Dear Aspirants!
Time for the final preview on Gladiator's Revenge before releasing it tomorrow, November 23rd, along with a Daily Deal discount!
Gladiators Revenge: Preview 4
Loading screen Tips
The loading screen has been overhauled. You now have to press a key to continue, and a Tip will show. We have many tips written out that we sorted in two categories, Combat and Career Management Tips. (and they also all come in 11 languages now!)

The Condemned
Last time we introduced the second backstory, Condemned. It has seen some more updates (making it even harder!) which you'll have to find out the hard way, and we have some custom art:
Items & various!
We've added many small tweaks, improvements, balancing changes and UI improvements. Better Hit Reactions A "small" but very impactful change is that we discovered damage absorbed by armor also negated the physics hit effects. This was an accidental/unforeseen result of the physics/damage system. So in the late game with extremely strong armor, units would basically stop reacting to hits, which just feels bad to play. This has been changed so now if you do 5 damage to a character but 45 damage to their armor, they will still react closer to as if they took 50 damage. It's extremely noticeable and the game feels way better throughout, but especially against high tier opponents. UI adjustments We have some larger things like a backstory screen cleanup to small things like item tooltips now having a tier colour border!



Update on Steam Deck support
We've also quietly been working towards Steam Deck support. We had hoped to get full support in on this update as an extra surprise but that didn't work out. Status now is, the game has gone from totally unplayable (maps didn't load, game freezes etc) to what should be fully playable now. We still have a lot of QoL and UI problems to fix, which should be next, but in theory the game is playable on SD officially and we're hoping to get this verified by Steam so we go from "Unsupported" to "Playable"! The next and last step ("Verified") is our goal ASAP after that, but there are still some tricky technical challenges involved to get to proper support, so I can't give an ETA just yet. Just wanted to give an update on the status and plan! --- Want to stay up to date on the game and studio's development?- Join our Discord: https://discord.gg/8PEutcdwf5
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