Greetings, Viceroys!
[p]We've just released a modest patch targeting issues that you've reported since the Brineworks Update (1.9) release. As always, we’re incredibly grateful for all the feedback, reports, and suggestions we’ve received. Thank you![/p][p][/p]| [p]Important: one particular fix may cause a Loading Error for a very limited number of players who encountered a specific scenario in their game. Such an ongoing settlement will be closed, and the game will prompt you to start a new settlement in its place. Please find more information below.[/p] | [/tr]
Balance
- [p]Adjusted trader arrival times to better match the balance from version 1.8 (before the introduction of the additional Dim Square upgrade).[/p][/*]
- [p]Removed Leather from Stone nodes spawned by the Petrified Necropolis modifier and increased the chance of Meat appearing as a secondary resource.[/p][/*]
UX/UI
- [p]Cyst spawning effects now display values broken down by difficulty when viewed from the world map (for example, in the case of the Blight-Ridden Viceroy world event).[/p][/*]
Bug fixes
- [p]Fixed a rare bug that prevented the Deep Pond from spawning after completing the Lurker glade Event.[/p][/*]
- [p]Fixed a bug that caused Basalt Trees in the Rocky Ravine to not drop Coal.[/p][/*]
- [p]Fixed a bug that caused the ruined Lumbermill to spawn with an incorrect rotation.[/p][list]
- [p]If you had a ruined Lumbermill in your settlement when this hotfix went live, you might experience a Loading Error. If that happens, your ongoing settlement may be invalidated, and you'll be able to start a new one in its place. If completing this settlement was particularly important to you, please message us. You can find more details below.[/p][/*]
[/p][/*][/list][p]The current game version is 1.9.4.[/p][p][/p][p]We hope you’ll enjoy the game and have a joyful weekend![/p][p][/p][p]May the storm be gentle on you, [/p][p]Eremite Games[/p][p][/p]
[p][/p]
Potential Loading Error
[p]In a very rare scenario, one of the fixes might invalidate your ongoing settlement to prevent potential issues. The game will prompt you to start a new settlement in its place. When you click the “New Settlement” button, you’ll return to the World Map and continue playing as if the invalidated settlement never existed.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37925331/7b1065f84bbc0e379ee3c0c5eccfa122fd5b38cf.png"][/img][/p][p]We sincerely apologize for the inconvenience and appreciate your understanding![/p][p][/p][p]If the closed settlement was very important to you (e.g., you were close to completing a Deed that had eluded you for ages), please message us at contact@eremitegames.com"" target="_blank">contact@eremitegames.com or create a new post in the #bug-reports channel on our Discord. Please include a zip of your entire game saves folder, located at:[/p][p][/p]| [p][c]%userprofile%\\appdata\\locallow\\Eremite Games[/c][/p] | [/tr]
We’ll manually correct the save file for you ♥[/p]
