Warband,
With 2025 wrapped up, we wanted to take the opportunity to look back at the year and all the happenings in Darktide! We released more content than ever for Darktide, so let's take a walk down memory lane.
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We’ve had [b]four major free updates[/b], each coming with an assortment of features and changes!
[b]Nightmares & Visions[/b]
[b]Battle For Tertium[/b]
[b]Bound By Duty[/b]
[b]No Man’s Land[/b]
We also released [b]two new DLC classes![/b]
[b]Arbites, announced at Warhammer Skulls! [/b]
[b]Hive Scum[/b], our final release in December last year!
Complete opposites, both in playstyle and what side of the law they operate on. Both still added new ways for the Mourningstar’s forces to battle the ongoing threats on Tertium.
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[b]Eleven events were released in 2025[/b], just slightly missing the mark to make them a monthly occurrence. All but one of them were also brand new.
[b]The Waking Giants[/b]
[b]Unrelenting Hordes[/b]
[b]A Day at the Theatre[/b]
[b]Communication Breakdown[/b]
[b]Admonition Ascendant[/b]
[b]Inferno[/b]
[b]Rotten Armour[/b]
[b]Light the Fuse![/b]
[b]Smuggled Munitions[/b]
[b]Stolen Rations[/b]
[b]Day of Atonement[/b]
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Some other new things we added included a brand new Elite enemy, the [b]Plasma Gunner[/b], who quickly began to terrorize players during missions. We’ve added a [b]new Weapon Family[/b] in the [b]Power Falchion[/b] and two [b]new weapon marks[/b], one for the [b]Boltgun [/b]and one for the [b]Bolt Pistol[/b]!
There were also [b]sweeping balance changes throughout the year[/b], polishing up weapons and fleshing out entire talent trees for all of the base classes!
Talent tree reworks for Ogryn, then Veteran, Zealot and Psyker
Reworks and improvements to x weapons
[list]Ogryn Cleavers, Shovels, Clubs, Power Maul, Grenadier Gauntlet, Ripper Guns
Autopistols
Devil’s Claw Swords
Blaze Force Greatswords
Tactical Axes
Shock Mauls
Eviscerators
Helbore Lasguns
Combat Shotguns
Double Barreled Shotguns
Assault Chainswords & Chainaxes
Vigilant Autoguns
Tweaked [b]pacing and enemy balance[/b]!
[/*][/list]We’ve had an assortment of [b]quality of life changes[/b] and improvements throughout the year!
Updated the [b]Havoc[/b] game mode, overhauling the ranking system, adding campaigns, new modifiers and tuning the existing ones.
[b]Reworked the mission board[/b], allowing you to choose missions and difficulty separately and reworking how difficulties are unlocked! Auric was also turned into its own difficulty, rather than a modifier on top of Damnation
[b]Increased the total Operative slots to 9[/b]!
Added a [b]Dodge Counter[/b] to the HUD and reworked the [b]Stamina Bar![/b]
Added [b]so many[/b] [b]bonding conversations[/b] and banter!
Added the ability to [b]de-select talent tree nodes[/b] without having to deselect the talents linked to it below!
We added an [b]Aquila Welcome Offer[/b] to the Commodore’s Vestures, a one-time purchase for players to receive an Aquila pack for a heavily discounted price.
And as of the latest free update in December, we added a [b]brand new Operation: No Man’s Land and[/b] a [b]new Ogryn Personality, the Heavy[/b], voiced by Tim Bentick!
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So to wrap up, we landed on four major updates, two new classes and multiple quality of life and balance fixes. 2025 has been a busy year for us on the Darktide team.
We are happy with last year's releases, and we are not aiming to slow down in 2026! To tease a bit, we can tell you that the next class has already been in the works for quite some time now, and we can’t wait to show you more when the time is right! Before that we will have another release though, so you will have to wait a bit, but we are pretty sure you will like this one too. Darktide is certainly going places in 2026!
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We’re super thankful to you, our community, for sharing our passion and excitement for this game and bringing it to life together this past year. We can’t wait to see what you think of what’s coming this year”
That’s all for now.
We’ll see you in the Mourningstar.
– The Darktide Team
