless, AI now prioritizes picking up a stick – fixed cases where AI failed to retrieve dropped sticks
- Various minor AI adjustments
- https://clan.akamai.steamstatic.com/images/41250360/73d98c12de8349993de70e3de810173bd03a0b3b.png[/img]
Goalie Changes
- Complete goalie save formula overhaul – positioning, puck tracking, shot calculation, rebound control and recovery, follow-ups, animations, and bug fixes
- Goalie skill stats rebalanced
- Skater prediction algorithm improved (affecting goalie positioning)
- Goalies now cover the puck more often; harder shots have a higher chance of producing rebounds
- Desperate saves (dives, pad-stackers) can now trigger on low save-chance shots
- Improved performance while enraged
- Fixed edge cases where goalies failed to pick up the puck
- Campaign – opponent goalie difficulty now scales by act (stronger in Acts 2 and 3)
- Goalie Throwstick animation speed increased; projectile speed reduced for balance and timing is more randomized
System Updates
- UI & UIX – new screens, transitions, visuals, and more (many elements still WIP)
- Tiebreaker / Shootout options removed – now selectable directly in Play Now only
- Anthems can now be reliably skipped
- Added and fixed multiple VFX for power-ups and status effects
- Area-of-effect abilities now display a visual radius
- Animation rework – shooting, passing, backhand shots, knockouts, stick throws, and more
- Puck customization with home team logos and colors
- New stick skins added to match certain power-ups (Safe Bounce, Rebound Magnet)
- New SFX and improvements to existing sounds
- Improved controller assignment and fixes for Steam Remote Play and Local Co-Op
- Render scale option added to graphics settings
- Player name indicator toggle added
- Various graphics quality improvements
- Various replay system improvements
Community Q&A
- Hockey FC Boss: Petition to remove this boss We didn’t remove it, but Hockey FC is now an Act 2 Elite Team.
- Are we going to get new squads to unlock? No new squads are planned for now. However, an additional squad will be unlockable once the game officially launches.
- What happens to achievements and progression from Early Access? Achievements will be reset and replaced with a large number of brand-new ones. Only progression from the Campaign 2.0 Beta will carry over. The Early Access branch will be retired.
- The AI cheats and there’s a lot of rubber-banding. The only intentional cheating comes from the Referee’s team shenanigans. That said, we understand frustrating moments can happen. Continued tuning of the AI and goaltenders is ongoing, and the work is never truly done. Sometimes, goalies are simply meant to be scored on—but we’re always exploring ways to reduce the feeling of being “cheated.”
- Additional modes and features? We’ll explore additional modes and features post-launch, with more updates planned after version 1.0.
- Fights? Yes it’s coming. Just not quite ready yet.
- Online? No online mode is planned, but Steam Remote Play is available.
Campaign 2.0 Stats
Here are some stats since the launch of the Campaign 2.0 Beta! Before we dive into the bigger breakdown, here are a few highlights:
Total games played: 595,705
Overall win rate: 88.0%
Total shots taken: 6,115,664
Most goals scored against the Golfers: 71 (71–1 win)
Most shots in a single game: 113 (113–39)
And finally, a special shoutout to one particularly wild game against Hockey FC... the final score was a 24–19 win!
