Bugfixes:
- Fixed an issue where using certain spells after transforming with the Warlock’s Blood Pact could leave lingering effects on the hands.
- Fixed an issue where the cooldown reduction after resting with the Sorcerer’s spells might not synchronize properly with the spell selection UI.
- Fixed an issue where using a spell in an invalid location while having Sorcerer’s Mana Flow equipped would not activate the spell correctly but still accumulate Mana Flow stacks.
- Fixed an issue where the visual effects of Sorcerer’s spells did not align correctly with the hand position when casting barehanded.
- Fixed an issue where Dreamfire healing did not scale properly with number of targets hit.
- Fixed an issue where Aegis’s Spell Reflection effect might not display surrounding visual effects when activated.
- Fixed an issue where Warlock’s Summon Hydra could block the Ghost King’s movement during certain attack patterns in Inferno.
- Fixed an issue where some of Banshee’s attack patterns could change in frequency based on the number of surviving players in the boss room.
- Fixed an issue where the Goblin Mage’s attack effects could remain spinning in the air indefinitely.
- Fixed an issue where the acid spit effect from the Giant Worm might not display correctly when hitting the ground.
- Fixed an issue where Wendigo’s attacks could not hit players in specific locations within the Ice Abyss Dividing Hill module.
- Fixed an issue where Ice Giant Spider placements in the Ice Abyss Dividing Hill module could be incorrect.
- Fixed an issue where casting spells while touching walls in certain Ice Cavern modules might not cause hand-wall collision.
- Fixed an issue where a hidden lever in the Ice Abyss Dividing Hill module could be interacted with without breaking the ice.
- Fixed an issue where an Escape Portal might not spawn in the Ice Abyss Wyvern Lair module.
- Fixed an issue where the High-Roller Crypt Fishing Grounds module had no exit, preventing movement to other modules.
- Fixed an issue where the Skeleton Champion placed in the Center Bridge module could not pass through a specific iron gate.
- Fixed an issue where players could get stuck when standing on the Roaster in the Inferno Bloody Falls module.
- Fixed an issue where monsters could get stuck in the Roaster in the Inferno Demon Throne module.
- Fixed an issue where items could drop to the ground without a notification message or sound when canceling an equip interaction with no available inventory space.
- Fixed an issue where unintended trail effects could appear on certain throwable items.
- Fixed an issue where the poison cloud created by Stinky Stick would not cause damage if the Stinky Stick was unequipped.
- Fixed an issue where players and monsters could take damage from poison clouds created by others even while holding the Stinky Stick.
- Fixed an issue where a corpse could sometimes appear to be missing after force-quitting the game and reconnecting after death.
- Fixed an issue where doors within the same module might not display correctly depending on distance due to LOD (Level of Detail).
- Fixed an issue where the interaction outline for certain items might not be visible.
- Fixed an issue where some items could still appear in the inventory after being set using Squire: My Gear Sets.
- Fixed an issue where pressing Enter after selecting a server could result in a different, unselected server being chosen.
- Fixed an issue where completing a quest with a random reward while having no inventory space could display a toast message instead of a popup.
- Fixed an issue where the Merchant’s message could change to the completed message even if the random quest reward could not be claimed due to insufficient inventory space.
- Fixed an issue where searching for an item in the Marketplace could display the maximum page count based on the first searched item rather than the actual maximum pages.
- Fixed an issue where deleted characters might not display correctly in Arena Recent Match.
- Fixed an issue where pressing Enter in the email input field while logging into Blacksmith could trigger an error message.
- Fixed an issue where outdated game files could be launched without an update.
Balance Changes:
[b]Fighter[/b]- Breakthrough duration changed from 12 seconds to 8 seconds.
- Divine Protection duration changed from 4 to 6 seconds.
- Lifebloom Aura healing amount changed from 2 to 1.
- Orb of Nature's spell count changed from 5 to 4.
