
Greetings, Viceroys!
Prepare to confront the mythical River Kelpie as it emerges from the depths to challenge even the bravest adventurers. Update 1.3 brings a tide of changes, featuring:- River Kelpie - new event
- New perks
- Increased zoom distance
- Precision tree marking tool
- Tooltips improvements
- New icons
- Balance changes
- And more
SETTLEMENT SAVES
ːwarmth_atsː As with all major updates, numerous systemic changes require us to close the ongoing settlements to avoid potential issues. As compensation, you’ll receive extra Citadel Resources and Royal Resupply.Zitat:
(Steam only) However, for those of you who weren’t able to finish the settlement, we also prepared a separate branch on Steam where we’ll keep the previous version for an extra week.
To switch the branch, right-click on Against the Storm in your Steam library and select Properties. Then go to the Betas tab and select “Against the Storm version 1.2” from the drop-down list:
Once you finish the settlement on the Beta branch, select the “None” branch to return to the main branch.

DEVELOPER NOTES
Today's update focuses a bit more on the quality-of-life features and overall game balance, but there is still some new content to spice things up. We’re also laying the groundwork in preparation for an exciting future. Let's talk about the new content first. With this update, we're introducing a new dangerous glade event - the River Kelpie. It's a legendary water demon that can mesmerize unsuspecting villagers and lure them to their doom. Along with this event, we're also adding a new type of working effect and reward… but we won't spoil anything here. It's best if you find out for yourself.








- Steam Discussions, Discord, Reddit - discuss the game with the community and share your impressions
- Feature Request Tool - suggest specific new features
UPDATE 1.3 CHANGELOG
Number of changes: 127 Inspired by community: 91% Changes marked with ⚡ were inspired by the community.New content and features
- ⚡ Added a new Dangerous Glade Event.[list]
- River Kelpie - A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is said that whoever acquires the Kelpie's bridle will be able to control it.
- Mark of the Sealed Ones (Legendary, yearly) - A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed in it burn 50% longer.
- From the Shadows (Legendary, yearly) - Confused, empty-eyed creatures emerge from the Hearth. Each time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement.
- Blightrot Pruner (Legendary, yearly) - Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs when a Blightrot Cyst appears in your settlement.
- Long Term Contract (Rare, traders, orders) - Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
Balance
- ⚡ Changed the rewards for Hearth upgrades. The +2 Resolve bonus from the first level was redistributed to all other Hearth levels. Now the total Resolve gained from a fully upgraded Hearth is +3, but the first level only gives +1.[list]
- Encampment (Level 1) - Gathered around the blazing fire, folks keep each other's spirits high. Global Resolve is increased by 1 and the Ancient Hearth's resistance to corruption is increased by 150.
- Neighborhood (Level 2) - Some viceroys say aesthetics don't matter out in the wilds, but you know better than that. Global production speed is increased by 10% and global Resolve is increased by 1. The Ancient Hearth's resistance to corruption is increased by 150.
- District (Level 3) - The town is booming with activity and industry thrives. Workers have a 10% higher chance of producing double yields and global Resolve is increased by 1. The Ancient Hearth's resistance to corruption is increased by 150.
- This change was done so there was less need for micromanaging populations across multiple level 1 Hearths. We hope that this will make upgrading a Hearth to higher levels a bit more rewarding.
- Additional Villagers - changed the cost bracket from 1 - 2 to a constant 2.
- Royal Permit - changed the cost bracket from 2 - 3 to 1 - 2. The Royal Permit now gives 3 rerolls instead of 1.
- Amber - changed the cost bracket from 2 - 5 to 3 - 5.
- Wood - increased the base amount of Wood from 30 to 40.
- Packs of Provisions - changed the cost bracket from 2 - 4 to 3 - 4.
- Parts - changed the cost bracket from 3 - 5 to 3 - 4.
- Instead of a choice between Pipes, Tools, and Parts, they now always cost Pipes.
- The resource numbers have been significantly reduced and differentiated between the two available upgrade levels.
- Level 1 now costs 2 Pack of Building Materials and 4 Pipes.
- Level 2 now costs 3 Packs of Building Materials and 6 Pipes.
- Mobile Sparkcasters - increased the speed boost from 25% to 30%.
