News Liste Warhammer 40,000: Darktide

Dev Blog - No Man’s Land Level Design
Warhammer 40,000: Darktide
11.12.25 16:08 Community Announcements
[previewyoutube="xZ0g-LyBUjo;full"][/previewyoutube]

Hello, everyone!

[p]As you saw, December 2 was not just the release date of the Hive Scum DLC class, but also of the No Man’s Land Free Update![/p][p][/p][p]In addition to our Hive Scum focused dev blogs (check out the last one here), we’ve prepared this dev blog to break down the level design of No Man’s Land, a brand new Operation-type mission that is coming as part of the Free Update.[/p][p][/p][p]For this dev blog we've interviewed Karl Thornblom, the level designer behind the No Man’s Land Operation.[/p][p][/p][p]“I’m Karl Thornblom, Level Designer \[...] I’ve been working on Darktide since like two years before launch \[...] and I’ve pretty much worked on every level to a certain degree.” ~ Karl[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"][/img][/p][p][/p]

Free Update: The Road to No Man’s Land

[p]Road to No Man’s Land is a new story mini-campaign, similar to ‘Battle For Tertium’, where you play through three missions in a connected storyline, unlocking new chapters as you go. The first chapter features the Rolling Steel operation, followed by Excise Vault Spireside-13 as the second chapter. The third and final chapter of this mini-campaign is the new Operation: No Man’s Land.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/b530a913b6ecc2d467b2b8680ba96cf50594ea12.png"][/img][/p]

No Man’s Land Operation

[p]“What we wanted to do was kind of like a very intense, movie-like war mission.” ~ Karl[/p][p][/p][p]No Man’s Land is an Operation-type mission that lets you dive into an active warzone and blitz through the trenches, making your way past enemy lines to accompany a Leman Russ tank on its way to disable enemy artillery![/p][p][/p][p]“You start in the trenches, in one of the few places where a Valkyrie can land and that the Imperial Guard still hold, and then you push into the sections of the trenches where \[the Heretics] have taken over.” ~ Karl[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/106cb2363be1776608ecd472ba65cac83a757cae.png"][/img][/p][p]While the trenches provide some much needed cover from all the gunfire and artillery being unleashed above, you will only be able to rely on them for so long. As you keep pushing through, you will go into more open spaces, devastated ruins and shelled battlefields while you make your way to the occupied bastion.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/ecd5990b0156aede7bb001e9870bb7ca4c79a9ee.jpg"][/img][/p][p][/p][p]“\[...] which creates a very different environment and also a very different type of gameplay. Trenches are kinda, like, corridor-y and a bit claustrophobic at times… And then it opens up into this ruined plaza, pretty much. \[...] And then you get into the real “No Man’s Land” section, and that’s where it really opens up.” ~ Karl[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/132785bd4352efd3776d08a6bef6ee411e5a78b7.png"][/img][/p][p]The Operatives have a task not just to wade through hordes of enemies and make it to the stronghold, but to also ensure that the Leman Russ they’re accompanying makes it to its target. Both the team and the Leman Russ are key to this mission, helping each other by clearing the path and removing obstacles in ways that the other cannot. Success would not be possible without one or the other![/p][p][/p][p]“The tank helps you, but you also help the tank sometimes.” ~ Karl[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/d5dd5e2d1953de2f69366cac9c28f7c9ee6fc282.jpg"][/img][/p][p][/p]

Why an Operation?

[p]Operations fill a niche in our game of being tighter experiences that allow us to explore different concepts. Compared to normal missions, they’re shorter and more linear, but also allow us to hand-craft each encounter and keep the whole mission tight, action-packed and spectacular.[/p][p][/p][p]The shorter nature of them is also part of the goal, as we want Darktide to offer options for those players who, every now and then, just want a quick 15-minute session or so. As Rolling Steel is our only Operation at the moment, we wanted to add another one to fill that niche a bit more, which was the starting point for No Man’s Land.[/p][p][/p][p]That’s not to say that they play exactly alike! No Man’s Land does not feature a hard time limit, for instance, and we actually expect it to last a few more minutes than Rolling Steel on average. However, while Rolling Steel involves a lot of advancing and stopping to complete some objective, No Man’s Land is a non-stop push towards the finish line! It is only at the very end event that you’ll be halted by an objective that requires some time to complete.[/p][p][/p]

