News Liste We Who Are About To Die

Blood & Sand OUT NOW!
We Who Are About To Die
18.06.25 16:59 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/36402388/3bd04ec9270963c1f8b7875961e68b4ca2eb4bcb.gif"][/img][img src="https://clan.akamai.steamstatic.com/images/36402388/df9ab8a06022c7ccfbbed006570b93ac9b41186e.gif"][/img]

Early Access v0.8 - Blood & Sand

Full Changelog

[p]We Who Are About to Die Early Access v.0.8 is here! It's finally time to share this major update with you![/p][p]We wanted to overhaul combat, add Sandbox Mode and tackle the most common feedback by the community. There's lot to explore with the Blood & Sand update! [/p][p]For more details, check out Preview #1, Preview #2 or Preview #3, or check out this overview video, which is a complete look at all the new stuff in Blood & Sand! (I recommend watching on Youtube!)[/p][previewyoutube="Fsbs01TV56Y;full"][/previewyoutube]

MAJOR new content & features

[p][/p]

NEW: Sandbox Mode

  • [p]Sandbox mode allows you to customize dozens of settings in the game, changing it fundamentally, and make a Sandbox Profile to play[/p][/*]
  • [p]Make your own flavor of the game! Make challenge runs and experiment![/p][/*]

NEW: Sandbox Steam Workshop support

NEW: Combat - Attack Direction UI

  • [p]A new UI that shows the possible attack directions[/p][/*]
  • [p]The new UI is context-sensitive based on the weapon type[/p][/*]

OVERHAUL: Combat Animations & Physics

  • [p]We rebuilt the entire character physics and animation systems. No more weak hits and hit reactions. [/p][/*]
  • [p]Every physics ‘state’ is reworked resulting in general physics stability (eg. at low or high FPS as well)[/p][/*]
  • [p]New: Animation based Hit reactions instead of 100% pure physics impulses. Movement and hits are more realistic and fluid[/p][/*]
  • [p]More stable and reliable tired / low stamina: new Stamina-based animation that adds a clear visual cue for a character’s stamina level. Physics will no longer completely take over the character’s body and you can see heavy breathing[/p][/*]
  • [p]New: Pelvis turning during attack, footwork & foot planting resulting in more powerful strikes ("Heavy attacks")[/p][/*]
  • [p]Improved Combat Stance and Idle poses[/p][/*]
  • [p]Performance improvements, better blending and smoothing across all animations [/p][/*]
  • [p]Improved look-at animation (eye contact) and torso bending[/p][/*]
  • [p]Improved death ragdolls[/p][/*]
  • [p]Improved animation reaction on knockbacks (character dynamically balance with their arms)[/p][/*]
  • [p]Soft version of hit reactions play on shield hits too. Based on how you hit the shield, this can create openings[/p][/*]
  • [p]Improved proportions of the characters[/p][/*]
  • [p]Big makeover for the character in the Career Menu[/p][/*]
  • [p]Adjustments to the character general stance and pose for 2H weapons[/p][/*]
  • [p]Many many attack animation tweaks across all weapon types[/p][/*]
  • [p]Countless other physics and animation tweaks[/p][/*]

[img src="https://clan.akamai.steamstatic.com/images/36402388/9201dc7404668d301db37f146dc46e0a362f4967.gif"][/img]

OVERHAUL: Polearms

  • [p]3 new attacks for Polearms! Left, Left up and Left down stabs have been added to replace the old generic knockback attack[/p][/*]
  • [p]Blunt polearm stabs now act as knockback attack[/p][/*]
  • [p]Polearm stabs update (more correct damage types, stats)[/p][/*]
  • [p]Moved most polearms up the hands, meaning longer reach[/p][/*]
  • [p]Updated tooltips to reflect stance switching and more[/p][/*]

NEW: Weekly Report panel

  • [p]A majority of the post-battle notifications are now neatly grouped into a Weekly Report panel.[/p][/*]
  • [p]Shows an overview of all the match bracket levels + how the player rank affects them[/p][/*]
  • [p]Timeline panel now appears in the new weekly report panel[/p][/*]

Betting Overhaul

  • [p]New: Smart Bets. Eliminates impossible bets[/p][/*]
  • [p]Betting is now integrated in the match option panels[/p][/*]
  • [p]Changed the amount of bets to three bets per match[/p][/*]
  • [p]More user friendly: players will get a warning when switching matches or rerolling and there are active bets[/p][/*]
  • [p]Bets now also payout patron Favor[/p][/*]
  • [p]Increase of the minimum bet payout[/p][/*]

Patrons System Improvements

  • [p]16 new patron events![/p][/*]
  • [p]Added Patron "Festivals" - special events that also appear on the Calendar. Each run may only have 1 festival[/p][/*]
  • [p]Complete redesign of the Patron UI panels and tooltips providing much more information and clarity about the system[/p][/*]
  • [p]A general rebalance of Favor[/p][/*]
[p] [/p]

MINOR (Content, features, balancing changes)

[p][/p]

Weapon Stance Switching

  • [p]Now players can switch between 1H or 2H stances if the weapon is a weapon hybrid (ie. spear/polearm, or 1H/2H weapons) [/p][/*]

Career

  • [p]2 extra shop slots, 8 total [/p][/*]
  • [p]Rearrangement of the shop layout: Shop reroll button as well as shop-discount and -refund are located the bottom of the shop to fit this change[/p][/*]
  • [p]Upgrade of the resolution of the shop Icons, making them crisper and clearer[/p][/*]

FX & SFX

  • [p]New: Shields now have visible damage states (wood and metal)[/p]

    [img src="https://clan.akamai.steamstatic.com/images/36402388/8144893931d06be94f50ae626656783363a5cdad.jpg"][/img]