- The Triple Ignition System - this upgrade now also affects Blight Automatons.
- Alchemical Forge - this upgrade no longer increases production speed, but instead adds a 50% chance of producing double the amount of Purging Fire.
- Manned Lookout - this upgrade no longer gives a flat global bonus of 25% slower Blightrot Cyst generation. Instead, it now gives a 10% bonus for every worker assigned to the upgraded building.
- Alarm Bells - the chance for double yields is now based on Corruption per minute instead of the Corruption percentage.
- Market Shift Plan - lowered the number of trade routes required to disable this effect’s drawback to 3 (from 5).
- Overexploitation - added a 30% gathering speed boost and lowered the node charge bonus slightly (from +15 to small nodes and +40 to large nodes, to +10 to small nodes and +25 to large nodes). Also changed this effect’s drawback - it no longer increases hostility, and instead spawns one Blightrot Cyst every time a resource node is depleted.
- Queen's Gift - this effect no longer gives 250 Hearth Resistance for every 2 woodcutters. Instead, it gives 150 Resistance for every woodcutter.
- Counterfeit Amber - this effect no longer has a drawback of increasing the Blightrot Cyst generation rate. Instead, traders will now have 1 less blueprint or perk on sale.
- Cannibalism - increased the amount of Meat gained for villager deaths from 30 to 40.
- Cheap Construction - this Cornerstone has been removed from the pool.
- Driving Water - this Cornerstone has been removed from the pool.
- Trade Hub - this Cornerstone no longer slows down Reputation gain from Resolve. Instead, it decreases the Reputation gained from fulfilling Orders by 50%.
- Crowded Houses (Stormforged) - this Cornerstone now increases the time between breaks by 25% instead of shortening the break time itself.
- Prosperous Settlement - this Cornerstone now has a drawback. Scouts work 10% slower on Glade Events.
- Protected Trade - increased the amount of Hostility reduction from 10 to 15. Added a drawback - this Cornerstone now lowers the amount of Resolve gained for fulfilling Complex Food needs by 1.
- Because of these changes, some Stormforged variants had to also be adjusted.
- Forest Offerings - now gives 40 food instead of 30 for every Dangerous or Forbidden Glade Event solved during Drizzle.
- Leakage - now decreases the Hearth’s Resistance by 300 instead of 200 during the Storm.
- Previously, this effect was described as an increase in crit chance, but under the hood, it just increased the amount of secondary yields by a small percentage… which did absolutely nothing, as the numbers were too small. So this change is more of a bug fix.
- It’s no longer possible to disable a service while having the same need enabled in the Consumption panel.
- Disabling a service need in the Consumption Panel will stop the service building workers from transporting goods related to that need.
- Level 9 - unlocks the Blightrot Pruner Cornerstone instead of Cheap Construction.
- Level 12 - unlocks the From the Shadows Cornerstone instead of Driving Water.
UX/UI improvements
- ⚡ The max. zoom out distance in settlements is now 66% higher than before.
- ⚡ Changed how the precision tree marking tool works (the smaller pointer activated by holding Shift).[list]
- Going into “precision mode” now changes the pointer to a 3D cylinder instead of a flat circle.
- The cylinder is the size of one tile and snaps to the grid, making it easier to select single trees.
- This tooltip shows the number of homeless villagers, free spaces in shelters, and free spaces in advanced houses.
- “Flawless” building variants have been removed from the list to keep it shorter.
- Offers are now sorted and displayed as available based on a base value (instead of the multiplied value after selecting a higher goods count).
- The trade offer slot will now highlight why a given offer is unavailable.
Bug fixes
- ⚡ Fixed a bug where moving a construction site in a game with the Corrosive Torrent modifier would permanently remove the delivered resources.
- ⚡ Fixed a bug where the Cornerstone icon would disappear from the HUD when all other icons in the top right corner were active at the same time.
- ⚡ Fixed a bug where the upgrades panel in the Blight Post had an incorrect tooltip.
- ⚡ Fixed a bug that prevented players from cycling between Dangerous and Forbidden Events.
- ⚡ Fixed a bug that caused specialization bonus tooltips to not appear in the building UI.
