Dear Aspirants!
v0.17 is here! This is an intermediate update before the upcoming Ascension Update which will be the first Major Update! (And the Ascension Update is already in development - a bit more on that below!)

Early Access v0.17 - Full Changelog
MAJOR new content & features
- Added a custom pan bonk sound effect for pan, golden pan and shield pan. (!)
- Added save backup system. Whenever your save is lost or corrupted (which should hopefully not happen again due to crash fixes this update!) you will load the most recent backup.
- Added dynamic/randomised stray rocks and other destructibles to most arenas
- Added new enemy type: Myrodon Chosen
- Added The Pit daytime version
- Added new Godly 1H Sword: Triumph
- Added new spear: Linolian Bronze Stacca
- Added new spear: Fishing Stacca
- Added new spear: Lophosi Barbed Stacca
- Added new axe: Hefty Bronze Chaka
- Added new axe: Linolian Basic Chaka
- Added new axe: Owakhan Chaka
- Added new cloth & leather arm & leg wraps
- Added new helm: Myrodon Vanguard Helm
- Added new flail: Myrodon Helioflagga


MINOR new content, features, balancing changes
- Balanced AI bumping you (more changes to come)
- Rewrote shield push/bump system for smoother response
- Spear combat (damage, speed) has been balanced slightly
- AI is now a bit more aware of (spike) traps and will avoid them if possible
- Added a speed boost when unarmed
- Much finer and wider shield-turning ability (and better head-looking animation)
- City Center and Stadium spikes variation have fewer spike traps
- Hidden accidental Tourney/Grand Tourney UI element (Untill the two modes make their return!)
- Small visual and stat tweaks to Myrodon Helms
- Iron Hanian Clava & Iron Double Chaka are now Masterwork tier (no other changes)

Bugfixes
- Fixed common crash on Small Pit for some AMD GPU’s
- Possibly/probably (hopefully) fixed common crash after returning from battle.
- Fixed bug where you can purchase the same item as many times as you want by spamming Enter at the right time
- Training intensity 0 no longer consumes gear
- Fixed bug with Stadium spike trap variation failsafe teleporting characters inside mesh
- Patron favor % increases and decreases were calculated incorrectly and there was an inconsistent display between the post-victory UI after battle and actual %.
- Custom rebind for end battle (Default: TAB) - note, does not update the key visually yet
- Various minor UI fixes
- Various minor audio fixes
Optmisations
- Added dynamic skeletal mesh LODs on audience members and some equipment
- Drastically optimised Stadium map material drawcalls and mesh LODs
- Drastically optimised Small Pit (graphics wise)
- Various optimisations (AI, graphical…)