News Liste Against the Storm

Patch 1.8.7 (Tree-cutting time, Fluffbeak alert)
Against the Storm
04.08.25 15:47 Community Announcements

Greetings, Viceroys!

[p]We prepared another batch of improvements in response to your feedback. It includes an alert for when Fluffbeak’s enclosure is full and a reduced tree-cutting time.[/p][p][/p]

Balance and UX:

  • [p]Added an alert for the Fluffbeak.[/p][list]
  • [p]Ten seconds after 3 Fertilizer accumulates in the Fluffbeak's enclosure, an alert will appear on the HUD.[/p][/*]
  • [p]Clicking the alert will automatically collect the Fertilizer.[/p][/*]
  • [p]After reaching 3 Fertilizer, the progress bar for the next piece will continue to fill, but only up to 99% on the fourth piece.[/p][/*]
[/*][*][p]Reduced the time to cut down a tree from 9 to 7 seconds.[/p][/*][*][p]Reduced the time to plow a field in the Forester's Hut from 20 to 10 seconds.[/p][/*][*][p]Changed the reward for the Trading Master timed order from Deep Pockets to the Value Added Tax cornerstone.[/p][/*][*][p]Updated the progress preview on the Steel Focus cornerstone. It now only displays the acquired bonus, without the 0/1 counter.[/p][/*][*][p]The Chest Chaser order can no longer appear in games with the Riverlands modifier.[/p][/*][/list][p][/p]

Bug fixes:

  • [p]Fixed an issue where some need satisfaction orders would not start their countdown after the objective was met.[/p][/*]
  • [p]Fixed a bug that prevented the cornerstone popup from appearing in Silent Dominion games if a wildcard perk was offered.[/p][/*]
  • [p]Fixed an issue where the Black Amber Pact effect triggered after reaching year 5 instead of year 6.[/p][/*]
  • [p]Fixed a bug that prevented the Fluffbeak's resource requirements from increasing while its UI was open.[/p][/*]
  • [p]Fixed an issue that allowed Foxes to gain a double comfort bonus when first assigned as builders to a 3-slot building.[/p][/*]
  • [p]Fixed a rounding error that displayed 99% progress as 100% in the Fluffbeak UI.[/p][/*]
  • [p]Fixed a bug where the Twitch overlay could overlap the order tracking panel.[/p][/*]
  • [p]Fixed an issue where the Blightfighter condition could appear in the Cornerstone Forge in games without Blightrot.[/p][/*]
  • [p]Fixed a bug that prevented sacrifice from being re-enabled at the Ancient Hearth after removing the Baptism of Fire cornerstone in Silent Dominion games.[/p][/*]
  • [p]Fixed an issue where the Steel Focus cornerstone could show a -1 progress count and fail to remove its bonus when a worker was unassigned.[/p][/*]
  • [p]Fixed a bug that caused some maps to include inaccessible tiles.[/p][/*]
  • [p]Fixed a display error when tracking the Green Thumb deed, which showed an incorrect counter.[/p][/*]
  • [p]Fixed a bug where Blightrot Cysts could appear in the wrong places on the Butcher building.[/p][/*]
  • [p]Fixed an issue that allowed Fertile Fields to be built on top of ore veins.[/p][/*]
  • [p]Fixed a bug that allowed Treasure Stags to spawn in games with the Riverlands modifier.[/p][/*]
  • [p]Fixed an issue where the Fox specialization tag was obstructed by other UI elements in the Warehouse panel.[/p][/*]
  • [p]Fixed a bug that prevented alerts from appearing when a Blood Flower spawned.[/p][/*]
  • [p]Fixed a typo in French (Black Amber Syndicate world event).[/p][/*]
  • [p]Fixed a typo in German (Fluffbeak UI).[/p][/*]
  • [p]Fixed a typo in Simplified Chinese (Green Thumb deed).[/p][/*]
[p]The current game version is 1.8.7.[/p][p][/p][p]When it comes to the woodcutting time, we originally increased it from 6 to 9 seconds, due to the villagers’ behavior refactor introduced in one of the updates a couple of months back. As a result of the refactor, villagers started reacting faster, wasting less time, and picking better paths. In most situations, this didn't influence the output in any noticeable way. However, woodcutting is so quick that the optimization of villagers' "brains" overhead was so significant that it resulted in a notable production boost. As a result, we decided to increase the woodcutting time to balance it out.[/p][p]However, we heard your feedback regarding this change and decided to reduce the woodcutting time to 7 seconds.[/p][p]This may not be that noticeable of a change, though, as villagers spend most of the time walking and transporting goods, rather than on woodcutting itself. Nevertheless, the net time of the entire woodcutting process is now more similar to version 1.7 and is still much shorter than it was a few updates ago. We hope you’ll enjoy it![/p][p]Thank you once again for playing and for sharing your impressions with us. This means a lot![/p][p][/p][p]May the storm be gentle on you,
Eremite Games[/p][p][/p]
[p][/p]

Previous Updates

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Release:05.11.2020 Genre: Strategie Entwickler: Eremite Games Vertrieb: Hooded Horse Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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