Visuals and Inspiration

[p]No Man’s Land was a great opportunity to explore some environments previously unseen in Darktide, the Operation doesn’t take place inside the Hive but actually on the outskirts of it. Poking out of the trenches you can see that there’s actual landscapes, that the buildings don’t reach up endlessly into an artificial roof, and that you can actually see the sky.[/p][p]
“In some ways it was freeing, but it was also a new thing.” ~ Karl[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/cfcf04fa36c825c760212aec490f0be7a2db5b72.jpg"][/img][/p][p]
No Man’s Land shows a more gruesome and grim aspect of the war against the Heretics. There’s a lot of inspiration taken from historical warfare that was used to build this level; trudging through the trenches while all hell is breaking loose on the surface, the devastated buildings wrecked by artillery, the vast sea of rubble that’s all that’s left of a once bustling part of the Hive.[/p][p][/p][p]“We even have rockets and mortar fires landing in gameplay space \[...] And you actually get knocked back from it and stuff, so it’s really cool!” ~ Karl[/p][p][/p][p]This also gave us the opportunity to depict some of the most iconic pieces of scenery used in the Warhammer: 40,000 tabletop game! You might recognize some particular sections of ruined buildings and half-destroyed environments that are very characteristic of what’s most commonly used to play on the tabletop, which is something we’ve been wanting to do for a while.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/6459491ab9c55c64a336d71e73837c89f47cd258.png"][/img][/p][p]“And also, we’ve had the Leman Russ in multiple missions, but it’s always been a static one. \[...] So we were like, it’d be so cool to actually see the Leman Russ in action.” ~ Karl[/p][p][/p]

Design Process and Challenges

[p][img src="https://clan.akamai.steamstatic.com/images/38365286/6970644380923607489d6aedcfa6303b30021c26.jpg"][/img][/p][p][/p][p]The idea of a warzone mission like this has been something we have wanted to tackle for a long time, and that concept has floated around in various iterations until finally landing in the short and action-packed version we have for the Operation.[/p][p][/p][p]As with most levels, the design of the layout begins with a rough blockout where the level and its gameplay are built up using placeholder assets.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/fa1cb71cc5847c3ccdb6e69a4ef90501ce712dec.jpg"][/img][/p][p][/p][p]“For quite a while I worked alone on this and I made an entire, fully playable blockout (with a very janky tank driving by!)” ~ Karl[/p][p][/p][p]This is also where most of the experimentation with the pacing and gameplay happens, as it’s the easiest to adjust. There’s an intentional design of having the gameplay space of the map constantly change between tight, oppressive corridors and more open spaces, then back again. This constant shift in how you play through the map can give it a lot of variety in the moment to moment, but also hopefully makes the Operation feel truly unique compared to normal missions.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/9aafe4004dad246b716c4e76d9040e3ee1979883.png"][/img][/p][p]One of the more challenging aspects of this map was the Leman Russ itself. We wanted to showcase it as much as possible and have it be a vital part of the mission, and a lot of thought and planning had to go into making that a reality within the technical limits of the game. After all, we didn’t have a working tank before![/p][p][/p][p]“I had to spend quite a lot of time figuring out the tank’s path. Where it goes in relation to the player, and the timing and the moments you can see it and all of that. In some aspects I had to arrange the tank’s path after the players’, but sometimes it was the players’ path that depended on how I could make the tank go, and make it pop and be visible.” ~ Karl[/p][p]
[/p]

Bonus: What did you enjoy the most about No Man’s Land?