    [p][/p][/*]
  • [p]Shields now have new damage particle effects (wood chips, sparks)[/p][/*]
  • [p]Better impact particle effects, that also showcase attack direction and impact location (provides gameplay clarity)[/p][/*]
  • [p]Better combat sparks on metal armor and weapon clashes[/p][/*]
  • [p]Better footstep particle effects and sound (dust etc)[/p][/*]
  • [p]Hitting the environment now makes a noise (based on which material you hit)[/p][/*]
  • [p]Much more performant particle effects across the game[/p][/*]
  • [p]Overhaul of the audience thrown items: audience will throw items appropriate for the tier of the player from the entire pool of existing items[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/36402388/c07c24a7eb833d8140a99df37912d92cd8f4b1e7.png"][/img][/p]

Items

  • [p]New Item: Bronze Lophosi War-Chaka (1H Axe)[/p][/*]
  • [p]New Item: Rusty Spade (Polearm)[/p][/*]
  • [p]New Item: Iron Spade (Polearm)[/p][/*]
  • [p]New Item: Iron Voulge (Polearm)[/p][/*]
  • [p]New item: Great War Mala (Polearm)[/p][/*]
  • [p]New Item: Valkarion (Godly 2H Axe)[/p][/*]
  • [p]New Item: Malathrax (Godly 2H Mace)[/p][p][/p][/*]
  • [p]New Item: Leather Ringed Lamellar Chest[/p][/*]
  • [p]New Item: Bronze Plated Maille Shirt[/p][/*]
  • [p]New Item: Dormorii Scale Shirt[/p][/*]
  • [p]New Item: Bronze Plated Chest[/p][/*]
  • [p]New Item: Bronze Executor Helm[/p][/*]
  • [p]New Item: Leather Bracers[/p][/*]
  • [p]New Item: Bronze Plated Boots[/p][p][/p][/*]

Other changes

  • [p]Stamina nerfs damage a lot more (60% to 0% stamina scales from 1x to 0.3x instead of 0.6x)[/p][/*]
  • [p]AI uses more stamina during attacking (because it no longer regens stamina during an attack)[/p][/*]
  • [p]Weapon weight now scales stamina cost per attack a bit. So heavy weapons cost more stamina (on top of the weight calc on stamina regen itself) [/p][/*]
  • [p]Weight impacts AI max stamina more[/p][/*]
  • [p]Overhaul of weapon damage velocity calculation. Weapon velocity stat now has a larger impact[/p][/*]
  • [p]Smoothed Attack Animations and weapon speed & damage stability (avoiding random spikes due to physics)[/p][/*]
  • [p]Impact point velocity of a weapon now matters more (30% to 50% weight of velocity)[/p][/*]
  • [p]You can now get disarmed (same as unwieldy) if you hit stuff under 30% stamina[/p][/*]
  • [p]Light weapon class is now below 3 weight instead of 4[/p][/*]
  • [p]Disabled stab on Hooked Daka's[/p][/*]
  • [p]Nerf on Great Chaka (durability, minor range nerf)[/p][/*]
  • [p]Buff for Seal of Approval Scollo upgrade: (Gain +2 Favor with each Patron after every battle) (before: Gain +1 Favor)[/p][/*]
  • [p]Fundraise maximum values pulled down (300->250, 600->500)[/p][/*]
  • [p]Item droppers will drop less lutes[/p][/*]
  • [p]Camera: Minimum zoom is further[/p][/*]
  • [p]Much more, and many small stat tweaks on many items[/p][p][/p][/*]

Bugfixes

  • [p]Fixed issue of fire not being able to deal damage to multiple characters[/p][/*]
  • [p]Resolved issue of oil patches not catching fire when characters on fire, other than the player, would walk over them[/p][/*]
  • [p]Fixed issue of player character catching fire when not overlapping the fire[/p][/*]
  • [p]Fixed issue where Draft was possible on veteran aspirant run after killing end boss[/p][/*]
  • [p]Fixed issue in the victory overview panel not showing the correct fame multipliers for the equipment[/p][/*]
  • [p]Resolved an issue where multiple trait prompt messages could go out of bounds[/p][/*]
  • [p]Keys now update on tutorial tips after key-rebinds[/p][/*]
  • [p]Pilums and Throwing Asc's will now correctly break after damage dealt[/p][/*]
  • [p]Fixed a bug where the Senator's Shield would break after one hit[/p][/*]
  • [p]Fixed issue with item spawners keeping spawning destructible items[/p][/*]
  • [p]Fixed issue of draft bets paying out the bet amount, not the cost associated with the bet[/p][/*]
  • [p]Fixed issue where matches would be different when saving and quitting the game in week 1[/p][/*]
  • [p]Hitting environment makes a sound now[/p][/*]
  • [p]Audience is more responsive (fame guage-bugfix)[/p][/*]
  • [p]Fixed a bug where Damage Numbers and Weapon Trail settings would reverse when saving[/p][/*]
  • [p]Fixed some Steam Deck tooltips being offset[/p][/*]
  • [p]Countless more bug fixes![/p][/*]
[p]Thank you Aspirants![/p][p]Want to stay up to date on the game and studio's development? [/p][p] As always, [/p][p]We who are about to die salute you! [/p][p]Jordy [/p]

[img src="https://clan.akamai.steamstatic.com/images/36402388/5575a2396d3da883412571fbd39daf3d8185efd2.png"][/img]

[p][/p]
Logo for We Who Are About To Die
Release:14.11.2022 Genre: Action-Rollenspiel Entwickler: Jordy Lakiere Vertrieb: Jordy Lakiere Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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