Changes:
Bugfixes
- Fixed an issue where the next attack would fail to hit the target if the weapon arm hit an obstruction on the initial swing.
- Fixed an issue where the Cleric’s Judgement could be cast slightly farther than intended.
- Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.
- Fixed an issue where the Sorcerer's Flamefrost Spear could appear to pierce through thin terrain when fired.
- Fixed an issue where the Sorcerer's Lightning Storm's lightning could be output lower than the cloud location.
- Fixed an issue where Sorcerer's Levitation and Lightning Dash could be used to go to unintended places.
- Fixed an issue where the cooldown time for sorcerer spells was not displayed in the spell radial UI.
- Fixed an issue where the cooldown indicator could remain even after unequipping a sorcerer spell. Fixed an issue where the spell memory may not appear to have been exceeded in the UI when exceeded.
- Fixed an issue where the game could become unresponsive after returning to the lobby upon dying in a dungeon.
- Fixed an issue where remaining party members were taken to the lobby when attempting to go down after one party member left the game.
- Fixed an issue where the spectator timer in High Roller mode wasn’t displaying correctly.
- Fixed an issue where some dungeon modules could spawn without entrances, resulting in all walls being blocked.
- Fixed several issues where players could immediately enter combat state upon spawning.
- Fixed an issue where the door would not be hit when struck with some weapons while in close contact with the door.
- Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time.
- Fixed multiple issues with the Crypt map and minimap
- Fixed an issue where certain objects in the Crypt Treasure Room module were placed overlapping each other.
- Fixed an issue where a lever in a certain location within the Crypt Maze module could appear to overlap a wall.
- Fixed an issue where the dungeon entry sound could not be heard after the loading screen.
- Fixed an issue where destroying objects in specific spots would trigger muffled sound effects.
- Fixed an issue where the sound could be heard low in certain spots.
- Fixed an issue where hitting a player would make it appear as if the player was not hit.
- Fixed an issue where the Frost Sentinel could be knocked back.
- Fixed an issue where the Giant Worm would momentarily disappear.
- Fixed an issue where monsters following the player would not return to their original location when the player escaped or moved to a lower floor.
- Fixed an issue where Goblin Recovery might not work when moving floors.
- Fixed an issue where items could not be sold without any error message.
- Fixed an issue where attempting to report abusive chat in the Trading Post could fail due to overly long text not being scrollable.
- Fixed an issue where enchanted items could not be listed in the Trading Post.
- Fixed an issue where Friend Item Recovery items could be displayed as Ally.
- Fixed an issue that could cause intermittent stuttering during play.
- Fixed an issue where unique equipment could be brought into the arena due to a matching error.
Class Balance
Barbarian- Barbarian's Robust max health bonus changed from 15% → 10%.
- Barbarian's Iron Will magic resist increase amount changed from 100 → 75.
- Bard's Song of Shadow duration changed from 15s/25s/35s → 10s/15s/20s.
- Cleric’s Lesser Heal spell quantity changed from 4 → 3.
- Cleric’s Sanctuary spell quantity changed from 2 → 1.
- Cleric's Locust Swarm attribute bonus rate changed from 50% → 75%, and spell quantity changed from 2 → 1.
- Druid's Panther form now has an additional 15% physical damage reduction penalty.
- Sorcerer's Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes.
- Warlock's Curse of Weakness duration changed from 10s/13s → 12s/15s and now additionally reduces physical damage reduction and magical damage reduction by 15%.
- Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%.
- Wizard's Melt physical damage reduction penalty changed from -10% → -20%.
Game updates
- The usage limit of all blue escape stairs has been changed to one per stair.
- The time required to turn the lever to fully open the drawbridge in Ruins has been reduced.
- Some Pedestal Portals have been removed from Inferno.
- High Roller parties can no longer be formed with duplicate classes.
- Unique-grade items will no longer drop in normal dungeons.
- Unique-grade weapons will no longer drop from the first-floor boss.
- Increased the spawn rate of Crypt boss modules at the map edges.
- Players or parties who did not defeat the boss monster will now take longer to loot it.
- Hoard interaction count has been slightly lowered.
- Endless Portal has been changed to a 3-person escape portal.
- The health of all Banshee grades has been reduced by approximately 30%.
- The preseason arena is now open. In the arena, players will lose all items except for Found/Crafted items and utility items upon defeat.
- Changed Crystal Sword spell casting animation.
- The winter holiday cosmetic items will end sale on January 8th.