[p][/p][p]“I think it’s really fun to create something that is a bit smaller and more contained, but also very intense. And I think the coolest thing for me is (since this was an idea that I had for a long time and I worked on it alone for quite a bit) to see all of the cool things that the team added to make it all pop, and make it feel cinematic and epic. \[...] It’s been really, really cool to see it all come together.” ~ Karl[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"][/img][/p][p]That’s all for today, but keep an eye out for our next and final Dev Blog of the year, coming soon![/p][p][/p][p]For the Conclave![/p][p]
Purchase the Hive Scum here:[/p][p][dynamiclink href="https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/"][/dynamiclink][/p][p]We’ll see you on the Mourningstar.[/p][p][/p][p]– The Darktide Team[/p]
Logo for Warhammer 40,000: Darktide
Release:30.11.2022 Genre: Actionspiel Entwickler: Fatshark AB Vertrieb: Fatshark Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Blog - No Man’s Land Level Design
Warhammer 40,000: Darktide
11.12.25 16:08 Community Announcements
Hotfix #83 - 1.10.2 - Patch Notes
Warhammer 40,000: Darktide
09.12.25 10:31 Community Announcements
Warhammer 40,000: Darktide is Free to Play This Weekend!
Warhammer 40,000: Darktide
04.12.25 18:00 Community Announcements
In-Game Live Event: The Day of Atonement
Warhammer 40,000: Darktide
04.12.25 17:23 Community Announcements
Hotfix #82 - 1.10.1 - Patch Notes
Warhammer 40,000: Darktide
04.12.25 10:59 Community Announcements
Dev Blog - Hive Scum: Weapons
Warhammer 40,000: Darktide
03.12.25 16:00 Community Announcements
Hive Scum class - Out Now!
Warhammer 40,000: Darktide
02.12.25 15:12 Community Announcements
Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes)
Warhammer 40,000: Darktide
02.12.25 09:27 Community Announcements
Dev Blog - Hive Scum: Narrative & VO
Warhammer 40,000: Darktide
21.11.25 19:00 Community Announcements
Dev Blog - Hive Scum: Class Design & Talents
Warhammer 40,000: Darktide
18.11.25 17:01 Community Announcements
New Class: Hive Scum coming December 2
Warhammer 40,000: Darktide
18.11.25 17:01 Community Announcements
Class reveal delayed to November 18
Warhammer 40,000: Darktide
11.11.25 15:47 Community Announcements
Hotfix #80 - 1.9.5 - Patch Notes
Warhammer 40,000: Darktide
27.10.25 10:21 Community Announcements
Celebrating 10 years of Tide with New Content and a New Class
Warhammer 40,000: Darktide
23.10.25 17:00 Community Announcements
Live Event: Stolen Rations
Warhammer 40,000: Darktide
21.10.25 12:22 Community Announcements
Hotfix #80 - 1.9.4 - Patch Notes
Warhammer 40,000: Darktide
20.10.25 12:02 Community Announcements
Hotfix #79 - 1.9.3 - Patch Notes
Warhammer 40,000: Darktide
07.10.25 09:37 Community Announcements
Hotfix #78 - 1.9.2 - Patch Notes
Warhammer 40,000: Darktide
30.09.25 12:02 Community Announcements
Hotfix #77 - 1.9.1 - Patch Notes
Warhammer 40,000: Darktide
25.09.25 12:05 Community Announcements
Live Event: Smuggled Munitions
Warhammer 40,000: Darktide
23.09.25 14:00 Community Announcements
Bound by Duty - Free Update Out Now
Warhammer 40,000: Darktide
23.09.25 09:11 Community Announcements
Darktide’s latest Free Update, 'Bound By Duty', coming September 23
Warhammer 40,000: Darktide
22.09.25 16:02 Community Announcements
Bound by Duty - Teaser Trailer
Warhammer 40,000: Darktide
13.09.25 19:04 Community Announcements
Barktide: The Pets of Fatshark
Warhammer 40,000: Darktide
12.09.25 14:15 Community Announcements
Hotfix #76 (1.8.8)
Warhammer 40,000: Darktide
01.09.25 09:04 Community Announcements
Hotfix #75 (1.8.7)
Warhammer 40,000: Darktide
28.08.25 12:03 Community Announcements
Hotfix #74 (1.8.6)
Warhammer 40,000: Darktide