- ⚡ Fixed a bug with the Vassal Tax Forest Mystery not appearing in normal games.
- ⚡ Fixed a flow issue in one of the dialogue options with Aunt Lori (about Zhorg).
- ⚡ Fixed a bug where searching the encyclopedia for various buildings and previewing ruin/reputation blueprints would sometimes show incorrect results.
- ⚡ Fixed a bug that caused the tree selection tool to be slightly inaccurate under certain circumstances. Also, fixed a slight 3D model offset in the Scarlet Orchard trees.
- ⚡ Fixed a bug that caused the time to incorrectly reset after reaching 24 hours in the History tab in Smoldering City.
- ⚡ Fixed a bug where the Like a Machine Deed would be completed after losing a game.
- ⚡ Fixed a bug where the particle effect around completed orders was displayed in other UI windows.
- ⚡ Fixed a bug that caused some small glades to not open properly.
- ⚡ Fixed a bug where an incorrect footer was displayed under the Purging Fire resource tooltip.
- ⚡ Added a cap of 20 housing slots to all houses to avoid UI size issues (e.g. when the Urban Planning perk is triggered many times).
- ⚡ Fixed a bug with an incorrect label in the Vitality effect.
- ⚡ Fixed a typo in the Forbidden Ritual effect.
- ⚡ Changed the name of “Nauseous Spores” to “Nauseating Spores”.
- ⚡ Changed the wording in the trader assault popup.
- ⚡ Added some missing text (“this effect is only active when the corresponding glade event is being worked on”) to several working effect descriptions.
- ⚡ Renamed the “Lumber Mill Efficiency Test” Order to avoid confusion.
- ⚡ Fixed multiple typos and inconsistencies in the Simplified Chinese version of the game (Sealed Ones, Blight-related terms, Prestige, dialogue with Aunt Lori, Alarm Bells, Wild Growth, upgrades, perks).
- ⚡ Fixed multiple typos and errors in the Korean version of the game (building names, profession names, tutorial text, world events, generic perk descriptions).
- ⚡ Fixed multiple typos and inconsistencies in the Polish version of the game (species descriptions, perk descriptions).
- ⚡ Fixed multiple typos and inconsistencies in the Japanese version of the game (Hearth Defect, Advent of Flame, upgrades UI, dialogue with Aunt Lori, From the Ashes, wiki, destruction tool).
- ⚡ Fixed a few typos in the French version of the game (Secure Perimeter, gameplay settings).
- ⚡ Fixed a few typos in the Turkish version of the game (order objectives).
- ⚡ Fixed a few typos in the German version of the game (Tightened Belt, Forsaken Gods Followers).
- ⚡ Fixed a typo in the Spanish version of the game (Forsaken Gods Followers).
- ⚡ Fixed a typo in the Russian version of the game (Small Altar Box).
- ⚡ Fixed a typo in the Traditional Chinese version of the game (Alarm Bells).
- Fixed a bug with incorrect shading on some trees in the Sealed Forest.
- Fixed a bug where players in the tutorial would get the Royal Resupply after an update.
- Fixed a bug with missing spaces in building lists in resource node tooltips.
- Fixed a bug that caused the tab buttons in the Trens panel to be inconsistently sized.
- Fixed a bug that caused the Blight Post and Hydrant to be available in games without Blightrot.
- Fixed a bug where Firekeepers would not have a status icon next to their worker slot.
- Fixed a bug with a missing sound effect when opening the Consumption Control panel.
Other
- ⚡ Improved the overall performance of the game, especially in settlements.
- ⚡ Added new custom icons to multiple places.[list]
- Ghosts
- Haunted ruins
- Two Order objectives
- Blight Post upgrades
- The “comfortable” Resolve effect
- Citadel Upgrades - factions
- Converted Glade Events
- Five Legendary Cornerstones
- To do this, simply create a .json file only with the string IDs and text you want to change.
- The file structure should be like on the screenshot below ("ID":"text").
- The file should be named with the language code, for example: de.json, cn.json, etc.
- Then you need to create a "Texts" folder in the "Against the Storm_Data" folder in the game's installation location. There you just put the .json file and load the game.
- And done, the strings mentioned in the .json file will be loaded instead of the original translation.
- You can find a more detailed guide here: