News Liste Warhammer 40,000: Darktide

Hotfix #80 - 1.9.4 - Patch Notes
Warhammer 40,000: Darktide
1 Tag 12:02 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/38365286/ab8f6a6574a6e1f0c081426ef71d4c32601def46.png"][/img][/p]

Hey Everyone, 

[p]Hotfix #80 (1.9.4) is currently rolling out across our platforms. In the meantime, you can read the notes below. [/p][p]
[/p]

Class Balance

[p]Overall we’re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we want to tackle.[/p]
  • [p]Arbites[/p][list]
  • [p]Arbites Vigilant[/p][list]
  • [p]Duration 10s -> 12s[/p][/*]
[/*][*][p]Retaliatory Force[/p]
  • [p]Attack Speed 10% -> 15%[/p][/*]
[/*][*][p]Castigator’s Stance
While we’re happy with the defensive power of the Ability, it’s currently being used a bit too frequently so we’re adjusting the Cooldown of it.[/p]
  • [p]Cooldown 45s -> 50s[/p][/*]
[/*][*][p]Walk it Off
The uptime and effectiveness of Walk it Off was simply too strong in comparison to similar nodes.[/p]
  • [p]15% over 3s  -> 10% over 3s[/p][/*]
[/*][/list][/*][*][p]Veteran[/p]
  • [p]Covering Fire[/p][list]
  • [p]Duration 3s -> 6s[/p][/*]
[/*][*][p]Lock and Load[/p]
  • [p]Clip Size 15% -> 25%[/p][/*]
[/*][*][p]Redirect Fire[/p]
  • [p]2% -> 2.5%[/p][/*]
[/*][*][p]Kill Team[/p]
  • [p]5% Damage -> 7.5%[/p][/*]
[/*][*][p]Duty and Honour
The long duration paired with the Low cooldown of Voice of Command gave the effect too high uptime.[/p]
  • [p]Bonus Toughness Duration 15s -> 10s[/p][/*]
[/*][/list][/*][/list]
  • [p]Zealot[/p][list]
  • [p]Punishment[/p][list]
  • [p]Impact 5% -> 8%[/p][/*]
  • [p]Duration 5s -> 8s[/p][/*]
[/*][*][p]Pious Cut-Throat
We’re lowering the Cooldown Regeneration due to how easy it is to keep uptime on it.[/p]
  • [p]100% for 2s  -> 75% for 2s[/p][/*]
[/*][*][p]Riposte[/p]
  • [p]Melee Damage 4% -> 3%[/p][/*]
[/*][/list][/*][*][p]Psyker[/p]
  • [p]Inner Tranquility[/p][list]
  • [p]Peril Reduction 6% -> 8%[/p][/*]
[/*][*][p]Kinetic Presence[/p]
  • [p]Damage 7.5% -> 10%[/p][/*]
[/*][*][p]Psykinetic’s Aura
Psykinetic’s Aura came out of the previous patch too strong, resulting in very low Ability Cooldowns.[/p]
  • [p]Cooldown Regeneration 100% for 3s -> 60% for 5s[/p][/*]
[/*][/list][/*][/list]
  • [p]Ogryn The Ogryn can still be extremely tanky without investing that many points into the defensive nodes. We’re increasing the power of a few nodes in the defensive parts of the tree with the intent that we will see more successful builds that prioritize defense.[/p][list]
  • [p]Stay Close![/p][list]
  • [p]Toughness Increase 15% -> 20%[/p][/*]
[/*][*][p]For the Lil’Uns[/p]
  • [p]Cooldown 30s -> 20[/p][/*]
[/*][*][p]Feel No Pain (Keystone)[/p]
  • [p]Stack Replenish Rate 3s -> 2s[/p][/*]
[/*][*][p]Get Stuck In[/p]
  • [p]Duration 4s -> 6s[/p][/*]
[/*][*][p]Delight in Destruction[/p]
  • [p]Stacks 4 -> 6[/p][/*]
  • [p]DR per stack 8% -> 5% (32% -> 30%)[/p][/*]
[/*][/list][/*][/list][p][/p]

Enemy Balance

  • [p]Scab Captain health has been changed:[/p][list]
  • [p]Uprising from 24000 to 20000[/p][/*]
  • [p]Malice from 32000 to 24000[/p][/*]
[/*][*][p]Dreg Captain health has been changed:[/p]
  • [p]Uprising from 21000 to 17500[/p][/*]
  • [p]Malice from 28000 to 21000[/p][/*]
[/*][/list][p]Dev Note: Fix for unintended health increases; this change will bring the Captain's health back to where it’s intended.[/p]
  • [p]Lowered spawn chance for the Scab Plasma Gunner during events.[/p][/*]