26.08.25 09:03 Community Announcements
New In-Game Event: Light the fuse!
Warhammer 40,000: Darktide
21.08.25 11:14 Community Announcements
Hotfix #73 (1.8.5)
Warhammer 40,000: Darktide
19.08.25 11:35 Community Announcements
Special Event Live Now: Rotten Armor
Warhammer 40,000: Darktide
24.07.25 13:50 Community Announcements
Hotfix #72 (1.8.4)
Warhammer 40,000: Darktide
09.07.25 12:14 Community Announcements
Hotfix #71 (1.8.3) - Patch Notes
Warhammer 40,000: Darktide
07.07.25 12:02 Community Announcements
Hotfix #70 (1.8.2)
Warhammer 40,000: Darktide
30.06.25 12:03 Community Announcements
Hotfix #69 (1.8.1) - Patch Notes
Warhammer 40,000: Darktide
24.06.25 12:02 Community Announcements
Arbites Class - Out Now!
Warhammer 40,000: Darktide
23.06.25 13:56 Community Announcements
Special Event Live Now: Inferno
Warhammer 40,000: Darktide
23.06.25 12:00 Community Announcements
Free Update: Battle for Tertium - Out Now! (Patch Notes)
Warhammer 40,000: Darktide
23.06.25 08:06 Community Announcements
Dev Blog: Arbites Weaponry
Warhammer 40,000: Darktide
20.06.25 09:56 Community Announcements
Free Update - Battle For Tertium
Warhammer 40,000: Darktide
19.06.25 09:29 Community Announcements
June Update: Early Balance Look
Warhammer 40,000: Darktide
17.06.25 15:10 Community Announcements
Introducing: Dev Blog: Arbites Talent Tree
Warhammer 40,000: Darktide
13.06.25 15:09 Community Announcements
Extended Arbites Gameplay
Warhammer 40,000: Darktide
12.06.25 16:19 Community Announcements
Arbites - Dev Blog: The Voices of the Lex
Warhammer 40,000: Darktide
11.06.25 10:58 Community Announcements
Arbites Gameplay Reveal & Deluxe Edition Announcement
Warhammer 40,000: Darktide
08.06.25 20:45 Community Announcements
Behind The Arbitrators - BTS Dev Blog
Warhammer 40,000: Darktide
06.06.25 09:01 Community Announcements
Introducing: The Cyber-Mastiff - Dev Blog
Warhammer 40,000: Darktide
04.06.25 09:03 Community Announcements
Hotfix #68 (1.7.6) - Patch Notes
Warhammer 40,000: Darktide
26.05.25 12:32 Community Announcements
Arbites Class Coming June 23
Warhammer 40,000: Darktide
22.05.25 16:35 Community Announcements
Special Event to Celebrate Skulls 2025! Tune in tonight for our big reveal!
Warhammer 40,000: Darktide
22.05.25 11:27 Community Announcements
Hotfix #67 (1.7.5) - Patch Notes
Warhammer 40,000: Darktide
20.05.25 10:18 Community Announcements
Tune in at Skulls
Warhammer 40,000: Darktide
13.05.25 16:02 Community Announcements
The Void Meets The Hive – Darktide X Rogue Trader Crossover Event
Warhammer 40,000: Darktide
30.04.25 11:46 Community Announcements
Communication Breakdown!
Warhammer 40,000: Darktide
24.04.25 15:10 Community Announcements
Hotfix #66 (1.7.4) - Patch Notes
Warhammer 40,000: Darktide
16.04.25 12:10 Community Announcements
Hello, I'm Kitefin
Warhammer 40,000: Darktide
15.04.25 10:24 Community Announcements
Hotfix #65 (1.7.3) - Patch Notes
Warhammer 40,000: Darktide
08.04.25 12:00 Community Announcements
Changes to Havoc - Derank - Comms
Warhammer 40,000: Darktide
08.04.25 10:45 Community Announcements
Earn the Protector of Tertium Cosmetics
Warhammer 40,000: Darktide
02.04.25 14:07 Community Announcements
Hotfix #64 (1.7.2) - Patch Notes
Warhammer 40,000: Darktide
01.04.25 11:36 Community Announcements
Hotfix #63 (1.7.1)
Warhammer 40,000: Darktide
27.03.25 10:02 Community Announcements
A Day At The Theatre!
Warhammer 40,000: Darktide
25.03.25 17:38 Community Announcements
Nightmares & Visions - OUT NOW!
Warhammer 40,000: Darktide
25.03.25 12:09 Community Announcements
Introduction: Mortis Trials - Dev Blog
Warhammer 40,000: Darktide
21.03.25 13:55 Community Announcements
Updates to Havoc - Dev Blog
Warhammer 40,000: Darktide
14.03.25 14:30 Community Announcements
