Over 6 months in the making, the Spectacles Update is finally here! This is our largest update [b]by a lot![/b] So much so, that we had to leave out quite a few things from this changelog and update overview video to keep it manageable!
Check out this [b]overview video[/b] and jump into the game and enjoy the Spectacles.
[previewyoutube=MzHAZ6IDNKE;full]https://youtu.be/MzHAZ6IDNKE
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Early Access v0.4 - The Spectacles Update
Full Changelog
[i]IMPORTANT: Note that the Spectacles Update will reset your current active character save. [/i]MAJOR new content & features
New "Rare Fights" & Gamemodes
- [b]New game mode[/b] Elite Fights (Boss fights with wave based minions)
- [b]New game mode[/b] Draft (Army field battle)
- [b]New game mode[/b] Tournament (Round based combat, 2 teams)
- [b]New game mode[/b] Grand Tournament (Round based combat, 3+ teams)
- [b]New game mode[/b] Survival (Wave based combat)
Total Animation Overhaul
- Completely rebuilt all locomotion animations
- Reworked Sprint: you can now sprint omnidirectionally
- You can now perform all actions while sprinting / strafing
- Added additive upper body animations
- Reworked weapon stances
- Added animation details such as falling states
- Fixed character proportions (upper body especially) - characters look normal now!
Total AI overhaul
- Added new movement system (avoids bumping etc!)
- Improved AI flanking and surrounding logic
- Added changing turn rate based on weight and actions (this allows you to flank AI!)
- Added skill-based telegraphing of attacks
- Rebalanced AI skills and attack pacing
- Added AI shield aiming
Content
- [b]New Map:[/b]The Grand Plaza
- [b]New[/b] map variations (many!)
- [b]New Content[/b]: 21 new items
Total Audio overhaul
- Completely reworked all combat audio assets
- Added three new voice sets
- Footstep sound and particle effects have been added for walking and running
- Improvements on the Impact sounds logic: sounds are now based on the item types and their materials
- Added variations on shield damage. Sound now scales based on amount of damage
- Added weight based heavy armor sound
- Added logic for falling objects hitting the ground
- Added new music tracks and SFX and intro music for special fights
MINOR (Content, features, balancing changes)
- [b]New[/b] Character Overview Panel
- [b]New[/b] Battle Trait: Rabble
- [b]New[/b] Battle Trait: Uniformed
- [b]New[/b] Battle Trait: Impatient Crowd
- Added a smart Enemy team colour selection so opposite colours are used during a fight
- Buffed stamina regeneration on Player
- The max Stamina penalty from low HP now slowly regenerates over time
- Stuns now actually stun the player: can’t attack defend nor shield bash/kick during a stun
- The game now has a smart Battle Trait Curator that better selects battle traits
- Added two new character skins
- Slight changes to the camera position and FOV for Third Person Camera mode
- Lowered amount of weapon drops on city center map
- Added a warning message on the claim victory button
- Clamped Patron Bribes slider to 10k
- Added various new unit types (Elite Minions etc.)
- Added durability UX/UI scaling. A scale from Yellow to dark red
- Fame rebalance and fame is now indicated by % in victory screen
- Added new Weapon icons per weapon type
- Added new Unit Icons for elite fights
- Added the Ballista trap to different level variations
- Added the Gong trap to different level variations
- Added Moving Structures to different level variations
- Added 'slow zones' level variation to different level variations
- Added thunder to The Great Pit, The Pit and the Grand Villa
- Updated the Grand Villa garden
Bugfixes
- Potential fixes on several different crashes
- Fixed bug where AI had full durability on their shields instead of damaged shields (oops!)
- Fixed bug where two ranks where highlighted at the same time
- Victory screen now shows correct battle type and bracket level
- Fixed exploit where a player could go back and forth between the career and main menu to get backstory effects and payouts
- Fixed bug where Former Soldier health bonus was not applied correctly
- Fixed bug where equipping a Farerdaka in the armory would destroy an equipped shield
- Fixed bug where an locked inventory slots would get a repair icon on Blacksmith backstory reroll
- Fixed issue where sometimes you could not buy a shield, even if inventory or shield slot was empty
- Fixed bug where kill 3,4 or 5 enemies-bets would not pay out
- Fixed bug where some godly items would not show up in the shop
- Match timer now starts when entering the arena after the countdown and stops on killing the last enemy standing
- Corrected collision boxes on Lion’s Roar Arena so player cannot get stuck anymore
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