ACT 1 – Clear Rate: 65.3%
| Rank | Team Name | W–L Record | Games | Win % | Type | [/tr]
|---|---|---|---|---|---|
| 1 | Spartans (Optional) | 104646–4866 | 109512 | 95.6% | Elite | [/tr]
| 2 | Meatballs | 40917–4517 | 45434 | 90.1% | Elite | [/tr]
| 3 | The Officials | 30927–4142 | 35069 | 88.2% | Boss | [/tr]
| 4 | Greasy Lettuce | 39850–5479 | 45329 | 87.9% | Elite | [/tr]
| 5 | Top Cheese | 38978–6621 | 45599 | 85.5% | Elite | [/tr]
| 6 | Hockey FC | 29927–5154 | 35081 | 85.3% | Boss | [/tr]
| 7 | Calaveras | 37922–7510 | 45432 | 83.5% | Elite | [/tr]
ACT 2 – Clear Rate: 60.9%
| Rank | Team Name | W–L Record | Games | Win % | Type | [/tr]
|---|---|---|---|---|---|
| 1 | Crusaders | 23301–3492 | 26793 | 87.0% | Elite | [/tr]
| 2 | Cup Cultists | 34165–5633 | 39798 | 85.8% | Boss | [/tr]
| 3 | Prisoners | 21746–4001 | 25747 | 84.5% | Elite | [/tr]
| 4 | Mountaineers | 22117–4285 | 26402 | 83.8% | Elite | [/tr]
| 5 | Princess | 21509–4790 | 26299 | 81.8% | Elite | [/tr]
ACT 3 – Clear Rate: 65.5%
| Rank | Team Name | W–L Record | Games | Win % | Type | [/tr]
|---|---|---|---|---|---|
| 1 | Tycoons | 19279–1569 | 20848 | 92.5% | Elite | [/tr]
| 2 | Shooting Stars | 18084–1915 | 19999 | 90.4% | Elite | [/tr]
| 3 | Team Canada | 19073–2843 | 21916 | 87.0% | Elite | [/tr]
| 4 | Golfers | 21133–4982 | 26115 | 80.9% | Boss | [/tr]
General Manager Picks
| Choice | Pick Rate | Times Chosen | Times Appeared | [/tr]
|---|---|---|---|
| Bear Grohl | 71.8% | 4965 | 6912 | [/tr]
| Gawain Guretski | 70.2% | 4841 | 6893 | [/tr]
| Clarabelle Boogins | 67.9% | 4618 | 6804 | [/tr]
| Brad Bird | 66.2% | 4623 | 6982 | [/tr]
| Cam Amber | 62.0% | 3590 | 5787 | [/tr]
| Rory McShaggy | 58.6% | 2723 | 4648 | [/tr]
| Ryan Pepito | 55.7% | 3891 | 6982 | [/tr]
| Prince Tristan Arthur XIV | 53.6% | 3722 | 6940 | [/tr]
| Joan Ozark | 52.2% | 3588 | 6868 | [/tr]
| Chloe Crockett | 49.3% | 3440 | 6976 | [/tr]
| Nigel Flincher | 48.7% | 3363 | 6911 | [/tr]
| Kent Levaylapuck | 48.3% | 3334 | 6900 | [/tr]
| Zinedine Zidanejad | 48.3% | 3310 | 6854 | [/tr]
| Sergei Lancelov | 47.6% | 2192 | 4601 | [/tr]
| Clive Chickensneeze | 47.6% | 2734 | 5740 | [/tr]
| Clementine McShaggy | 45.8% | 3145 | 6871 | [/tr]
| Kelly Jelly | 40.1% | 2273 | 5664 | [/tr]
| Gedeon Lamoustache | 39.7% | 2756 | 6944 | [/tr]
| Calvin Dord | 38.5% | 2638 | 6855 | [/tr]
| Willie Brie | 36.4% | 2477 | 6801 | [/tr]
| Jimothy Bowel | 32.1% | 2189 | 6810 | [/tr]
| Buck Wurst | 31.6% | 2213 | 6994 | [/tr]
| Ozzie Oioioi | 26.3% | 1862 | 7073 | [/tr]
Power-ups Pick Rates
[expand type=details expanded=false]
| Powerup Name | Pick Rate | Times Chosen | Times Offered | [/tr]
|---|---|---|---|
| Excalibur Sword | 69.7% | 11419 | 16388 | [/tr]
| Flawless Feeder | 65.2% | 10769 | 16523 | [/tr]
| Spike Armor | 64.4% | 7293 | 11325 | [/tr]
| Inflated Ego | 63.6% | 10735 | 16867 | [/tr]
| Target Practice | 59.2% | 9792 | 16553 | [/tr]
| Power Transfer | 58.9% | 9693 | 16446 | [/tr]
| Impervious On Pass | 57.7% | 9538 | 16528 | [/tr]
| Fast Hand | 56.6% | 9259 | 16368 | [/tr]
| Xray Shot | 56.5% | 9325 | 16492 | [/tr]
| Curveball | 55.6% | 9157 | 16460 | [/tr]
| Canon Arm | 54.8% | 9039 | 16498 | [/tr]
| Bonecrusher | 53.2% | 8656 | 16262 | [/tr]
| Momentum | 52.4% | 8641 | 16481 | [/tr]
| Built Different | 51.4% | 5786 | 11253 | [/tr]
| Rebound Magnet | 50.6% | 8291 | 16382 | [/tr]
| Playmaker | 50.4% | 8210 | 16301 | [/tr]
| Bullet Train | 49.7% | 8134 | 16367 | [/tr]
| Lightning Rod | 49.2% | 7987 | 16248 | [/tr]
| Growing Anger | 48.5% | 7910 | 16293 | [/tr]
| Bouncy Mcbounce | 48.4% | 7843 | 16193 | [/tr]
| Blue Line Turbo | 48.1% | 7966 | 16561 | [/tr]
| Trick Shot | 48.1% | 7787 | 16195 | [/tr]
| Enrage On Shot | 47.7% | 7707 | 16144 | [/tr]
| Puckless Rocket | 47.1% | 7479 | 15869 | [/tr]
| Number Chaser | 46.9% | 7592 | 16186 | [/tr]
| Puck Rocket | 46.9% | 7507 | 16018 | [/tr]
| Destroyer Shot | 46.2% | 7520 | 16274 | [/tr]
| Fast Shoulder | 46.0% | 7355 | 16003 | [/tr]
| En Garde | 45.0% | 7274 | 16158 | [/tr]
| Point Sniper | 44.7% | 7236 | 16172 | [/tr]
| Puck Hunter | 44.5% | 7261 | 16329 | [/tr]
| Breakaway Boost | 44.3% | 7322 | 16512 | [/tr]
| Tong | 43.1% | 6975 | 16171 | [/tr]
| Sonic Pass | 42.9% | 6834 | 15922 | [/tr]
| Bodycheck Aoe | 40.4% | 6537 | 16184 | [/tr]
| Charge Shot | 39.6% | 6427 | 16218 | [/tr]
| Avenge Me | 39.5% | 6331 | 16042 | [/tr]
| Offensive Bodycheck | 39.4% | 6408 | 16258 | [/tr]
| Velcro | 38.9% | 6212 | 15966 | [/tr]
| Reverse Windup | 38.3% | 6189 | 16156 | [/tr]
| Try Hard | 37.7% | 6052 | 16037 | [/tr]
| Deadzone | 37.3% | 5966 | 15998 | [/tr]
| Defensive Deflect | 36.5% | 5831 | 15955 | [/tr]
| Assist Domino | 35.8% | 5835 | 16284 | [/tr]
| Springboard | 35.8% | 5746 | 16042 | [/tr]
| Sonic Slap | 35.6% | 5754 | 16180 | [/tr]
| Windup | 35.5% | 5601 | 15777 | [/tr]
| Safe Bounce | 35.1% | 5550 | 15830 | [/tr]
| Silent Hero | 32.9% | 5312 | 16153 | [/tr]
| Zoomer | 32.7% | 5281 | 16141 | [/tr]
| Random Ability | 32.7% | 5164 | 15805 | [/tr]
| Hattrick | 32.1% | 5274 | 16407 | [/tr]
| Puck Puncher | 32.1% | 5149 | 16048 | [/tr]
| Slapshot Slowmo | 31.1% | 4961 | 15973 | [/tr]
| Heavy Helmet | 30.7% | 4896 | 15936 | [/tr]
| Always Rewarded | 29.8% | 4727 | 15888 | [/tr]
| Feed | 29.6% | 4741 | 15993 | [/tr]
| Enrage Pokecheck | 28.2% | 4423 | 15706 | [/tr]
| Triple Twig | 28.2% | 4397 | 15615 | [/tr]
| Pass Puncher | 28.1% | 4473 | 15896 | [/tr]
