Fellow Aspirants!
[b]One year ago today[/b], I released We Who Are About To Die into Early Access. I almost can't believe it. At the time, I was a complete mess - years of work and total uncertainty. One "release button" between me and the scenario I had been both fantasising about and dreading for so long. To say things went well, is an understatement. [i]My life has completely changed.[/i] The last year has been incredible - I took a much needed break, went to GDC and Gamescom for the first time, met dozens of local and international game devs, learned an unbelievable amount of new stuff ([i]fast[/i]), and most importantly: the team expanded - 3 core members and 10+ contractors have worked on the game in the last year! - We've released several updates including a major update To celebrate the anniversary, v0.25, a continuation of the Combat Controls Update is [b]out now![/b] The game is also 25% off to celebrate, so its a great time to share it around. [u][b]Thank you so much, from the bottom of my heart for your support and enthusiasm for this weird gladiator game.[/b][/u]Newsletter!
We are already full force planning & working on the next Major Update - there are many exciting things to come for both WWAATD and future projects for many years to come. We're starting a newsletter where we will inform you of any massive updates, game studio developments and new games we might be making. ----------------------------------------------------------------- [b]Subscribe here:[/b] https://subscribe.jordylakiere.net/Newsletter -----------------------------------------------------------------Anniversary Update - WWAATD EA v0.25
Full Changelog
This update is a continuation of the Combat Controls Update. It focuses on combat responsiveness, stability, physics tweaking, UI and QoL improvements.
Changes and additions
MAJOR
- [b]New [/b]map variation: Lion's Roar
- [b]New [/b]Godly 1h Axe: Vultura
- [b]New [/b]Godly 1h Mace: Maladorn
- [b]New [/b]Godly Spear: Imperius
- [b]New [/b]Godly Shield: Lion’s Echo
- [b]New [/b]Godly Polearm: Thundaka
- [b]New [/b]Godly Armor: Exalted Helm
- [b]New [/b]Godly Armor: Exalted Armplates
- [b]New [/b]Godly Armor: Exalted Legplates
- Added updated blocking system for melee weapons in Third Person Mode
- Updated attack animations across the board
MINOR
- Audience is more dynamic and rotates towards the action
- Audience is more responsive to player’s cheers after winning a fight
- Added new character graphics and code LOD system (performance boost)
- Added audience framerate LODs (performance boost)
- Made sideways character movement in the entrance sequence less sensitive
Combat changes
- Attack animations and body mechanics have been tweaked to improve attack telegraphing and increase attack consistency. Attacks will now be directed slightly more towards the center of the screen
- Changing attack direction mid-animation now requires a larger countermovement in Third Person Mode
- Improved combat walking animation
Balance changes
- Max stamina reduction caused by your health only starts to apply once your health drops below 60% (down from 100%)
- Attack speed is lowered once your stamina drops below 80% (down from 100%)
- Executor now has a higher max stamina
- AI characters now attempt to move closer to the player to account for weapons with less range
- Throwing attacks have a much higher chance to disarm shields
- Melee attacks have a slightly higher chance to disarm shields
- Slightly increased stun durations on shield bash and kick
- Shield bash stun duration is now scaled by shield size and skill as well.
- Slightly increased throwing timing window for spears
UI Changes
- Added a weapon flash/glow when the attack is fully readied (quick flicks do less damage)
- Added a lock icon and animation to indicate when the player's attack direction has been locked
- The “damage cross” icon from Classic Mode is now also present in Third Person Mode
- Added blocking cursor icon UI in Third Person Mode
- The BattleMenu has been restructured and has Widescreen support now (in theory)
- Heirloom auxiliary slot tag now shows up as "INVALID" when the item in it is too rare
- Stamina bar now clearly shows the "low stamina" threshold
- Stamina bar now displays the max stamina reduction caused by events and training
- Combat tips are now also shown on loading screens
- Added character name to victory screen
- Game Options have been restructured to improve clarity
- Rank progression bar has been made lighter
Bugfixes
- Fixed the issue where the game didn't register the "any key" press at the start
- Fixed some resolution issues on the Battle Menu
- Fixed an exploit where you could infinitely trigger "investment" by going to the main menu and back
- Fixed an issue where the Thrill Seeker Civilian fee would be applied every time you loaded your game, regardless of whether it was already paid
- Fixed an issue where "Reset To Defaults" in Game Options would only reset certain options
- Fixed an issue where kicks would not correctly cause knockbacks
- Fixed light errors on Lion's Roar
- Battle gold rewards now include gains from bets
- Fixed an issue where Patron Favour display would not be updated after bribery
- Invert y-axis setting now doesn't reset on load
- Reduced the amount of situations where your spear would be flipped
- "Cheer" now works on controller
- Various minor audience fixes and tweaks
- Gold and fame rewards are now saved when exiting the game mid-battle
- The training gear to pay is now saved when exiting the game mid-battle
- Fixed some issues where controller wouldn't navigate the UI correctly
- Fixed an issue where you could reveal battle option info over and over on gamepad
- Fixed an issue where you could select and activate locked battle option
- Fixed an issue where the time statistics would be displayed incorrectly
- Fixed many small UI bugs
- Many many more.... as usual
