Greetings, Viceroys!
[p]Today’s patch addresses a Unity engine security vulnerability recently disclosed to developers with Unity’s recommendation to update affected games (learn more here). We’ve also included a couple of fixes for issues you’ve reported. Thank you![/p][p][/p]Changelog:
- [p]Implemented Unity’s engine-wide security patch for improved safety.[/p][/*]
- [p]Fixed a bug that prevented the Kelpie glade event from spawning.[/p][/*]
- [p]Fixed a bug where the text in the warehouse text bar was not cleared when closing the building panel.[/p][/*]
- [p]Fixed a bug that caused some geysers to spawn too close to ruined building entrances.[/p][/*]
- [p]Fixed a bug where the bonus from the Steel Focus Cornerstone was applied even if Bats were assigned to a mine under construction.[/p][/*]
- [p]Fixed a bug that prevented the Purified Frog House from being counted toward order objectives requiring players to upgrade houses.[/p][/*]
- [p]Fixed a bug that caused some buildings in Forsaken Town events to return too few resources when demolished.[/p][/*]
- [p]Fixed a typo in the Simplified Chinese version of the Hanged Viceroy world event.[/p][/*]
- [p]Fixed several typos in the Japanese version of the game (duplicated resource list in the Clay Pit tooltip, duplicated % symbols).[/p][/*]
- [p]Fixed missing periods in some effect descriptions.[/p][/*]