| Mega Deflect | 28.1% | 4398 | 15661 | [/tr]
| Kettle | 28.0% | 4443 | 15871 | [/tr]
| Hit Streak | 27.9% | 4416 | 15819 | [/tr]
| Dribbler | 27.9% | 4435 | 15891 | [/tr]
| Slugger | 27.8% | 4389 | 15789 | [/tr]
| Enrage | 26.6% | 4183 | 15724 | [/tr]
| Iron Helmet Galahad | 26.6% | 4186 | 15762 | [/tr]
| Retro Rocket | 26.5% | 4118 | 15514 | [/tr]
| Excalibur Armor | 26.0% | 4107 | 15791 | [/tr]
| Explosion Impact | 25.1% | 3979 | 15852 | [/tr]
| Sonic Interception | 24.9% | 3944 | 15852 | [/tr]
| Supersonic | 24.5% | 3816 | 15585 | [/tr]
| Gamewinner Bonus | 24.1% | 3911 | 16225 | [/tr]
| Benchwarmer | 21.6% | 3404 | 15743 | [/tr]
| Slowball | 21.0% | 3276 | 15567 | [/tr]
| Backward Turbo | 18.4% | 2844 | 15426 | [/tr]
| Wild Shot | 17.9% | 2792 | 15594 | [/tr]
| Propeller Helmet | 16.5% | 2569 | 15593 | [/tr]
| Shart Slap | 16.1% | 2458 | 15313 | [/tr]
| Slap Shart | 14.6% | 2233 | 15342 | [/tr]
| Twig Tax | 12.0% | 1874 | 15650 | [/tr]
Relics Pick Rate
[expand type=details expanded=false]
| Relic Name | Pick Rate | Times Chosen | Times Offered | [/tr]
|---|---|---|---|
| Rubberband | 63.2% | 9267 | 14659 | [/tr]
| Random Upgrade | 62.5% | 10481 | 16770 | [/tr]
| Fusilli | 61.8% | 8776 | 14212 | [/tr]
| Fossilized Star | 61.2% | 8751 | 14310 | [/tr]
| Double Reward | 60.2% | 10055 | 16706 | [/tr]
| Jumbo Juice | 58.4% | 8302 | 14205 | [/tr]
| Red Marker | 56.6% | 8025 | 14181 | [/tr]
| Green Marker | 56.0% | 7998 | 14283 | [/tr]
| Oaky Timer | 54.3% | 2679 | 4932 | [/tr]
| Corn Dog | 54.3% | 8005 | 14742 | [/tr]
| Aromatic Timer | 54.1% | 2719 | 5026 | [/tr]
| Self Defense | 52.9% | 7687 | 14541 | [/tr]
| Holiest Grenade | 52.1% | 7520 | 14442 | [/tr]
| Express Delivery | 51.0% | 7333 | 14388 | [/tr]
| Critical Relic | 48.1% | 6953 | 14444 | [/tr]
| Brick Wall | 48.1% | 4721 | 9822 | [/tr]
| Practice Net | 46.8% | 7899 | 16881 | [/tr]
| Greasy Stick | 44.9% | 6624 | 14747 | [/tr]
| Polarized Glasses | 44.5% | 6465 | 14528 | [/tr]
| Shrink Serum Opponent | 44.4% | 7495 | 16894 | [/tr]
| Pitiless | 44.0% | 4138 | 9402 | [/tr]
| Crash Test Dummy | 40.4% | 6911 | 17090 | [/tr]
| Tied Homie | 40.3% | 4290 | 10641 | [/tr]
| Hot Cake | 40.1% | 5875 | 14660 | [/tr]
| Ink Bottle | 40.1% | 6853 | 17106 | [/tr]
| Can Of Worms | 40.0% | 5823 | 14544 | [/tr]
| Black Coffee | 40.0% | 6785 | 16963 | [/tr]
| Invisible Thread | 39.9% | 5871 | 14715 | [/tr]
| Lifeless Branch | 39.6% | 5811 | 14679 | [/tr]
| Blue Banana | 39.0% | 5510 | 14125 | [/tr]
| Mantis Shrimp | 38.8% | 5684 | 14641 | [/tr]
| Last Minute | 38.5% | 6532 | 16977 | [/tr]
| Fragile | 37.9% | 3583 | 9449 | [/tr]
| Sparkly Timer | 37.8% | 1988 | 5266 | [/tr]
| Nutjob | 37.7% | 3614 | 9594 | [/tr]
| Glass Stick | 36.5% | 5361 | 14682 | [/tr]
