Networking
- [UBR] Fixed an issue that could cause lag / rubberbanding in certain situations, especially:[list]
- Singleplayer with Steam offline mode
- LAN Multiplayer
- In rift sectors and sectors with many enemies
Gameplay
- A station's fighters can now perform harvest command sector-wide
UI
- Subsystems can now be removed from disabled slots in the Ship Menu (e.g. after scaling the ship to a smaller size)[list]
- Removal depends on the same rules as removing from activated slots: Permanent upgrades will be destroyed unless you're close to an equipment dock
Bugfixes
- [UBR] Fixed an issue where ship rotation speed was reduced when having high FPS
- Fixed an issue where dismissing crew could break the tutorial
- Fixed an issue where Black Market Trader Missions would not behave as intended in territories owned by factions the player is at war with
- [UBR] Fixed an issue where the window of an active supply factory command could show outdated information or information from another ship
- [UBR] Fixed an issue where fighter subsystems' bonuses would not be displayed correctly in build menu stats
- [UBR] Fixed camera animation shown when entering rift moving through big player ships
- Fixed an issue where changing slider values in shipyard's build ship menu with the mouse wheel would not work correctly
- Fixed an issue where shield buffs would not be reset after successfully boarding a buffed pirate ship
- Fixed encyclopedia search not being able to match "co-op" entries
- [UBR] Fixed an issue where commands would be issued through open windows in strategy mode
- [UBR] Mod uploader no longer uploads files or folders starting with a dot (e.g. ".git")
- Dedicated Server Runner: Fixed an issue where the freeplay settings window and the troubleshooting window would only be partially visible
