
The Severe Damage mechanic has been implemented

Some interface improvements!
In the previous It’s Fixed update, we released a new HUD that was specific to the “Battle” mode for ground forces which featured a better indicator with the number of vehicles destroyed and time left. Thanks for the feedback that you’ve provided on this. We’ve gone ahead and made some cosmetic changes to further improve this HUD. We’ve now made the animation when a vehicle is destroyed to be more simple, so that it’s not as distracting as before: it’ll now only blink once when there’s a destruction instead of pulsate. We’ve also made some changes to the capture point icon: being directly on a capture point is now indicated, with the icon becoming larger. The colors, outline and background of the capture point icon have been improved in general as well as when capturing a point, to help with readability overall. In addition to this interface improvement, we’ve added an additional window to let you know if you’re sure you want to enable the ability to research helicopters with ground vehicles. This has been added because players have accidentally enabled this option without knowing, causing many to become confused as to why no research was going towards their ground vehicles. This additional window will help to avoid these situations.Scouting made better

Tracer rounds and a stealth belt for some Swedish aircraft!

That’s not all
The full list of improvements can be found in each separate update note. Here’s some others: Aircraft without horizontal stabilizers no longer receive severe damage from any type of hit, gun stabilization in the rear hemisphere of a tank has been corrected, and the correct grid square is now announced in voiceover when an artillery strike is made.Today's update: Update 2.33.0.156
From the Roadmap
- The Severe Damage mechanic carried over from the previous Roadmap has now been added to all gamemodes for aircraft.
Ground Vehicles
- A bug with the gun stabilizer which caused them work with a delay when moving the gun horizontally in the rear hemisphere has been fixed.
- VT-4A1, Black Night — a bug causing the APS launchers to sometimes make an extra rotation when activated has been fixed.
- A bug where leaving a fighter during an air event in Ground Arcade Battles caused ground vehicle markers to appear to a spectating player has been fixed.
Aircraft
- F-111A — missing limitation on wing folding when attaching underwing 20 mm cannons in the Dynamic Campaign mode has been fixed.
- For the Akan m/55 gun, the type 5876 armor-piercing tracer round has been added to the ammunition range. A stealth belt for the Akan m/55 gun has been added to the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A Saab, J35XS, J35D, SK60B.
- Mi-24P (all variants), Su-25 (all variants) — a stealth belt has been added to the GSh-30 cannon.
- A bug where aircraft without horizontal stabilzers received severe damage from any hit has been fixed. (Report)
Naval Vessels
- A bug where the reload time for main caliber guns increased up to 2 times when a feed elevator was destroyed has been fixed.
- A bug where the aiming indicator remained visible while torpedoes were being reloaded has been fixed.
Interface
- The new “Battle” mode HUD has been improved: [list]
- The destroyed vehicle counter animation has been simplified;
- Indication of when a player is at a capture point has been added;
- The color of the font, outline and background of the capture points has been changed so that they are similar to the spatial HUD (font and outline to black, background to white) for better readability of capture point progress;
- Thickness of the outline for a capture point has been reduced for better readability of the capture progress.
Sound
- A bug causing the voiceover to say an incorrect grid square and number when calling an artillery strike has been fixed.