Winter Holiday Seasonal Event
[p][img src="https://clan.akamai.steamstatic.com/images/43802314/14a5947faa2eb2dbc68b08f6d21512a8480c30d6.png"][/img][/p][p]Greeting Ectypes![/p][p]To celebrate the Festive season, we’re bringing back the Winter Holiday seasonal event! This event was first introduced during Early Access - oh, time really does fly like a buffed up METEM ship! Throughout the event, Pilgrimages may generate an optional Priority Presents side objective. It appears at random (but often) whenever you jump into the Void, so keep an eye on the Astral Map![/p][p][/p][p]You have plenty of time - the event is planned to run until early January 2026![/p][p][/p][p]Psst... we are proud to have Void Crew nominated in \[Best Multiplayer Game] at Unity Awards.
Wanted to share thoughts on what the nomination means for our team (... plus recording bloopers ;-))[/p][p]// Laurids (Game Design Lead) + Daniel (Creative Director)[/p][previewyoutube="dbZkJpIw9yk;full"][/previewyoutube][p align="start"]- Unity Awards are decided by the players, and voting is still ongoing - if you want to help us boost the visibility of the game and spread the gospel of METEM you can do so by voting for the game here: [/p][p]https://awards.unity.com/vote/category/5[/p][p][img src="https://clan.akamai.steamstatic.com/images/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"][/img] [/p]
What is Priority Presents again?
[p]In Priority Presents, Ectypes are tasked with blowing up a Barge Freighter that's been infringing on METEM's domain. Completing the Objective rewards Festive Gifts of METEM, which contain a collection of new (and returning) Winter Holiday cosmetics. The Festive Gift has maximum "duplicate protection," so it'll only reward things you don't already have, until you have everything it can offer! There's 43 (!) Winter Holiday items to collect this year (which also includes the stuff that was obtainable in previous versions of the event). Each objective gives you two gifts, so it shouldn't take too long to fill up your collection.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43802314/459e2a5e368d35d6c7633bf20e0c374493f01d36.png"][/img][/p]It's back - it's S4NTA's Freighter!
[p]For those of you who just had a minor heart-attack at the prospect of needing to kill a Freighter, here's a few tips: The Missile Turrets located on top of the Freighter, are individually targetable. This means the Pilot can target lock them easily, making them easy prey for Gunner and B.R.A.I.N.s. Once the Missile Turrets are gone, the Freighter is much more manageable. Similar to the Comm Relays found in the Strike missions, you can also take out the Comm Dishes on the Freighter to prevent S4NT4 from summoning reinforcements.[/p][p] [img src="https://clan.akamai.steamstatic.com/images/43802314/a925d06180941d24295a10eafd3800aa15bbe7f9.png"][/img][/p]Holiday Hub
[p]It wouldn't feel complete if we didn't dress up METEM Command Hub for the occasion - complete with jingling bells, holographic snow and a festive get-up for "Steve the Ectype" himself.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43802314/807cc37a1c99a47fec5d94fa6c200bb096f391ed.png"][/img][/p][p]May RNGesus will bless your haul of Festive Gifts of METEM. If you are having issues, don't hesitate to share them with us on our Discord! [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43802314/f82823d06fb13a5ac951dab5148d9483296a0871.png"][/img][/p]- [p]Added cosmetics to Winter Holiday pool: 3 projections, 2 helmets, 1 shoulder set, 3 color schemes and 1 armor pattern[/p][/*]
- [p]Enabled Hub Winter Holiday theme[/p][/*]
- [p]Enabled Winter Holiday objective "Priority Presents"[/p][/*]
- [p]Exposed the cooldown timer of the forced player respawn[/p][/*]
- [p]Hid players platform icons in main HUD (can still be seen in the escape menu)[/p][p][/p][/*]
- [p]Fixed issue where colliders would break and make the game become unplayable (including not being able to damage enemies) - Special thanks to Dragon and WildBCat for their extraordinary help![/p][/*]
- [p]Fixed issue with being able to fly into the Flame Matron boss[/p][/*]
- [p]Fixed issue with Desecration shrine interactions[/p][/*]
- [p]Fixed missing outline on animus crate construct button[/p][/*]
- [p]Fixed audio issue when exiting 3rd person view inside periscopes[/p][/*]
- [p]Fixed audio UI issue where ship selection buttons didn't play[/p][/*]
- [p]Fixed various minor errors[/p][p][/p][/*]
Known issue
- [p]Values are occassionally not applied correctly from Dynamic mods. Dynamic mods are relics/homunculus that have an effect based on changing values such as biomass, number of circuit breakers flipped, etc. Potential workaround: Update the value it is based on, such as flipping a circuit breaker or fixing a defect.[/p][/*]
