DCS Core
- [p]Single helipad spawning “All terminals are busy” problem in multiplayer - fixed Multiplayer Slots not shown as busy but can not be used - Multiplayer Bugs - ED Forums[/p][/*]
- [p]The AI F-4E will not strafe with the gun pod SUU-23 on the first pass (target) and needs to reattack before firing - fixed[/p][/*]
- [p]Mi-8 and UH-1H do not open the doors when troops disembarking - fixed[/p][/*]
- [p]F-16 AI can’t use ATP pod - fixed F-16 wingman refuses to engage, when finally it engages, it uses guns instead of the GBU12s, and track Sniper pod shows wrong in track - Aircraft AI Bugs (Non-Combined Arms) - ED Forums[/p][/*]
- [p]A-20G turret does not move/fire/react - fixed[/p][/*]
- [p]AI aircraft evasive maneuvers logic is not working with active missiles - fixed AI Aircraft no longer react to Fox 3 Missiles (Active Radar Homing) - Aircraft AI Bugs (Non-Combined Arms) - ED Forums [/p][/*]
- [p]Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain.[/p][/*]
- [p]GPS spoofer unit model added, WIP, no jamming functionality yet.[/p][/*]
- [p]Changed BMP-T mesh smoothing[/p][/*]
- [p]Changed T-84 Oplot-M mesh smoothing[/p][/*]
- [p]Changed 9K720 textures[/p][/*]
- [p]Fixed BMP-T suspension [/p][/*]
- [p]Fixed Pantsir-S1 suspension [/p][/*]
- [p]Fixed M-ATV suspension [/p][/*]
- [p]Fixed M1130 suspension [/p][/*]
- [p]Fixed M142 suspension [/p][/*]
- [p]Fixed IRIS-T SLM suspension[/p][/*]
- [p]Fixed FV101 suspension[/p][/*]
- [p]Fixed FV107 suspension[/p][/*]
- [p]Fixed 9K720 suspension[/p][/*]
- [p]Fixed TOS-1A suspension[/p][/*]
- [p]Fixed Tor M2 suspension[/p][/*]
- [p]Fixed T-90M suspension[/p][/*]
- [p]Fixed T-84 Oplot-M suspension[/p][/*]
- [p]Fixed T-64BV suspension[/p][/*]
- [p]Fixed T-90A encyclopedia animation state[/p][/*]
- [p]Fixed TOS-1A encyclopedia animation state[/p][/*]
- [p]Fixed T-90A turret traverse and elevation angles[/p][/*]
- [p]Fixed T-90M turret traverse and elevation angles[/p][/*]
- [p]Fixed T-90M sight point placement[/p][/*]
- [p]Fixed Tor M2 encyclopedia error[/p][/*]
- [p]Fixed Pantsir-S1 low engagement performance[/p][/*]
- [p]Added Pantsir-S1 player control[/p][/*]
- [p]Fixed IRIS-T SLM STR radar rotation speed[/p][/*]
- [p]Fixed Tor M2 low engagement performance[/p][/*]
- [p]Added Tor M2 player control[/p][/*]
- [p]Changed Tor M2 mesh smoothing[/p][/*]
- [p]Changed Pantsir-S1 textures[/p][/*]
- [p]Fixed Project 22160 Tor M2KM low engagement performance[/p][/*]
- [p]Added Project 22160 Tor M2KM player control[/p][/*]
- [p]Fixed Project 22160 Tor M2KM search radar rotation issue[/p][/*]
- [p]Fixed T-64BV turret traverse and elevation angles[/p][/*]
- [p]Fixed Tu-95MS air refueling probe misalignment[/p][/*]
- [p]Fixed 9K720 armor protection level which was too high[/p][/*]
- [p]Fixed TOS-1A turret protection level which was too high[/p][/*]
- [p]Fixed M1083 armor protection level which was too high[/p][/*]
- [p]Fixed IRIS-T SLM armor protection level which was too high[/p][/*]
- [p]Fixed Pantsir-S1 armor protection level which was too high[/p][/*]
- [p]Fixed M142 armor protection level which was too high[/p][/*]
- [p]Fixed M142 ATACMS missile covers after rearming[/p][/*]
- [p]Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers[/p][/*]
- [p]Changed IRIS-T SLM STR textures[/p][/*]
- [p]Changed IRIS-T SLM CP textures[/p][/*]
- [p]Changed IRIS-T SLM LN textures[/p][/*]
- [p]Fixed Tor M2 alarm state animation[/p][/*]
- [p]Fixed FV101 HESH long range direct fire issue[/p][/*]
- [p]Added FV101 HE-T ammunition type[/p][/*]
- [p]Fixed Tu-95MS uncentered propellers[/p][/*]
[/p][p]Mission Editor[/p]
- p]Add additional precision to object heading rotation field[/p][/*]
Quick Action Generator[/p]
- [p]QAG now randomizes enemy units and AI skills based on the selected mission type.[/p][/*]
- [p]Fixed: end-mission window no longer appears in the debriefing after exiting the simulation.[/p][/*]