Nightmares & Visions - Early Balance Look - Dev Blog Pt. 1
Warhammer 40,000: Darktide
07.03.25 14:04 Community Announcements
Nightmares & Visions - Early Balance Look - Dev Blog Pt. 2
Warhammer 40,000: Darktide
07.03.25 14:04 Community Announcements
Nightmares & Visions - Early Balance Look - Dev Blog Pt. 3
Warhammer 40,000: Darktide
07.03.25 14:03 Community Announcements
Announcing Nightmares & Visions - Releasing March 25, 2025
Warhammer 40,000: Darktide
05.03.25 18:50 Community Announcements
Hotfix #62 (1.6.9) - Patch Notes
Warhammer 40,000: Darktide
25.02.25 12:32 Community Announcements
Return of the Unrelenting Hordes - Special Event
Warhammer 40,000: Darktide
18.02.25 19:40 Community Announcements
Hotfix #61 (1.6.8) Patch Notes
Warhammer 40,000: Darktide
18.02.25 12:48 Community Announcements
Darktide 101: Enemy Character Art - Dev Blog
Warhammer 40,000: Darktide
11.02.25 17:40 Community Announcements
Hotfix #60 (1.6.7) Patch Notes
Warhammer 40,000: Darktide
05.02.25 12:42 Community Announcements
Hotfix #59 (1.6.6) - Patch Notes
Warhammer 40,000: Darktide
03.02.25 11:56 Community Announcements
Update on Hotfix #58 (1.6.5)
Warhammer 40,000: Darktide
27.01.25 18:18 Community Announcements
Hotfix #58 (1.6.5) - Patch Notes
Warhammer 40,000: Darktide
27.01.25 10:25 Community Announcements
Darktide 101: Creating the Sound of Darktide w/ Jesper Kyd
Warhammer 40,000: Darktide
24.01.25 16:04 Community Announcements
Special Event Live NOW - The Waking Giants!
Warhammer 40,000: Darktide
16.01.25 12:02 Community Announcements
Hotfix #56 (1.6.3) - Patch Notes
Warhammer 40,000: Darktide
12.12.24 10:16 Community Announcements
Hotfix #55 (1.6.2) - Patch Notes
Warhammer 40,000: Darktide
10.12.24 10:04 Community Announcements
Grim Protocols - Dark Communion Mission - Dev Blog
Warhammer 40,000: Darktide
06.12.24 16:44 Community Announcements
Hotfix #54 (1.6.1) - Patch Notes
Warhammer 40,000: Darktide
05.12.24 11:00 Community Announcements
Special Event Live NOW - Cry Havoc!
Warhammer 40,000: Darktide
03.12.24 17:34 Community Announcements
Havoc Update - Completing Auric Maelstrom Update
Warhammer 40,000: Darktide
03.12.24 16:57 Community Announcements
Grim Protocols Free Update OUT NOW - Patch Notes - Pt. 1
Warhammer 40,000: Darktide
03.12.24 10:24 Community Announcements
Grim Protocols Free Update OUT NOW - Patch Notes - Pt. 2
Warhammer 40,000: Darktide
03.12.24 10:24 Community Announcements
Ogryn Talent Tree Redistribution - Head's Up
Warhammer 40,000: Darktide
29.11.24 17:59 Community Announcements
Ritual & Prophecy - Narrative Dev Blog
Warhammer 40,000: Darktide
29.11.24 16:00 Community Announcements
Hotfix #53 (1.5.11) - Patch Notes
Warhammer 40,000: Darktide
27.11.24 10:03 Community Announcements
Grim Protocols - New Weapons - Dev Blog
Warhammer 40,000: Darktide
26.11.24 15:58 Community Announcements
Introduction to Havoc Q&A - Dev Blog
Warhammer 40,000: Darktide
21.11.24 16:53 Community Announcements
Announcing Grim Protocols - Free Update Releasing 3 December
Warhammer 40,000: Darktide
20.11.24 17:25 Community Announcements
Announcing Grim Protocols - Releasing 3 December
Warhammer 40,000: Darktide
19.11.24 17:07 Community Announcements
Special Live Event - The Grandfather's Gifts
Warhammer 40,000: Darktide
08.11.24 13:42 Community Announcements
Introduction to Havoc Game Mode - Dev Blog
Warhammer 40,000: Darktide
05.11.24 17:12 Community Announcements
Hotfix #52 (1.5.10) - Patch Notes
Warhammer 40,000: Darktide
05.11.24 13:49 Community Announcements
Commissar Report I & II
Warhammer 40,000: Darktide
29.10.24 19:00 Community Announcements
Darktide 101: The Sound of Darktide - Dev Blog
Warhammer 40,000: Darktide
23.10.24 15:23 Community Announcements
