The Spectacles Update v0.45 changelog
Ave Aspirants! Here's a quick new update! We put a lot of effort into upgrading Draft, since everyone seemed to really like the idea. We'll do more with it in future but you can now enjoy quite a list of improvements and expansions already.


Draft
- Draft now has reinforcement based spawning
- New Draft Faction: the Dormorii
- New Draft unit: Captain
- Main Draft units split into 2h and 1h/Shield
- Visual overhaul of Draft field battle map (the city background, grass and foliage overhaul, lighting and scene improvements)
- New Draft variation: Sunset
- New Draft variation: Rain
- New Draft fortification/ballista variation
- The battle area in draft is wider, reinforcements spawn closer
- Draft now has a better intro sequence with a camera fly-over
- New waves on Draft are indicated with a text prompt
- Audio improvements on Draft
- Draft no longer rewards fame for combat performance
- Draft equipment per faction has been balanced more, some adjustments
- Drastically reduced memory footprint of Draft map
- Made the map border indicators a bit less... ugly

Ballistae
- General improvements to ballista efficacy (likely still to improve later)
- The ballistae now also auto rotate down and upwards
- The range of the ballistae on Draft is increased
- The range indicator decals for the ballistae are removed on Draft

Balancing / Other
Combat balance - Player
- Your character now immediately and continuously rotates to the camera aim when attacking, improving aim (esp on Spear, but everything)
- Fixed bug where when targeting the forward attack aim was way off to the left (oops)
- Reduced up and down aiming min and max (esp on Classic)
- Reduced the minimum speed debuff going backwards (so moving backwards you are now faster, both sprint and walk)
- Increased the range of the "backwards" debuff, so now when moving sideways you are slowed down quicker
- Slightly increased stamina cost for sprinting
- Stamina Regen minimum (at 0 skill) is increased slightly (meaning more Stam regen the start of a run)
- Attack stamina cost is now scaled more with attack speed - attacks cost less than before when at low stamina
- Slowed down skill experience gains to compensate for longer fights and to make training gear more useful

Combat balance - AI
- AI will now sprint more (using the new mechanic as player, also a bit more dynamic)
- AI will now sometimes continue their movement towards their target during an attack reducing attacks that got nowhere near you (harder to just backtrack and be safe)
- AI will now aim predict further on left moving targets to compensate for their weapon being in their right hand
- AI will back off less often when in attack range
- AI will now have a cooldown for picking up shields so they don't run off immediately and there are more openings for the player
- Reduced friendly fire damage
- Prophet fight now has 2 additional minions
- Owakhan Twins now wield slightly better weapons but have slightly lower skill (to give a better reward for a difficult fight)
- Added new item: the Dormorii Daka (A falx like 1h sword)
- Added new item: Dormorii shield
- Added new item: Dormorii Kalas Helm
- Various small tweaks to existing equipment (Myrodon Mace, Bong mace is now a Dormorii mace, ...)
- Destroyed weapons are now removed during the fight, optimising the game
- Early- and mid-game maps have a chance to re-appear on bracket levels 20 and more
- Removed the 50% cut on the bet rewards for the Slave backstory
Bugfixes
- Fixed an issue where on 2h weapons, the physics state did not reset properly (causing undesirable very floppy attacks sometimes)
- Fixed issue where shield could disappear after a Uniformed matches
- Fixed a bug where Wildcard was not properly increasing in level
- Fixed a bug where the AI sometimes walked to their target instead of running
- (most likely) Fixed bug where your armor could still take damage during Uniformed (Draft) and Insurance matches
- Removed some of the NPC movement/rotation jitter
- Polearm bash no longer drains a lot of stamina
- Multihits no longer cost much more stamina as regular hits
- Fixed issue with the ballistae where the loaded weapon would not allign correctly
- Fixed issue where the ballistae would continue to shoot after the fight
- Fixed issue where player could not navigate to certain scolo upgrades with gamepad
- Fixed issue where enemies in the Great Pit could not get passed certain points in the map
- Fixed issue where event Unforeseen Damage damaged weapon when coming back from a battle with battle uniformed trait
- Visual fixes on the Great Pit
- Fixed issue where return button could be pressed multiple times after battle
- Fixed issue where the bet win with x% amount of favour would not pay out
- Fixed issue where the bet 'surviving allies' was not registering on tournaments
- Fixed issue with battle trait impatient crowd where it would use a different time than communicated on the battle panel
- Fixed issue where audience favour was locked after round 1 tournament
- Fixed bug where the player feet would sometimes continuously rotate in place when targeting
