
Upcoming Major Update
Inventory item recycling
Let’s first take a look at one feature that was part of the Roadmap: inventory item recycling! This one has been in development for some time now and we’re finally able to show you some screenshots and describe how it works. Currently only on internal Gaijin accounts for testing, it works by selecting items you want to recycle from your inventory, then recycling them, and then creating them into a new item at random in the ratio of 2:1. The newly created item goes into your inventory as normal. The CM team has been testing it, recycling items and getting some random boosters, wagers, backups and orders from the process! This new feature will be available for testing on the open dev server and if there are no major problems it will be released in the major update.
Player profile showcases
Back in December, magazine2 gave details about the new player profile; the design choices and what we had planned for the future. We’re pleased to announce some new (and important!) player profile showcases are almost ready and will be deployed in the upcoming major update. Here are the ones that will be included:- Vehicle Collector — here, you’ll show off 1 to 3 vehicles of your choice that you’ve unlocked. The number of vehicles you have unlocked per nation and the total number are also displayed. Below are some random examples:




- Ace of Spades — here, you’ll show off the number of spaded vehicles that you have per nation. Selected types of vehicle from selected countries are also shown so that you can see how many more vehicles you need to spade to be 100%!

- Medalist — here, you’ll be able to show off 1 to 10 medals of your choice that you’ve unlocked. The total number of medals that you’ve unlocked is also shown for the same reason above.

New shell stat cards design
Amongst the previous UI changes implemented last year, the developers have also been working on a new and improved version of stat card for shells. For this one, the aim was to display the most important aspects of a shell so that you can glance and read it quickly. The main parameters for shells are muzzle velocity, armor penetration at close-range and TNT equivalent.

UAV picture-in-picture mode for light tanks



Improved minimap buttons
Last year we added some buttons to the in-game map in the respawn screen, allowing you to move the map around and change the map type. While it worked to some extent, the buttons came off as a bit confusing. So we’ve looked to improve it by being clear on what button pressing does: on PC, left click is to ping attention, right click is to move the map around, and middle-mouse button marks or changes a point of interest. We’ve also ensured that this is easy to use on console controllers as well.
New MFDs for some aircraft


Maps graphical rework
You may remember last year, Abandoned factory saw a rework to its visuals to bring it up to date without significantly changing its gameplay. You reacted quite well to this and we can share with you today that several other maps are in progress for a visual revamp to bring some fresh life to them. Rhine, Jungle and Sinai are all currently being worked on to receive this type of visual spruce up, without changing their gameplay. Some of your old favourites have never looked so good! We hope you will enjoy them too.Message and rewards for intercepting munitions
We’ve also been working on a new system for rewarding the interception of various munitions, destroying incoming bombs and missiles before impact. A successful interception will be shown in the feed as well as the post-battle results screen, where you can see the interceptions you’ve made and the reward gained from them. We’ll also be adding a special achievement for intercepting a bomb over 5000kg, it can potentially be quite impactful to stop a bomb like this from self-detonating, and now you’ll get a proper reward for doing it!Vehicle hint
Speaking of things to come. We can say that one vehicle in the next major is definitely causing a buzz. We know a great many of you will be eager to get your hands on it and leave your opponents with a real stinging sensation!Onto other things
Talking about module and vehicle RP being lost

Incoming events
The next two event vehicles are a ship and ground vehicle respectively. The namesake of one of them is a place quite close to our German office as a bit of a clue. The other is based on a vehicle we have already but with a completely different weapons system which should change how it plays entirely, keep an eye out for them over the coming months!Monthly decals
One from Oxy here, Monthly Decals! This was one of my favourite events from a few years ago, and I’m very happy to have been able to bring it back recently. I think it’s great to have some short-term goals in a game like this for a bit of soft-direction. Each month we’ll be including one decal for each nation, though maybe one nation will be dropped in place of a marking from a smaller nation, like Norway from this month for example. There will be 5 new markings and 5 reused markings, so new players can collect some of the previous emblems as well. It took over a year on-and-off to find enough interesting markings we can use, currently we have several hundred options for the future but we’re open to ideas for more! I’ll be keeping an eye on the suggestion area for decals and I’m open to changing the schedule if we get some interesting examples (bonus points if sharks).