| Odd Fungus | 36.3% | 5291 | 14580 | [/tr]
| Briberee | 35.8% | 6093 | 17036 | [/tr]
| Voodoodoll | 35.8% | 5257 | 14703 | [/tr]
| Toothpick | 35.4% | 5264 | 14852 | [/tr]
| Snooze Alarm | 33.4% | 5044 | 15107 | [/tr]
| Third Period Warrior | 33.0% | 3184 | 9655 | [/tr]
| Oven Mitts | 32.1% | 4821 | 15023 | [/tr]
| Rare Berry | 31.9% | 4629 | 14514 | [/tr]
| Relic Freezer | 31.8% | 5419 | 17029 | [/tr]
| Stethoscope | 31.7% | 3004 | 9475 | [/tr]
| Pitiless Timer | 31.2% | 1631 | 5224 | [/tr]
| Bolt | 29.7% | 4454 | 14991 | [/tr]
| Whisk | 29.3% | 4340 | 14836 | [/tr]
| Electrolytes | 29.1% | 2797 | 9599 | [/tr]
| Briefcase | 29.0% | 4272 | 14732 | [/tr]
| Double Incision | 28.7% | 2788 | 9717 | [/tr]
| Yips | 27.9% | 4169 | 14955 | [/tr]
| Stopwatch | 26.7% | 2571 | 9623 | [/tr]
| Weighted Die | 26.7% | 3945 | 14783 | [/tr]
| Enrage On Post | 26.5% | 3950 | 14893 | [/tr]
| Whistle Of Time Timer | 26.4% | 1366 | 5172 | [/tr]
| Lost Fungus | 26.0% | 3851 | 14825 | [/tr]
| Laser Pointer | 25.9% | 2505 | 9673 | [/tr]
| Cushioned | 25.8% | 2497 | 9682 | [/tr]
| Rage Switch | 25.4% | 3768 | 14829 | [/tr]
| Tribal Mask V2 | 25.4% | 3717 | 14660 | [/tr]
| Revenge | 25.1% | 2463 | 9798 | [/tr]
| Bubble Wrap | 25.1% | 2422 | 9640 | [/tr]
| Mortar | 24.1% | 3569 | 14786 | [/tr]
| Silky Mitts | 24.0% | 3570 | 14859 | [/tr]
| Indecisive | 24.0% | 3534 | 14710 | [/tr]
| Greater Cooldown | 23.6% | 7269 | 30832 | [/tr]
| Shrimp Cocktail | 23.5% | 1227 | 5231 | [/tr]
| Cripple | 23.5% | 3486 | 14862 | [/tr]
| Lucky Molar | 23.4% | 3499 | 14936 | [/tr]
| Training Whistle | 23.3% | 3479 | 14924 | [/tr]
| Drawing Board | 23.0% | 3459 | 15041 | [/tr]
| Egg Shell Hands | 22.9% | 2221 | 9695 | [/tr]
| Backdraft | 21.6% | 3126 | 14445 | [/tr]
| Participation Trophy | 21.3% | 3061 | 14341 | [/tr]
| Wasabi Paste | 20.6% | 3052 | 14795 | [/tr]
| Short Fuse | 19.0% | 2848 | 14960 | [/tr]
| Dentist Drill | 17.5% | 1718 | 9798 | [/tr]
| Random Abilities | 17.5% | 2965 | 16990 | [/tr]
| Blood Bonus | 17.3% | 1712 | 9896 | [/tr]
| Shrimp Basket | 17.2% | 2539 | 14793 | [/tr]
| First Blood | 16.5% | 2847 | 17211 | [/tr]
| Macrocephalia | 16.4% | 2818 | 17133 | [/tr]
| Gurney | 16.2% | 2437 | 15044 | [/tr]
| Buzzer Beater Timer | 14.9% | 957 | 6414 | [/tr]
| Halo | 14.0% | 2112 | 15058 | [/tr]
| Weak Shots | 13.4% | 2319 | 17291 | [/tr]
| Buzzer Beater | 13.4% | 1457 | 10890 | [/tr]
| Dry Noodle | 12.1% | 2098 | 17287 | [/tr]
| Hot Cold | 11.0% | 1626 | 14796 | [/tr]
| Shrink Serum | 9.0% | 1342 | 14923 | [/tr]
Hope you enjoyed the stats! We will definitely share more in future posts!
Looking forward to hearing your feedback on this new patch, see you soon!
- The Tape To Tape Team

