Hey Everyone,
[p]Hotfix #80 (1.9.4) is currently rolling out across our platforms. In the meantime, you can read the notes below. [/p][p][/p]
Class Balance
[p]Overall we’re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we want to tackle.[/p]- [p]Arbites[/p][list]
- [p]Arbites Vigilant[/p][list]
- [p]Duration 10s -> 12s[/p][/*]
- [p]Attack Speed 10% -> 15%[/p][/*]
While we’re happy with the defensive power of the Ability, it’s currently being used a bit too frequently so we’re adjusting the Cooldown of it.[/p]
- [p]Cooldown 45s -> 50s[/p][/*]
The uptime and effectiveness of Walk it Off was simply too strong in comparison to similar nodes.[/p]
- [p]15% over 3s -> 10% over 3s[/p][/*]
- [p]Covering Fire[/p][list]
- [p]Duration 3s -> 6s[/p][/*]
- [p]Clip Size 15% -> 25%[/p][/*]
- [p]2% -> 2.5%[/p][/*]
- [p]5% Damage -> 7.5%[/p][/*]
The long duration paired with the Low cooldown of Voice of Command gave the effect too high uptime.[/p]
- [p]Bonus Toughness Duration 15s -> 10s[/p][/*]
- [p]Zealot[/p][list]
- [p]Punishment[/p][list]
- [p]Impact 5% -> 8%[/p][/*]
- [p]Duration 5s -> 8s[/p][/*]
We’re lowering the Cooldown Regeneration due to how easy it is to keep uptime on it.[/p]
- [p]100% for 2s -> 75% for 2s[/p][/*]
- [p]Melee Damage 4% -> 3%[/p][/*]
- [p]Inner Tranquility[/p][list]
- [p]Peril Reduction 6% -> 8%[/p][/*]
- [p]Damage 7.5% -> 10%[/p][/*]
Psykinetic’s Aura came out of the previous patch too strong, resulting in very low Ability Cooldowns.[/p]
- [p]Cooldown Regeneration 100% for 3s -> 60% for 5s[/p][/*]
- [p]Ogryn The Ogryn can still be extremely tanky without investing that many points into the defensive nodes. We’re increasing the power of a few nodes in the defensive parts of the tree with the intent that we will see more successful builds that prioritize defense.[/p][list]
- [p]Stay Close![/p][list]
- [p]Toughness Increase 15% -> 20%[/p][/*]
- [p]Cooldown 30s -> 20[/p][/*]
- [p]Stack Replenish Rate 3s -> 2s[/p][/*]
- [p]Duration 4s -> 6s[/p][/*]
- [p]Stacks 4 -> 6[/p][/*]
- [p]DR per stack 8% -> 5% (32% -> 30%)[/p][/*]
Enemy Balance
- [p]Scab Captain health has been changed:[/p][list]
- [p]Uprising from 24000 to 20000[/p][/*]
- [p]Malice from 32000 to 24000[/p][/*]
- [p]Uprising from 21000 to 17500[/p][/*]
- [p]Malice from 28000 to 21000[/p][/*]
- [p]Lowered spawn chance for the Scab Plasma Gunner during events.[/p][/*]
Fixes
- [p]Crash fixes[/p][list]
- [p]Fixed a crash that could occur when rendering in-game icons and portraits. [/p][list]
- [p]Dev Note: Commonly encountered when switching loadout in your operative screen or browsing various options in the barber.[/p][/*]
- [p]Dev Note: This was affecting players with old loadout preset data and as a result of the fix, operative loadouts will be deleted for some players.[/p][/*]
- [p]Corrected the colors in the naming of the Veteran “Scavenged Kantrael MK XF Flak Helm” headgear cosmetics for the previously labeled 'Green' and 'Red' items.[/p][/*]
- [p]Fixed an issue where facial hair would clip with the Psyker “Krieg Witch Mask” type headgear cosmetics.[/p][/*]
- [p]Fixed issues with some backpack accessories clipping with the Zealot “Pilgrim’s Jerkin” upper body cosmetic.[/p][/*]
- [p]Tweaked attack ranges for Light attacks to be more aligned with each other (particularly, slightly increased the reach of the Light 1 attack).[/p][list]
- [p]Dev Note: Thanks to player “aroth68” for bringing this to our attention![/p][/*]
- [p]Fixed an issue where an incorrect third person animation would be played when performing the windup of specific Heavy attacks on mk IV and mk VII.[/p][/*]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"][/img][/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p]