Studio Status, Growth & Plan
⚔️Our studio is a growing force - The team is now me, 2 freelance developers Lino & Yosha (sporadic schedules for now), 5 freelancers taking care of peripheral stuff (social media, testing etc) and we are bolstering our ranks with another developer in July! ⚔️The current plan: (may change!) In September all active freelance devs will also finally move full time alongside me and we'll do a formal unveiling of the actual game studio name and plan. From that point on, development should speed up massively.
Discord Contest & Grand Champion Role
⚔️There is a community contest going on right now on the Official Discord! Enter your coolest clip of the game that you can before the end of the month and win a free game. The dev team will judge the clips and announce a winner in July who will get to pick a game out of a list of awesome games (many of which solo indie games!) The Discord has a brand new role - ⚔️Grand Champion!⚔️ You can give yourself this role in the #welcome│start-here channel! As Grand Champions you'll get notified more often about- progress reports
- polls (input on key game features and studio decisions)
- major updates, sales
- giveaways

Summer Sale Discount
A quickie: WWAATD will of course be part of the Summer Sale that is coming very soon, and as usual with a good discount! Already own the game? Great time to link it to some friends if you want to go the extra mile. ⚔️ (You can also link this post so people can already wishlist the game!)Combat Controls Update Preview - Visual Edition!
⚔️On to a few previews of the many changes and additions in the upcoming Combat Controls Update. (in no particular order!) In this one I will show off some of the visual stuff.New Proportions
⚔️The Combat Controls Update features new posing and proportions. 7 years ago WWAATD had very cartoony proportions which gradually got more realistic over time, but they were still fairly stylised (you may have noticed!) This is a major step towards realism again and my only regret is I didn't do it sooner. No real impact on gameplay but massive impact on the entire game's visual feeling.
All The Gear!
⚔️There are tons of new items! We gave the Lophosi and Owakhan cultures a much needed design direction behind the scenes, some of the next few sets will be just for them (first set added is for the Lophosi), and we're also adjusting some existing gear to fit their new distinct styles. Can you tell what real world cultures inspired them? Let me know in the comments!





Dynamic Volumetric Fog
⚔️We added brand new dynamic volumetric fog to many maps / map variations. This is dynamic in the sense that it even moves based on you or other Aspirants walking and fighting in the thick of it. Honestly, the preview here doesn't do it justice, it looks amazing - but here:
Battle Option Map Images
⚔️A bit of an impulse add, but much needed and I'm very glad I did it. The battle options now contain map images at the top so you can tell at a glance which arena you are going to be fighting in! Relatively a small change but I seriously love it.
- Third Person Mode & Controller support (Combat)
- Total Throwing System Overhaul
- Smart Shop
- AutoPickup & Item Overlay
- Combat Changes (Attack Lock, Damage rebalance, Animation Fixes, New FX (blood, etc), Scaled damage effects, UI updates)