Hotfix #51 (1.5.4) - Patch Notes
Warhammer 40,000: Darktide
22.10.24 13:15 Community Announcements
Render Settings Reset Ahead of Hotfix 1.5.4
Warhammer 40,000: Darktide
22.10.24 10:26 Community Announcements
Only in Death Does Duty End
Warhammer 40,000: Darktide
10.10.24 11:31 Community Announcements
Hotfix #50 (1.5.3) - Patch Notes
Warhammer 40,000: Darktide
07.10.24 09:30 Community Announcements
Hotfix #49 (1.5.2) - Patch Notes
Warhammer 40,000: Darktide
01.10.24 12:34 Community Announcements
Hotfix #48 (1.5.1) Patch Notes
Warhammer 40,000: Darktide
26.09.24 12:25 Community Announcements
Special Event - Unrelenting Hordes- NOW LIVE
Warhammer 40,000: Darktide
26.09.24 08:50 Community Announcements
Update on Maintenance for Unlocked and Loaded
Warhammer 40,000: Darktide
25.09.24 14:13 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 2 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 12:20 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 1 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 11:33 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 3 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 10:54 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 4 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 10:39 Community Announcements
Itemization Overview - Dev Blog
Warhammer 40,000: Darktide
23.09.24 12:59 Community Announcements
The Party Finder QoL Feature - Dev Blog
Warhammer 40,000: Darktide
20.09.24 17:59 Community Announcements
Hotfix #47 (1.4.13) Patch Notes
Warhammer 40,000: Darktide
10.09.24 12:26 Community Announcements
Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT2
Warhammer 40,000: Darktide
06.09.24 14:15 Community Announcements
Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT1
Warhammer 40,000: Darktide
06.09.24 14:15 Community Announcements
Darktide 101: Enemy Design and Prototyping - Dev Blog
Warhammer 40,000: Darktide
05.09.24 15:59 Community Announcements
Itemization Rework Q&A Part 2 - Dev Blog
Warhammer 40,000: Darktide
29.08.24 16:11 Community Announcements
Hotfix #46 (1.4.12) - Patch Notes
Warhammer 40,000: Darktide
28.08.24 12:14 Community Announcements
Announcing Unlocked and Loaded - Update (September 26, 2024)
Warhammer 40,000: Darktide
27.08.24 17:00 Community Announcements
Datascrape XVIIa/fxi: “Awakening” - Admonition Missive
Warhammer 40,000: Darktide
16.08.24 14:19 Community Announcements
Herald of Admonition
Warhammer 40,000: Darktide
16.08.24 13:47 Community Announcements
Hotfix #45 (1.4.11) Patch Notes
Warhammer 40,000: Darktide
14.08.24 11:57 Community Announcements
Hotfix #44 (1.4.10) Patch Notes
Warhammer 40,000: Darktide
13.08.24 12:10 Community Announcements
Back from Summer - Next Hotfix Update
Warhammer 40,000: Darktide
07.08.24 16:05 Community Announcements
Darktide 101: Voice Over Recording & Rules - Dev Blog
Warhammer 40,000: Darktide
01.08.24 15:06 Community Announcements
Itemization Rework Q&A Part 1 - Dev Blog
Warhammer 40,000: Darktide
19.07.24 15:17 Community Announcements
Darktide x Fractal x Mionix Steam Swedish Midsummer Giveaway
Warhammer 40,000: Darktide
15.07.24 17:01 Community Announcements
Darktide 101: Level Design and Cinematics - Dev Blog
Warhammer 40,000: Darktide
15.07.24 14:18 Community Announcements
Summer Announcement
Warhammer 40,000: Darktide
05.07.24 14:32 Community Announcements
Hotfix #43 (1.4.3) Patch Notes
Warhammer 40,000: Darktide
04.07.24 11:45 Community Announcements
Hotfix #42 (1.4.2) Patch Notes
Warhammer 40,000: Darktide
03.07.24 12:16 Community Announcements
Test Your Metal
Warhammer 40,000: Darktide
27.06.24 12:49 Community Announcements
Introduction to the Itemization Rework - Dev Blog
Warhammer 40,000: Darktide
26.06.24 17:49 Community Announcements
