Dear Aspirants!
Time for the third preview on The Spectacles Update!
Rare Fights: Elite Fight!




New game mode: Survival
Survival enters the arena -- a brand new base gamemode like 1 vs 1 or Many vs Many. Survival is similar to 1 vs Many, except enemies come into the arena in waves. If you kill all enemies in a wave the next one comes in, but if you take too long to kill them the next wave will come in after a timer runs out. Survival also always comes with the new Rabble battle trait (see below). It's all about explosive quick combat and not letting the enemies snowball out of control. High risk, high reward.
New Content & "minor" features
The Spectacles Update introduces a bunch of new content and minor features, from items and battle traits to new map variations, UI icons, QoL and more. Here's a few random things that come to mind!- Visual improvements and details across the game
- Audience anim, visual and interaction improvements. They now cheer based on the action, and turn to watch it!
- Optimisation: for example we added LODs to all of the hundreds of static meshes in the game.
- New enemies and countless unit balancing tweaks
- Tons of balancing on items, rewards, game progression and so on
- The Gong you saw in the Preview #2 is actually a physically interactable entity, what might happen if you hit it?







