It's already here - we bring you the [b]Champion's Journey Update[/b]! This update introduces massive new feature: Character Traits, and much more!
Check out this [b]overview video[/b] and get ready to unlock a whole new layer to the game.
[previewyoutube=vTeavEdxs40;full][/previewyoutube]
Early Access v0.6 - The Champion's Journey Update
Full Changelog
MAJOR new content & features
[b]New: [/b]Character Traits
- [b]New: over 50 random Character Traits[/b]
- Added in-run trait rewards (Gained by winning Elite Fights and Tournaments)
- Added Character Trait Overview panel
- Added a Character Trait Trophy system to track your completion progress
[b]New:[/b] Player Weight System
- New Weight and Armor UI panel
- Added Player Weight system
- Added Light Weight class
- Added Heavy Weight class
[b]New: [/b]Bonus Skills
- Added the concept of Bonus Skills: these allow you to go over 100 with any skill (all the way to 125)
- Added Base and Bonus skill overview panel
- [b]New:[/b] item Traits: several item traits that give various Bonus Skill modifiers
[b]New:[/b] Features and Content
- [b]New feature: [/b] Timeline panel, shows upcoming rare events
- [b]Added new Map:[/b] The City Market
- [b]Added new Map:[/b] The City Slums
- [b]New feature: [/b] Ambushes (dialog event that sends you into combat defending against bandits)
- Added many map areas and alleys for Ambush
MINOR (Content, features, balancing changes)
- Weapon ranges are now more accurate and based on in-game distance units. Used by the AI to determine the attack distance
- Rerolling your character is now more seamless
- Backstories can now be rerolled up to three times before losing any heirloom and/or invested gold
- Balanced the gold and fame rewards for Elite, Tournament and Grand Tournament fights
- Tournaments and Grand Tournaments now reward 3 favor to all patrons
- Added a new Uniqye Rarity: Items dropped by Elites and other 'one of a kind-items' are now marked as Unique
- A message will now pop-up when a run victory can be claimed
- [b]New[/b] item trait: Projectile (auto throw)
- [b]New[/b] item trait: Throwing Weapon (bonus damage when thrown)
- [b]New[/b] item: Throwing axes
- [b]New[/b] item: Sickle
- Pilum now remains in 1h Spear mode even without a shield
Bugfixes
- Potential fix on fights where the AI would spawn with the same uniform
- Fixed issue where the utility menu would disappear when cycling too quickly between the menus
- Fixed issues on several maps where you could get stuck or walk of the map
- Fixed issue where cheering during draft triggers an audience response in the chat
- Fixed issue on the War-event dialogue: shop prices are now updated correctly
- Fixed issue with auto repairing on the Blacksmith backstory
- Fixed issue where re-rolling matches would reset the healing price
- Fixed issue with audience favor on Grand Plaza and Terrantia City Center
- Fixed issue where multiple songs would play during the credits
- Overall improvements on the AI entering arena’s
- Several small bugfixes and QOL improvements
- Fixed various camera issues in third person with targets
- Fixed issue with gamepad controls (on certain maps)
- Many many many more!
- [url=https://www.youtube.com/channel/UCWNMvD_XLJ3unATX8O7aWJg]YOUTUBE[/url]
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