Hotfix #41 (1.4.1)
Warhammer 40,000: Darktide
26.06.24 12:20 Community Announcements
Secrets of the Machine God - OUT NOW - Pt. 2
Warhammer 40,000: Darktide
25.06.24 12:26 Community Announcements
Secrets of the Machine God - OUT NOW! - Pt. 1
Warhammer 40,000: Darktide
25.06.24 12:25 Community Announcements
Dev Blog: Clandestium Gloriana Level Design
Warhammer 40,000: Darktide
22.06.24 17:04 Community Announcements
An Update on Itemization
Warhammer 40,000: Darktide
20.06.24 16:11 Community Announcements
Hotfix #39 (1.3.11) Patch Notes
Warhammer 40,000: Darktide
30.05.24 12:03 Community Announcements
Skulls 2024 Summary: Announcing Secrets of the Machine God (June 25, 2024)
Warhammer 40,000: Darktide
23.05.24 16:28 Community Announcements
Hestia’s Decollation Crusade
Warhammer 40,000: Darktide
23.05.24 12:07 Community Announcements
Hestia’s Decollation Crusade - Skulls 2024 Live NOW
Warhammer 40,000: Darktide
23.05.24 12:05 Community Announcements
Hotfix #38 (1.3.3) Patch Notes
Warhammer 40,000: Darktide
15.05.24 12:41 Community Announcements
Hotfix #37 (1.3.2) Patch Notes
Warhammer 40,000: Darktide
30.04.24 13:02 Community Announcements
Hotfix #36 (1.3.1) Patch Notes
Warhammer 40,000: Darktide
18.04.24 09:35 Community Announcements
Path of Redemption - Live now!
Warhammer 40,000: Darktide
16.04.24 12:12 Community Announcements
Dev Blog: Hold Your Breath And Clear Your Mind
Warhammer 40,000: Darktide
12.04.24 16:36 Community Announcements
Path of Redemption Update, Coming Late April 2024
Warhammer 40,000: Darktide
04.04.24 16:03 Community Announcements
Hotfix #35 (1.2.34)
Warhammer 40,000: Darktide
04.04.24 09:36 Community Announcements
Hotfix #34 (1.2.33)
Warhammer 40,000: Darktide
22.03.24 08:59 Community Announcements
What’s coming up in Darktide?
Warhammer 40,000: Darktide
13.03.24 12:03 Community Announcements
Hotfix #33 (1.2.32)
Warhammer 40,000: Darktide
06.03.24 12:38 Community Announcements
Hotfix #32
Warhammer 40,000: Darktide
26.02.24 13:01 Community Announcements
Patch #17 Notes - Live now!
Warhammer 40,000: Darktide
21.02.24 12:57 Community Announcements
Hotfix #31
Warhammer 40,000: Darktide
06.02.24 13:05 Community Announcements
Hotfix #30
Warhammer 40,000: Darktide
23.01.24 12:56 Community Announcements
Darktide is in the 2023 Steam Awards - cast your vote!
Warhammer 40,000: Darktide
21.12.23 18:03 Community Announcements
Hotfix #29 (1.2.22)
Warhammer 40,000: Darktide
20.12.23 14:25 Community Announcements
The Orthus Offensive - NOW LIVE!
Warhammer 40,000: Darktide
13.12.23 11:09 Community Announcements
Hotfix #28 (1.2.21)
Warhammer 40,000: Darktide
12.12.23 12:43 Community Announcements
LIVE NOW: Karnak Twins Ambush
Warhammer 40,000: Darktide
05.12.23 14:59 Community Announcements
OUT NOW: The Traitor Curse Part 2 Anniversary Update
Warhammer 40,000: Darktide
05.12.23 13:53 Community Announcements
WARHAMMER 40,000: DARKTIDE - THE TRAITOR CURSE PART 2 - COMING DECEMBER 2023
Warhammer 40,000: Darktide
30.11.23 19:00 Community Announcements
Hotfix #27 (1.2.13)
Warhammer 40,000: Darktide
28.11.23 13:41 Community Announcements
Nominate Warhammer 40,000: DARKTIDE for Best Soundtrack
Warhammer 40,000: Darktide
21.11.23 18:02 Community Announcements
Hotfix #26 (1.2.12)
Warhammer 40,000: Darktide
20.11.23 14:16 Community Announcements
Hotfix #25 (1.2.11)
Warhammer 40,000: Darktide
16.11.23 13:44 Community Announcements
The Traitor Curse Part 1 Anniversary Update
Warhammer 40,000: Darktide
14.11.23 10:23 Community Announcements
DEV BLOG: THE CARNIVAL LEVEL DESIGN
Warhammer 40,000: Darktide
12.11.23 19:00 Community Announcements
THE TRAITOR CURSE - ANNIVERSARY UPDATE COMING IN NOVEMBER
Warhammer 40,000: Darktide
10.11.23 17:00 Community Announcements