
Dear Aspirants!
Time for Preview 2 and more details on the new backstory: Veteran Aspirant!




Armor balancing overhaul
Along with the new items, and in order to design all the new gear, we ended up doing a mini-balancing overhaul on armor. Especially arms & legs have had fairly large changes. We've used a more data-oriented approach for this this time, and found out the armor in the mid-game was fairly thin and we had a lot of conflicts (items with nearly identical stats) overall. The armor in the game now all occupies a more unique space and there's a much more even spread stat-wise. Check out these graphs which shows Durability / Armor mapped out per item on arm-armor for example:
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