News Liste Avorion

Patch 2.5.11 now live on default
Avorion
Heute 09:28 Community Announcements
(same as 2.5.11 beta patch notes)

Gameplay (Into The Rift)

  • Acid Fog environmental effect is less severe now[/*][list]
  • Overall damage is slightly reduced; maximum damage has been halved[/*]
  • Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors[/*]
[*]Rift Research Data loot is now marked when using an object detector[/*][*]Scannable radiating asteroids change their color back to normal after being used[/*][*]Added a visual indicator when ships are getting damaged from radiating asteroids[/*][*]Quantum Xsotan now stay closer to the fight[/*][*]Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview[/*][/list]

Quality of Life

  • Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)[/*]

UI

  • Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview[/*]
  • Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)[/*]
  • Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"[/*]
  • Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window[/*]

Performance

  • Optimized spawning multiple Xsotan at once[/*][list]
  • The game will still have a short performance impact when spawning new ships, but it should be much better now[/*]
[*]Optimized cleanup of overlapping blocks when importing a craft/template/turret[/*][/list]

Scripting API

  • Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan[/*][list]
  • this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()[/*]
  • even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work[/*]
[*]Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position[/*][/list]

Bugfixes

  • Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets[/*]
  • Fixed an issue where marker buoy messages would not be shared between all permitted players[/*]
  • Fixed an issue where rift mission cargo would not be removed after ending the mission[/*]
  • Fixed an issue where objects in rifts were not scannable by player drones[/*][list]
  • (using the player drone in a rift sector is not recommended, though)[/*]
[*]Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size[/*][*][UBR] Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload[/*][*][UBR] Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled[/*][*]Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active[/*][*]Fixed an issue where some HUD buttons were visible in Photo Mode[/*][*][UBR] Fixed Turret Build Mode requiring Titanium building knowledge to build[/*][*][UBR] Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge[/*][*][UBR] Fixed several issues in torpedo tutorial[/*][*][UBR] Fixed rift teleporter being boardable[/*][*][UBR] Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale[/*][*][UBR] Fixed casino not showing up in the encyclopedia's goods glossary[/*][/list]
(UBR = User Bug Report)
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