
Greetings Viceroys,
In today’s new entry in the series of Update 1.4 sneak peeks, we present the new building - Fishing Hut - and how the fishing system works. If you missed the previous ones, you can check them out here: https://store.steampowered.com/news/app/1336490/view/4359006361100133508 https://store.steampowered.com/news/app/1336490/view/6680607622689846294 Fishing is part of the free Update 1.4 which will accompany the upcoming DLC. The DLC’s new species, new biome, and its release date will be revealed near the end of this month.Fishing
Fishing is a new way of acquiring resources from ponds found in glades. Similarly to regular resource nodes, there are two sizes of ponds: small (2x2) and large (3x3). https://youtu.be/FdU5MJkyaU4 There are also different types of Ponds:- Algae Pond - A murky pond covered with algae bloom. [list]
- A small Algae Pond gives 1 Algae and has a 40% chance for Herbs.
- A large Algae Pond gives 2 Algae, has a 50% chance for Herbs, and a 20% chance for Fish.
- A small Thunderfish Pond gives 1 Fish and has a 40% chance for Scales.
- A large Thunderfish Pond gives 2 Fish and has a 50% chance for Scales.
- A small Copperfin Trout Pond gives 1 Scale and has a 40% chance for Sea Marrow.
- A large Copperfin Trout Pond gives 2 Scales, has a 50% chance for Sea Marrow, and a 30% chance for Fish.


As you can see, with the introduction of fishing, we’re also adding new resources (and needs) to the game. These are all part of a great list of changes coming in Update 1.4 that will influence various elements of the game to make room for the new species and the new biome. We’ll be revealing more details in the coming weeks! Follow us to stay up-to-date with all the news:
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