
Greetings, Viceroys!
It's been a while since we announced that the upcoming DLC will be accompanied by a massive Update 1.4. The update will be free for everyone and will include, among other things:- New system: fishing
- New resources
- New buildings
- An increased level cap (20)
- New needs
- New orders
- And many more
Update 1.4 preview
Let's start with some building makeovers. A couple of familiar buildings will get a new look, some inspired by the new species architecture. Here's Press:

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Events in the Encyclopedia
Finally, all the events you discover will be added to the Encyclopedia. On its interactive page, you will be able to see their requirements, threats, and potential rewards for each difficulty level.

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Purging Fire in the Recipes panel
That’s another long-time coming feature. You may be wondering why the Purging Fire recipe wasn't already in the Recipes panel. The reason is that Blight Post is not a production-type building, but a special-type building (like the Forsaken Altar, Archaeologist's Office, etc.). As a result, it wasn't included in the Recipes panel. But not anymore! We've reworked it so that it appears in the panel with all the other recipes.

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Assigning workers to construction sites
When a worker is assigned to a construction site, they will act as a builder first, and then work there as usual after the building is finished. Also, farmers will build farm fields if there are unconstructed fields within the range of the farm they are assigned to.

Announcement incoming!
Back in April, Warhorse Studio - creators of our producer Aron’s favorite game - announced that they would be announcing their new game soon. Michał - our programmer and designer - was baffled at the idea of announcing an announcement. Fast forward four months and here we are announcing an announcement! In late August, we’ll finally reveal the new species, the new biome, and the release date of DLC and Update 1.4. Follow us to stay up-to-date with all the news:FOLLOW EREMITE GAMES | FOLLOW HOODED HORSE | [/tr]