Greetings, Viceroys!
[p]We prepared another batch of improvements in response to your feedback. It includes an alert for when Fluffbeak’s enclosure is full and a reduced tree-cutting time.[/p][p][/p]Balance and UX:
- [p]Added an alert for the Fluffbeak.[/p][list]
- [p]Ten seconds after 3 Fertilizer accumulates in the Fluffbeak's enclosure, an alert will appear on the HUD.[/p][/*]
- [p]Clicking the alert will automatically collect the Fertilizer.[/p][/*]
- [p]After reaching 3 Fertilizer, the progress bar for the next piece will continue to fill, but only up to 99% on the fourth piece.[/p][/*]
Bug fixes:
- [p]Fixed an issue where some need satisfaction orders would not start their countdown after the objective was met.[/p][/*]
- [p]Fixed a bug that prevented the cornerstone popup from appearing in Silent Dominion games if a wildcard perk was offered.[/p][/*]
- [p]Fixed an issue where the Black Amber Pact effect triggered after reaching year 5 instead of year 6.[/p][/*]
- [p]Fixed a bug that prevented the Fluffbeak's resource requirements from increasing while its UI was open.[/p][/*]
- [p]Fixed an issue that allowed Foxes to gain a double comfort bonus when first assigned as builders to a 3-slot building.[/p][/*]
- [p]Fixed a rounding error that displayed 99% progress as 100% in the Fluffbeak UI.[/p][/*]
- [p]Fixed a bug where the Twitch overlay could overlap the order tracking panel.[/p][/*]
- [p]Fixed an issue where the Blightfighter condition could appear in the Cornerstone Forge in games without Blightrot.[/p][/*]
- [p]Fixed a bug that prevented sacrifice from being re-enabled at the Ancient Hearth after removing the Baptism of Fire cornerstone in Silent Dominion games.[/p][/*]
- [p]Fixed an issue where the Steel Focus cornerstone could show a -1 progress count and fail to remove its bonus when a worker was unassigned.[/p][/*]
- [p]Fixed a bug that caused some maps to include inaccessible tiles.[/p][/*]
- [p]Fixed a display error when tracking the Green Thumb deed, which showed an incorrect counter.[/p][/*]
- [p]Fixed a bug where Blightrot Cysts could appear in the wrong places on the Butcher building.[/p][/*]
- [p]Fixed an issue that allowed Fertile Fields to be built on top of ore veins.[/p][/*]
- [p]Fixed a bug that allowed Treasure Stags to spawn in games with the Riverlands modifier.[/p][/*]
- [p]Fixed an issue where the Fox specialization tag was obstructed by other UI elements in the Warehouse panel.[/p][/*]
- [p]Fixed a bug that prevented alerts from appearing when a Blood Flower spawned.[/p][/*]
- [p]Fixed a typo in French (Black Amber Syndicate world event).[/p][/*]
- [p]Fixed a typo in German (Fluffbeak UI).[/p][/*]
- [p]Fixed a typo in Simplified Chinese (Green Thumb deed).[/p][/*]
Eremite Games[/p][p][/p]
[p][/p]