Fixes

  • [p]Crash fixes[/p][list]
  • [p]Fixed a crash that could occur when rendering in-game icons and portraits. [/p][list]
  • [p]Dev Note: Commonly encountered when switching loadout in your operative screen or browsing various options in the barber.[/p][/*]
[/*][*][p]Fixed a crash which could occur if two players managed to start the Auspex minigame at the exact same time.[/p][/*][*][p]Fixed a rare crash which would occur when trying to equip items to an operative. [/p]
  • [p]Dev Note: This was affecting players with old loadout preset data and as a result of the fix, operative loadouts will be deleted for some players.[/p][/*]
[/*][*][p]Fixed a rare crash which could occur when voting for a mission started while a player was Sacrificing weapons.[/p][/*][*][p]Fixed a crash which could occur when loading icons in the modify appearance options and when switching to a loadout with a previously equipped item that has been deleted.[/p][/*][/list][/*][*][p]Cosmetic Fixes[/p]
  • [p]Corrected the colors in the naming of the Veteran “Scavenged Kantrael MK XF Flak Helm” headgear cosmetics for the previously labeled 'Green' and 'Red' items.[/p][/*]
  • [p]Fixed an issue where facial hair would clip with the Psyker “Krieg Witch Mask” type headgear cosmetics.[/p][/*]
  • [p]Fixed issues with some backpack accessories clipping with the Zealot “Pilgrim’s Jerkin” upper body cosmetic.[/p][/*]
[/*][*][p]Lawbringer Mk IIb Power Falchion[/p]
  • [p]Tweaked attack ranges for Light attacks to be more aligned with each other (particularly, slightly increased the reach of the Light 1 attack).[/p][list]
  • [p]Dev Note: Thanks to player “aroth68” for bringing this to our attention![/p][/*]
[/*][*][p]Smoothened out the windup of the Heavy 2 attack animation.[/p][/*][/list][/*][*][p]Catachan “Devil's claw” Sword[/p]
  • [p]Fixed an issue where an incorrect third person animation would be played when performing the windup of specific Heavy attacks on mk IV and mk VII.[/p][/*]
[/*][*][p]Fixed an issue where 'Time to Kill' would proc on non-damaging backstabs like 'Fury of the Faithful' impact hit.[/p][/*][*][p]Fixed an issue where 'True Grit' applied the wrong amount of Health damage.[/p][/*][*][p]Fixed an issue where Psyker's 'Charged Strike' talent electrocution damage would scale with the 'Empowered Psionics' Keystone damage boost.[/p][/*][*][p]Fixed an issue where 'Remote Detonation' would not get extra charges from buffs or mission modifiers (e.g. “Enhanced Blitz” Maelstrom modifier).[/p][/*][*][p]Fixed an issue where 'Crystalline Will' would still deal corruption even when canceling the Perils of the Warp explosion (e.g. by quelling Peril through 'Venting Shriek').[/p][/*][*][p]Fixed an issue where 'Steady Grip' could fail to trigger after using a weapon Special action with certain weapons.[/p][/*][*][p]Fixed an issue where Penance unlock popups during missions could sometimes show wrong information.[/p][/*][/list][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"][/img][/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p]
Logo for Warhammer 40,000: Darktide
Release:30.11.2022 Genre: Actionspiel Entwickler: Fatshark AB Vertrieb: Fatshark Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
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13.12.23 11:09 Community Announcements
Hotfix #28 (1.2.21)
Warhammer 40,000: Darktide
12.12.23 12:43 Community Announcements
LIVE NOW: Karnak Twins Ambush
Warhammer 40,000: Darktide
05.12.23 14:59 Community Announcements
OUT NOW: The Traitor Curse Part 2 Anniversary Update
Warhammer 40,000: Darktide
05.12.23 13:53 Community Announcements
WARHAMMER 40,000: DARKTIDE - THE TRAITOR CURSE PART 2 - COMING DECEMBER 2023
Warhammer 40,000: Darktide
30.11.23 19:00 Community Announcements
Hotfix #27 (1.2.13)
Warhammer 40,000: Darktide
28.11.23 13:41 Community Announcements
Nominate Warhammer 40,000: DARKTIDE for Best Soundtrack
Warhammer 40,000: Darktide
21.11.23 18:02 Community Announcements
Hotfix #26 (1.2.12)
Warhammer 40,000: Darktide
20.11.23 14:16 Community Announcements
Hotfix #25 (1.2.11)
Warhammer 40,000: Darktide
16.11.23 13:44 Community Announcements
The Traitor Curse Part 1 Anniversary Update
Warhammer 40,000: Darktide
14.11.23 10:23 Community Announcements
DEV BLOG: THE CARNIVAL LEVEL DESIGN
Warhammer 40,000: Darktide
12.11.23 19:00 Community Announcements
THE TRAITOR CURSE - ANNIVERSARY UPDATE COMING IN NOVEMBER
Warhammer 40,000: Darktide
10.11.23 17:00 Community Announcements