Greetings, Viceroys!
As the dust from the recent Update 1.5 slowly settles, we have a huge favor to ask. You've probably noticed by now…
Created with a clear goal in mind
Against the Storm is a game that aims to solve a very specific problem you can encounter in the city builder genre. More often than not, exciting and interesting choices and trade-offs are gradually replaced by micromanagement and the steady execution of an already-acquired advantage. To change this, Against the Storm tries to capture what might be the best part of any city builder - the early game. The first two hours of gameplay revolving around survival, solving overlapping problems, and planning the layout of the new city. The idea for Against the Storm was to create a city builder with clear win/lose conditions, one that could be played over and over again in short bursts. A title that captures the rush and excitement of the early game and ends each run just as it starts to feel too safe.
Refined with the community
Great games are not born in seclusion. Only by refining Against the Storm with you - the players - could we bring it to its current shape. Since the very first public demo released in 2020, we have been open to feedback and provided tools for you to share your ideas. Those include our feature request board, a direct in-game reporter, a public bug tracker, and plenty of discussion channels which we monitor on a daily basis. Out of the 5472 changes added to the game since its release, 62% were inspired by your feedback. We also organized in-game community votes, where you got to choose which species would be added to the game (those turned out to be Harpies and Foxes).Number of changes since release | Inspired by the community | [/tr]
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5472 | 62% | [/tr]




