
Tornado GR.4: A Strike Aircraft for Great Britain at Rank VIII
At a glance:- A modernized Tornado GR.1 with more advanced ordnance.
- Improved LITENING targeting pod with Gen 2 thermals.
- Equipped with Dual-Mode Brimstone (SAL) Semi-Active Laser guided precision weapons and Paveway IV!
Meet the Tornado GR.4!
The Tornados are staple strike aircraft for many higher rank ground battle lineups, but you’ll most definitely want to be adding this one to your British roster! The Tornado GR.4 is a modernized Tornado GR.1, trading one 27 mm cannon away to gain a host of gameplay improvements and some deadly new weapons for its arsenal. Let’s take a closer look at what you can expect!


Zitat:
Developer comment: We’d like to mention that Brimstone will only have semi-active laser homing (SAL) mode in the game. The fire and forget mode and the active radar homing seeker will not be available for a few reasons. The primary reason is that this seeker utilizes the “lock-on after launch (LOAL)” mode, this mode allows the weapon to be fired in the general area of a target without needing any direct line of sight to the target from the operator, who can remain at long range in complete safety without any need to expose themselves during every stage of attack.
We feel weapons that can be used outside of the direct line of sight of the target without needing any preliminary reconnaissance or direct user targeting are not currently workable for the game. Weapons such as Brimstone, AGM-114L cause a particular problem and similarly to other ATGMs that have lock after launch modes like the Spike and AJ.168 will not have such abilities in the game.
These weapon types present several issues all at once, they require no challenge to use effectively and have no counterplay options for those being attacked. The attacker can operate outside of the range of any anti-air system in the game, Brimstone is also immune to smoke, so this won’t help either.
ARH modes for air-to-ground weapons won’t be workable until natural and artificial interference to these guidance systems can be implemented, as there are no electronic reconnaissance and electronic warfare systems in the game. Adding these weapons now would allow them to operate perfectly without any counter, which we don’t want to do. Additionally, in closer combat zone sizes like our tank battles, ATGMs with ARH cannot distinguish between allied and enemy targets, and this would lead to a large amount of accidental teamkills as well.

