This hotfix brings several bug fixes along with some behind the scenes updates to the enforcer system. We hope to see you in the dungeons. Thanks!
IRONMACE
Bugfixes:
- Fixed an issue where the game could get stuck at Connecting... and be unable to connect.
- Fixed an issue where damage might not be applied properly after countering with a Spear while having Fighter’s Shield Mastery equipped.
- Fixed an issue where monsters with increased move speed during combat did not reduce their move speed after returning to idle state.
- Fixed an issue where unintended tiers of Trolls could spawn in various modes in Goblin Cave.
- Fixed an issue where certain attacks from the Banshee could affect players on the ground.
- Fixed an issue where the idle sound could continue playing from a Cockatrice corpse when killed from a distance.
- Fixed an issue where Ice Harpy’s Whirlwind effect could continue appearing in the air.
- Fixed an issue where the Skeleton Corpse’s cloak could appear stretched.
- Fixed an issue where the Demon Imp’s Chain Heal effect could be visible in the Waiting Room.
- Fixed an issue where players could take Dark Swarm damage in certain spots within the Frost Mountain High Roller Waiting Room.
- Fixed an issue where Wardweed placed in a specific Goblin Cave module could float in the air.
- Fixed an issue where a player who failed to escape during a simultaneous rope interaction with another player would remain stuck in the rope-holding animation.
- Fixed an issue where interactable props such as doors and bookshelves could be interacted with again while moving.
- Fixed an issue where attacks could still be blocked even when not in a defensive stance while Artifact Delirium was equipped.
- Fixed an issue where the scream sound might not be heard by players hit by Echo of Screams.
- Fixed an issue where players could interact with buttons on the Dungeon Result and Arena Result screens after activating them via mouse click.
- Fixed an issue where the corpse could appear missing after switching to another player's spectating view following the Death Cam.
- Fixed an issue where Cleric’s Resurrection effect might not be visible during spectating after viewing the Death Cam.
- Fixed an issue where equipped weapons could be swapped even while not in a valid matchmaking state.
- Fixed an issue where matchmaking might not be canceled when a party member clicks cancel while the party leader is attempting to enter a dungeon.
- Fixed an issue where the “Do not fill empty party member slots” checkbox of an invited party member might not synchronize with the party leader’s setting.
- Fixed an issue where switching to the Season Pack tab after previewing an item skin in the shop could cause the torch skin from the Season Pack to appear by default in other tabs.
- Fixed an issue where the party state could become unsynchronized if the invited user accepted the party invite while navigating through other UI tabs.
- Fixed an issue where the right-click tooltip icon might not appear in the player list slot.
- Fixed an issue where players could attempt to play the Death Cam in Arena.
- Fixed an issue where the Arena Leaderboard rating could be displayed as 0.
Game Updates:
- Added explosion damage to the Demonfly.
- Ghost King's damage has been changed to scale based on distance.
- Dungeon recovery now supports items left on the previous floor if your party moves to the next floor after you've died.