Bugfixes:
- Fixed an issue where a crash could occur upon entering the lobby.
- Fixed an issue where certain classes could fail to enter the lobby.
- Fixed an issue where the game could become unplayable after the loading screen when re-entering a dungeon.
- Fixed an issue where the game could crash when changing characters after playing Arena.
- Fixed an issue where the game could crash while attempting to join an Arena match.
- Fixed an issue where the Fighter’s Weapon Mastery penalty was not correctly reflected in the UI.
- Fixed an issue where the bonus spell power from Druid's Spirit Magic Mastery was not correctly displayed in the UI when using Spirit Magic.
- Fixed an issue where the maximum value of Projectile Damage Reduction might not apply properly.
- Fixed an issue where summoned creatures in Adventure Mode could affect other players.
- Fixed an issue where monsters might not move correctly.
- Fixed an issue where the Giant Worm could detect players located at high elevations.
- Fixed an issue where the Giant Worm placed underground in the Forest Path module could emerge above ground.
- Fixed an issue where the Cockatrice could leave residual sound effects on its corpse if killed from a distance.
- Fixed an issue where the module names for Goblin Cave Cave Altar A and B might not display properly.
- Fixed an issue where players could take damage from monsters immediately upon spawning in the Forsaken Cloister module.
- Fixed an issue where the descending stairs in Great Hall might be blocked.
- Fixed an issue where the High Priests module could prevent movement to other modules depending on its spawn location.
- Fixed an issue where Chests and Potions could spawn overlapping in a specific location in the Bandit Camp module.
- Fixed an issue where Mystical Gem items might not drop in the Goblin Caves dungeon.
- Fixed an issue where Skeleton Champions could drop Legendary gear in Adventure Mode.
- Fixed an issue where Artifacts could drop in High-Roller (0–224) dungeons.
- Fixed an issue where the minimum number of ores obtained in 225+ High-Roller dungeons could be incorrect.
- Fixed an issue where the tooltip for the Unique-grade Spear could incorrectly display flavor text for an Artifact.
- Fixed an issue where Famine’s grip position could differ from that of the Horseman’s Axe.
- Fixed an issue where hitting with the Catice could appear as though the blade did not break.
- Fixed an issue where the pedestal part of the Crystal Ball could appear incorrectly colored.
- Fixed an issue where the item score of the Crystal Frost Ring could be incorrect.
- Fixed an issue where the lantern could appear lit at the waist after switching slots with the Hungering Flame Lantern skin equipped.
- Fixed an issue where the cards could appear outside the table when using the Playing Cards lobby emote.
- Fixed an issue where the proper notification popup might not appear when a Squire-tier player attempts to enter a High-Roller dungeon with a party.
- Fixed an issue where the nickname might not display in the popup when kicking a party member in the Gathering Hall.
- Fixed an issue where spawn points in some Arena modules might not be properly placed.
Game Updates:
- Gold Coin Bags that were accidentally given out have now been retrieved.
- The gold coins from the retrieved Bags are delivered as parcels via the Expressman.
- Entry requirements for dungeons changed from Gear-Score to Rarity-based.
- A new Normal-tier instance has been added that only allows entry with Common-grade equipment.
- Updated the Sorcerer’s Time Distortion ability and icon.
- Updated the Barbarian’s Blood Exchange ability and icon.
- Polished the Panther attack animations.
- Resized the Horseman’s Axe.
- Updated the War Hammer attack animations.
- Added a new Dungeon Adventure Results window to dungeons and modes that previously had none.
- Added a confirmation popup when leaving a party.
- Added new Arena modules and replaced some of the existing modules.
- Removed the Arena party restriction requiring party members be within a specific MMR range as long as all party members are below 1800 MMR.
- Updated the Arena leaderboard ranks cutoffs to better reflect player skill distribution.
- Religion Season has begun.
- Improved convenience features for Religion system.
- Adjusted the Merchant crafting and item purchase limitations:
- Required Golden Teeth for crafting Grimsmile Ring increased from 1 → 5.
- Removed quantity limits for Francisca Axe, Throwing Knife, and Hunting Trap purchases.
Class Balance Updates:
Barbarian- Berserker also grants a movement speed bonus.
- Savage also increases impact resistance by 1.
- Treacherous Lungs now increases shout duration from 30% to 50%.
- Blood Exchange temporarily sacrifices 15% of maximum health to increase action speed by 15%.
- Savage Roar also reduces the target's movement speed by 10%.
- Dagger Mastery physical damage bonus changed from 15% to 10%.
- The damage formula for animal attacks now use a curve table instead of a linear formula, and the base damage has been adjusted accordingly.
- Panther's swipe animation has been changed slightly.
- Panther's Rush now has 2 stacks.
- Bear's swipe animation has been slowed down.
- Shapeshift Mastery also reduces spell power bonus by 50%.
- Force of Nature's additional physical power changed from 3 to 5.
- Spirit Bond damage transfer changed from 15% to 20%.
- Time Distortion reduces spell power bonus by 15% with each cast. This effect lasts for 6 seconds and can stack up to 10 times.
- All Sorcerer spells now have a casting time of 0.75 seconds.
- All Sorcerer spells now have a cooldown of (Tier×3)+3 seconds.
Item Balance Updates:
- Rapier’s weapon damage has been slightly increased.
- Zweihander’s weapon damage has been slightly increased.
- Flanged Mace’s weapon damage has been slightly decreased.
- Morning Star’s weapon damage has been slightly decreased.
- War Maul’s weapon damage has been significantly increased.
- Castillon Dagger’s weapon damage has been slightly increased.
- Kris Dagger’s weapon damage has been slightly decreased.
- Rondel Dagger’s weapon damage has been slightly decreased.
- Stiletto Dagger’s weapon damage has been slightly decreased.
- Battle Axe’s weapon damage has been increased.
- Double Axe’s weapon damage has been increased.
- Felling Axe’s weapon damage has been increased.
- Bardiche’s weapon damage has been increased.
- Bardiche is now classified as an axe weapon.
- Halberd’s weapon damage has been increased.
- Crystal Ball’s spell power has been slightly decreased.
- Wizard Staff’s spell power has been slightly decreased.
- Lantern Shield’s weapon damage has been slightly decreased.
