News Liste Void Crew

New Player SHIP - AVAILABLE NOW!
Void Crew
25.09.25 09:16 Community Announcements

[i][b]Void Crew Update 1.2.0: "STRIKER"[/b] IS HERE![/i]

Greeting Ectypes! We are soooo excited to finally be able to bring you this update!

Today’s update adds a bunch of sweet content to the game (NEW SHIP, METEM BE PRAISED!), as well as some balancing and lots of fixes.

[b]TL;DR[/b]

  • [b]New player ship - STRIKER![/b] - A new ship ideal for medium-size crews!

  • [b]New Module: The Forcefield Airlock[/b] - No more fiddling with the airlock buttons, just walk outside (It's so easy you'll immediately realize you forgot to put on the jetpack!)

  • [b]New Orison Mk III[/b] - Level your Heavy Caliber gun to the max!

  • [b]Other cool stuff - [/b]New Mutator, New Perks, Weapon Mods, and Ship Loadouts (Both standard and Challenge ones)!

  • [b]Game balancing[/b] and [b]bug fixing[/b]!

--- 1.2.0: STRIKER Changelist ---

[previewyoutube="RLyUj_M0uJ0;full"][/previewyoutube]

NEW FEATURES & MAJOR CHANGES

New ship: **Striker-class ship**

[img src="https://clan.akamai.steamstatic.com/images/43802314/b7c76d704d149cc43d52e14b15d452bdb0ddf598.png"][/img]

What more do you need? Go try it out!

[i]If you want to know more about how it was made, then don't hesitate to [b][url="https://store.steampowered.com/news/app/1063420/view/509590093865943061?l=english"]check our article out now[/url][/b]![/i]

New Ship Loadouts

[img src="https://clan.akamai.steamstatic.com/images/43802314/55843e0e51599d9a127be39cf1bea6ec34dc7233.png"][/img]

With the new ship comes a bunch of new ship loadouts! Naturally, Striker gets variants of all the old loadouts - but in the process we couldn't help ourselves, and ended up adding several new loadouts! 1.2 features the following:

  • [i]Scout[/i] (regular)

  • [i]Heavy[/i] (regular)

  • [i]Scorpion[/i] (regular)

  • [i]Summoner[/i] (challenge)

  • [i]Artillery[/i] (challenge)

New Unique Mods: 

[img src="https://i.imgur.com/qL0GCcy.gif"][/img]

Here's a few new unique mods to find and play with!

  • "[i]Power Overwhelming[/i]" - Multiplicative buffs to damage and Fire Rate at the cost of increased Power Consumption

  • "[i]Power Underwhelming[/i]" - Greatly decreases Power Consumption in exchange for minor reductions across the core weapon stats

  • "[i]Howitzer Protocol[/i]" - A Huge 2x buff to Damage at the cost of reduced Accuracy and more Power Consumption

Orison Mk III

[img src="https://i.imgur.com/HzSigOS.gif"][/img]

Orison Mk III added (now with alternating fire and more ammo slots)

New Perks & Mutator

[img src="https://clan.akamai.steamstatic.com/images/43802314/b5d1982168bc41f54f26582061dc13748b7435e5.png"][/img]

We're introducing a handful of new perks - and a new mechanic where certain perks will buff other ship systems when you're [i]seated[/i] aboard the ship. These also work for BRAIN Weapons, so they will benefit solo builds as well.

  • New Engineer Perks: "Increase Ship Power Generation when seated" and "Buff all Weapons' Damage when seated"

  • New Gunner Perk: "Reduced Weapon Heat Generation"

  • New Pilot Perk: "Buff all Weapons' Accuracy when seated"

  • New Scavenger Perk: “Unlock Forcefield Airlock”

  • New Mutator: "Hold Still". This one is a fun challenge - debuffs all Weapon Accuracy in a scaling manner the faster the ship moves.

New Airlock:

[img src="https://clan.akamai.steamstatic.com/images/43802314/59a158ee3bf38cdff70a99cb6566d4ca07637e8f.png"][/img]

This is a new Utility Module unlocked from the Scavenger Perk Tree. The Forcefield Airlock brings a lot more flexibility to those hit and run objectives! (Looking at you, Raid and Desecration). The dev team can't live without this anymore ... can you?

