We’re aware of some cases where issues with missile damage and guidance can occur. We’re continuing to work on fixing these issues as soon as possible.
[p][/p]Aircraft
- [p]A bug that caused HE shells to deal little to no damage to aircraft has been fixed. (Report).[/p][/*]
- [p]A bug that caused jet aircraft and helicopter fuel tanks to work incorrectly, leading to premature fuel starvation at negative overload has been fixed. (Report).[/p][/*]
- [p]ASM-1, ASM-2 missiles — the amount of explosives has been increased from 47 kg to 70.5 kg.[/p][/*]
- [p]Hunter FGA.9 — a bug where it was possible to use fuel tanks together with other weapons on the same pylon leading to the models clipping through each other has been fixed.[/p][/*]
- [p]J-8F — incorrect display of the number of large and small caliber countermeasures in battle has been fixed. (Rеpоrt).[/p][/*]
- [p]JF-17 — a bug that caused the total amount of countermeasures in their configuration window to be 72 instead of 64 has been fixed. (Report).[/p][/*]
- [p]F/A-18C MLU 2 (Sweden) — AIM-120C-5s attached to the BOL countermeasure pylons now have a countermeasure icon.[/p][/*]
- [p]F-15I Ra’am — the icon used for the GBU-64 JDAM-ER bomb has been corrected to reflect the fact that the bomb has wings.[/p][/*]
- [p]Do 217 K-1 — a bug that caused the name of the SC1000 bombs to appear as a file path has been fixed. (Report).[/p][/*]
Ground Vehicles
- [p]Namer Tsrikhon — the position of the launcher has been corrected. (Report).[/p][/*]
- [p]Firefly (Overlord) — the thicknesses and armor types of the tracks and wheels attached to the main armor have been corrected to match the thicknesses and armor types of these elements installed on the vehicle's chassis. (Report). Mass has been reduced to 35.3 tons.[/p][/*]
- [p]CLAWS — a bug that caused the amount of AIM-9X missiles displayed in the action panel of the TADS vehicle to be 0 after replenishing the missiles has been fixed. (Report).[/p][/*]
- [p]A bug that caused Multi-Vehicle SAM launcher vehicles to sometimes appear next to any vehicle in the hangar has been fixed.[/p][/*]
- [p]The parameters of the hydraulic pump catching fire have been corrected (for example, on M1 Abrams tanks). The fire effect, which could previously be unnoticed, is now bigger and lasts longer. The damage dealt by this fire has been increased. The chance of the pump catching fire from the fire of in nearby modules has been significantly reduced.[/p][p][/p][/*]
Naval Vessels
- [p]A bug that caused battleships to take too much damage from HE shells has been fixed.[/p][/*]
- [p]USS Somers, USS Porter, USS Atlanta — a bug that caused the name of the 28 mm belt to appear as a file path has been fixed. (Report).[/p][/*]
Locations and Missions
- [p]A bug that caused windmills on some tank locations to not have collision has been fixed.[/p][/*]
- [p]Finland — a bug that caused invisible objects to appear in some spots has been fixed.[/p][/*]
- [p]Golden Quarry — a bug that caused invisible objects to appear in some spots has been fixed.[/p][/*]
- [p]Frozen Pass — a bug that caused train cars to be missing from the tunnel has been fixed.[/p][/*]
- [p]Kuban — an unintended position on the hill in grid square E7 has been blocked by the addition of a game zone exclusion zone.[/p][/*]
- [p]“Cloudy” weather has been removed from the bad weather list. “Thunderclouds” weather has been added to the bad weather list.[/p][/*]
Interface
- [p]A bug that caused the inability to Test Drive a ground vehicle with rockets if it did not have the ability to change the amount of loaded rockets has been fixed. (Report).[/p][/*]
- [p]A bug that caused the ability to enable V-Sync in the graphic settings when NVIDIA Reflex Low Latency (which prevents V-Sync from functioning) was turned on has been fixed.[/p][/*]
Customization
- [p]The “Silver Star” and “Star in a Circle” decals are now available for use on French vehicles. (Rеport).[/p][/*]
- [p]A bug where automatic camouflage selection would not select a camouflage on Hungarian vehicles has been fixed. (Rеport).[/p][/*]
Graphics
- [p]A bug that caused the Ray Traced reflections of explosions to have colorful artifacts has been fixed.[/p][/*]
Sound
- [p]A bug that caused the sound of autoloaders to not stop playing when a vehicle with one was destroyed has been fixed.[/p][/*]
[p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]