News Liste We Who Are About To Die

UPDATE: Anniversary Update OUT NOW! + 25% discount
We Who Are About To Die
14.11.23 17:02 Community Announcements

Fellow Aspirants!

[b]One year ago today[/b], I released We Who Are About To Die into Early Access. I almost can't believe it. At the time, I was a complete mess - years of work and total uncertainty. One "release button" between me and the scenario I had been both fantasising about and dreading for so long. To say things went well, is an understatement. [i]My life has completely changed.[/i] The last year has been incredible - I took a much needed break, went to GDC and Gamescom for the first time, met dozens of local and international game devs, learned an unbelievable amount of new stuff ([i]fast[/i]), and most importantly: the team expanded - 3 core members and 10+ contractors have worked on the game in the last year! - We've released several updates including a major update To celebrate the anniversary, v0.25, a continuation of the Combat Controls Update is [b]out now![/b] The game is also 25% off to celebrate, so its a great time to share it around. [u][b]Thank you so much, from the bottom of my heart for your support and enthusiasm for this weird gladiator game.[/b][/u]

Newsletter!

We are already full force planning & working on the next Major Update - there are many exciting things to come for both WWAATD and future projects for many years to come. We're starting a newsletter where we will inform you of any massive updates, game studio developments and new games we might be making. ----------------------------------------------------------------- [b]Subscribe here:[/b] https://subscribe.jordylakiere.net/Newsletter -----------------------------------------------------------------

Anniversary Update - WWAATD EA v0.25

Full Changelog

This update is a continuation of the Combat Controls Update. It focuses on combat responsiveness, stability, physics tweaking, UI and QoL improvements.

Changes and additions

MAJOR

  • [b]New [/b]map variation: Lion's Roar
  • [b]New [/b]Godly 1h Axe: Vultura
  • [b]New [/b]Godly 1h Mace: Maladorn
  • [b]New [/b]Godly Spear: Imperius
  • [b]New [/b]Godly Shield: Lion’s Echo
  • [b]New [/b]Godly Polearm: Thundaka
  • [b]New [/b]Godly Armor: Exalted Helm
  • [b]New [/b]Godly Armor: Exalted Armplates
  • [b]New [/b]Godly Armor: Exalted Legplates
  • Added updated blocking system for melee weapons in Third Person Mode
  • Updated attack animations across the board

MINOR

  • Audience is more dynamic and rotates towards the action
  • Audience is more responsive to player’s cheers after winning a fight
  • Added new character graphics and code LOD system (performance boost)
  • Added audience framerate LODs (performance boost)
  • Made sideways character movement in the entrance sequence less sensitive

Combat changes

  • Attack animations and body mechanics have been tweaked to improve attack telegraphing and increase attack consistency. Attacks will now be directed slightly more towards the center of the screen
  • Changing attack direction mid-animation now requires a larger countermovement in Third Person Mode
  • Improved combat walking animation

Balance changes

  • Max stamina reduction caused by your health only starts to apply once your health drops below 60% (down from 100%)
  • Attack speed is lowered once your stamina drops below 80% (down from 100%)
  • Executor now has a higher max stamina
  • AI characters now attempt to move closer to the player to account for weapons with less range
  • Throwing attacks have a much higher chance to disarm shields
  • Melee attacks have a slightly higher chance to disarm shields
  • Slightly increased stun durations on shield bash and kick
  • Shield bash stun duration is now scaled by shield size and skill as well.
  • Slightly increased throwing timing window for spears

UI Changes

  • Added a weapon flash/glow when the attack is fully readied (quick flicks do less damage)
  • Added a lock icon and animation to indicate when the player's attack direction has been locked
  • The “damage cross” icon from Classic Mode is now also present in Third Person Mode
  • Added blocking cursor icon UI in Third Person Mode
  • The BattleMenu has been restructured and has Widescreen support now (in theory)
  • Heirloom auxiliary slot tag now shows up as "INVALID" when the item in it is too rare
  • Stamina bar now clearly shows the "low stamina" threshold
  • Stamina bar now displays the max stamina reduction caused by events and training
  • Combat tips are now also shown on loading screens
  • Added character name to victory screen
  • Game Options have been restructured to improve clarity
  • Rank progression bar has been made lighter

Bugfixes

  • Fixed the issue where the game didn't register the "any key" press at the start
  • Fixed some resolution issues on the Battle Menu
  • Fixed an exploit where you could infinitely trigger "investment" by going to the main menu and back
  • Fixed an issue where the Thrill Seeker Civilian fee would be applied every time you loaded your game, regardless of whether it was already paid
  • Fixed an issue where "Reset To Defaults" in Game Options would only reset certain options
  • Fixed an issue where kicks would not correctly cause knockbacks
  • Fixed light errors on Lion's Roar
  • Battle gold rewards now include gains from bets
  • Fixed an issue where Patron Favour display would not be updated after bribery
  • Invert y-axis setting now doesn't reset on load
  • Reduced the amount of situations where your spear would be flipped
  • "Cheer" now works on controller
  • Various minor audience fixes and tweaks
  • Gold and fame rewards are now saved when exiting the game mid-battle
  • The training gear to pay is now saved when exiting the game mid-battle
  • Fixed some issues where controller wouldn't navigate the UI correctly
  • Fixed an issue where you could reveal battle option info over and over on gamepad
  • Fixed an issue where you could select and activate locked battle option
  • Fixed an issue where the time statistics would be displayed incorrectly
  • Fixed many small UI bugs
  • Many many more.... as usual
As usual there is definitely tons we missed, go check it out for yourself! Thank you again, and let me know your thoughts in a comment. As always - we who are about to die salute you, Jordy
Logo for We Who Are About To Die
Release:14.11.2022 Genre: Action-Rollenspiel Entwickler: Jordy Lakiere Vertrieb: Jordy Lakiere Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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