[img src="https://clan.akamai.steamstatic.com/images/43802314/f82823d06fb13a5ac951dab5148d9483296a0871.png"][/img]

  • [i]Power Optimizer[/i] mods now reduce power more: Mk I: -2, Mk II: -3, Mk III: -4

  • Accuracy stat can now impact the [i]Recuser Beamcaster[/i], UI modified respectively

  • Made improvements to enemy projectile accuracy and ranges - they should no longer time out while still traveling towards their target

  • Made [i]Biomass Catalyst[/i] relic scale 50% slower

  • Lowered the Temperature effects of [i]Bio-reactive Stores[/i] relic, so they can be ALMOST kept in check by simply turning on the standard [i]Life Support[/i] module. Increased the Biomass "safe zone" so it's easier to stay within

  • Updated all Loadouts to have weapons and utility modules come pre-stocked with items!

  • Codex cleanup

  • [i]Ship Loadout Terminal[/i] UI Modified

  • You can now open profile of players on Steam via Escape Menu

  • Identical rewards are now stacked in Tally Screen

  • Updates to the Ship selection UI

    [img src="https://clan.akamai.steamstatic.com/images/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"][/img]

[img src="https://i.imgur.com/DhaRGFr.gif"][/img]

[b]Additions / Improvements:[/b]

  • \[PS5]\[Xbox] Added FOV slider on consoles

  • \[Controller] Improvements to UI Navigation in:

    [list]
  • Fabricator

  • Perk Trees

  • Reward Tab

[/*][*]

\[Censoring]\[Steam] Ability to Turn off Text Censoring

[/*][*]

\[Community]\[Discord]\[Steam] Remove chat clutter ("Enemy X got killed" notifications in text chat)

[/*][/list]

[b]Bugfixes:[/b]

  • Fixed Local Player HUD Showings Wrong Rank on Startup if you're under rank 30

  • \[PS5] Fixed PS5 Players Unable to Reclaim Some Completed Achievements from before Progression Bug

  • Fixed KPD ammo reload issue

  • Fixed circuit breaker desync issue

  • Fixed interactions breaking if player dies while picking up carryable

  • Fixed syncing of emotes

  • Fixed jumping audio

  • \[Community] Memory leak fixes

  • \[PS5] Fixes to post processing/black-screen issue

  • Fixed region selection list non-scrollable with controller

  • Fixed issue with collision under the Destroyer hull

  • Fixed mutator display in tally screen

  • Fixed remote player head rotation bug

  • \[PS5] System Popup Spam When Using Chat with Keyboard Connected

  • \[Community]\[Steam]\[SteamDeck] Steam Deck Cursor Mode Not Working Correctly

  • Fixed gravity scoop enhancement affecting all modules

  • Fixed automechanic enhancement affecting all modules

  • Fixed priority targets selection with controller

  • Fixed UI visuals on the first frame of entering the tally screen

  • Fixed controller icon opacity for showing action progress

  • Fixed ambush not completing if freighter gets insta-killed

  • Fixed escape vector marker causing tooltip to sometimes not update

  • Fixed controller navigation skipping scroll views in settings

  • Temperature in Destroyer spawn room does not decrease if airlock gets opened.

[b]IMPORTANT:[/b] There are more things aim to fix in an upcoming Patch 1.2.1. If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - [url="https://steamcommunity.com/app/1063420/discussions/2/"]Bug reports >>[/url] or on our [b][url="https://discord.gg/joinvoidcrew"]Discord[/url] [/b](Channel: bug-reports)!

[b]Known issues:[/b]

  • Memory leaks is reduced. But still some memory leaks present, that we want to fix.

  • Black screen have been substantially reduced. But, might still be occur in some edge cases

    [img src="https://clan.akamai.steamstatic.com/images/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"][/img]Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our [url="https://discord.gg/joinvoidcrew"][b]Discord[/b][/url]!

//Hutlihut Games Crew

[img src="https://clan.akamai.steamstatic.com/images/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"][/img][img src="https://clan.akamai.steamstatic.com/images/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"][/img]

Logo for Void Crew
Release:07.09.2023 Genre: Action-Adventure Entwickler: Hutlihut Games Vertrieb: Focus Home Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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