- Barkskin Armor's spell count changed from 5 to 4,
- Barkskin Armor's casting time changed from 1 to 0.75 seconds.
- Entangling Vines's spell count changed from 3 to 2.
- Entangling Vines's duration changed from 6 to 3 seconds.
- Entangling Vines now takes 0.75 seconds to activate after casting.
- Thorn Barrier's spell count changed from 3 to 2.
- Thorn Barrier's duration changed from 8 to 4 seconds.
- Restore's spell tier changed from 5 to 3.
- Restore's casting time changed from 1.75 to 1.5 seconds.
- The cooldown time of all spells has been changed from 3 * tier to 4 * tier.
- Time Distortion's spell cast time reduction has been changed from 100% to 75%, and its cooldown increase has been changed from 4x to 3x.
- Fire Arrow's spell casting time has been changed from 1.5 seconds to 1 second.
- Water Bolt's spell casting time has been changed from 1.5 seconds to 1 second.
- Stone Skin's spell casting time has been changed from 1.5 seconds to 0.75 second.
- Windblast's spell casting time has been changed from 1.5 seconds to 0.75 second.
- Flamestrike's spell casting time has been changed from 1.75 seconds to 1.25 second.
- Ice Spear's spell casting time has been changed from 1.75 seconds to 1.25 second.
- Glaciate's spell casting time has been changed from 1.5 seconds to 0.75 second.
- Eruption's spell casting time has been changed from 1.75 seconds to 1.25 second.
- Lightning Bolt's spell casting time has been changed from 1.75 seconds to 1 second.
- Fire Orb's spell casting time has been changed from 2 seconds to 1.25 second.
- Vortex's spell casting time has been changed from 2 seconds to 0.75 second.
- Levitation's spell casting time has been changed from 1.5 seconds to 0.75 second and teir changed from 5 to 4.
- Lightning Sphere's spell casting time has been changed from 2 seconds to 1.25 second and teir changed from 5 to 4.
- Summon Earth Elemental's spell casting time has been changed from 2 seconds to 1 second and teir changed from 6 to 5.
- Icebound also increases cooldown reduction by 50% while in ice.
Game Updates:
- EA Season #5 Adventure Rank Reward revealed.
- EA Season #5 Religion and Adventure Rank will end on April 3rd.
- Defeat in the arena will no longer result in losing items, regardless of their status.
- Arena Test Season 3 will run from March 21st to March 31st.
- Non-Seasonal Arena will run from March 31st to April 7th. In Non-Seasonal Arena, you will not lose equipment upon defeat, and there will be no equipment grade restrictions.
- Several new Arena modules added.
- Improvements to some Arena modules.
- Arena Recent Matches UI improvements.
- Arena item policy changes have been made with improvements to UI guidance.
- Arena party score restriction: If the MMR difference between the highest and lowest player in a party is 390 or more, matchmaking will not occur. (This value may be adjusted in real-time.)
- Arena MMR calculation method updated: From now on, the MMR will only consider the opponent's average score and the player's score, without being affected by their team’s score.
- Warlock's Bolt of Darkness spell effect improved.
- Cleric’s Locust Swarm effect improved.
- Druid’s Dreamwalk now activates with Dark Swarm.
- Equipment with Magic Resistance has been updated: added dual base stats to some items, and reduced Magic Resistance by 30%
- Added Magical Damage Weakness/Strength data for monsters, monsters may now have a weakness or resistance to a particular element.
- Adjusted monster spawn density in Ice Cavern.
- Changed monster spawn quantities in some Inferno modules.
- Adjusted the number of Golden Chests placed in Inferno.
- General environmental improvements made to the entire map for better gameplay.
- Now, Fog of War has returned to HR dungeons as well.
- Expanded the fog-clearing range in the Fog of War (FoW).
- Changed display brightness method to fix issues where the game’s saturation could be lowered and UI brightness could be increased.
