Gameplay (Into The Rift)
- Acid Fog environmental effect is less severe now[list]
- Overall damage is slightly reduced; maximum damage has been halved
- Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
Quality of Life
- Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)
UI
- Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
- Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
- Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
- Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window
Performance
- Optimized spawning multiple Xsotan at once[list]
- The game will still have a short performance impact when spawning new ships, but it should be much better now
Scripting API
- Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan[list]
- this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
- even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
Bugfixes
- Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
- Fixed an issue where marker buoy messages would not be shared between all permitted players
- Fixed an issue where rift mission cargo would not be removed after ending the mission
- Fixed an issue where objects in rifts were not scannable by player drones[list]
- (using the player drone in a rift sector is not recommended, though)