- [p]Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions.[/p][/*]
- [p]Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name[/p][/*]
- [p]Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned.[/p][/*]
- [p]Added Search bar to Dynamic spawn menu with the ability to search for a unit by name[/p][/*]
- [p]Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums[/p][/*]
- [p]Controls Mapping interface conflict tooltips do not show proper information - fixed[/p][/*]
- [p]Added new system options for mirrors resolution and sequential rendering[/p][/*]
- [p]Dynamic slots interface rope length for helicopters is not inherited from template group - fixed[/p][/*]
[/p][p]Weapons[/p]
- [p]Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit.[/p][/*]
- [p]Added Mk-83AIR GP HD bomb[/p][/*]
- [p]Added laser PRF code adjustment option for GBU-54[/p][/*]
- [p]Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with[/p][/*]
- [p]Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters[/p][/*]
- [p]Added fuze options for Chinese bombs (250-2 and 250-3)[/p][/*]
- [p]Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code[/p][/*]
- [p]Corrected available fuze variant sets for US HTP and non-HTP bombs[/p][/*]
- [p]Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts)[/p][/*]
- [p]Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release[/p][/*]
- [p]BL755. Added fuze function delay options[/p][/*]
- [p]GMLRS. Added animation of rotation of the tail stabilizers block[/p][/*]
- [p]BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude)[/p][/*]
- [p]Fixed non-detonation of bombs in certain conditions[/p][/*]
- [p]Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss.[/p][/*]
[/p][p]Terrain Engine[/p]
- p]Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup.[/p][/*]
[/p][p]Voice chat[/p]
- p]Fixed. Crash on exiting from DCS when the “Pending request” window is open.[/p][/*]
[/p][p]Launcher[/p]
- p]Added. Help page with access to FAQ, User support, myReach AI helper, etc.[/p][/*]
[/p]
DCS: MiG-29A Fulcrum by Eagle Dynamics
[p]First week patch updates:[/p]- [p]The animations for the cannon trigger and the missile trigger to be swapped.[/p][/*]
- [p]Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.[/p][/*]
- [p]Air intake louvers animation corrections.[/p][/*]
- [p]Provide lower resolution textures cockpit option[/p][/*]
- [p]CHAFF/FLARE sequence corrections.[/p][/*]
- [p]When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.[/p][/*]
- [p]IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.[/p][/*]
- [p]Controls Indicator overlay (RCTRL+ENTER) missing[/p][/*]
- [p]3D model damage WIP (first iteration)[/p][/*]
- [p]Additional English HUD/HDD version (fictional for convenience)[/p][/*]
[/p][p]Known issues to be patched:[/p]
- [p]Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH[/p][/*]
- [p]Landing/taxi lights issues - the light from penetrates into the model.[/p][/*]
- [p]Brake chute is not visible for other clients in multiplayer, physics working correctly [/p][/*]
- [p]When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD.[/p][/*]
- [p]Ejection sequence and animation improvements.[/p][/*]
- [p]Cannon muzzle flash improvement[/p][/*]
- [p]Ejected cartridge animation[/p][/*]
- [p]The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming.[/p][/*]
- [p]Imperial units cockpit version IAS indicator animation issue with Mach number.[/p][/*]
[/p][p]3D models enhancements in progress:[/p]
- [p]Finalization of the main texture, wear and tear.[/p][/*]
- [p]Technical inscriptions and stencils.[/p][/*]
- [p]Main landing gear bay high detail.[/p][/*]
- [p]Detailing of the air brake and the drag chute container.[/p][/*]
- [p]Main technical hatches and equipment bays.[/p][/*]
- [p]Detailing of the IRST.[/p][/*]
- [p]Detailing of the Flare/Chaff dispenser.[/p][/*]
- [p]Ejection seat details.[/p][/*]
- [p]3D model damage improvements[/p][/*]
- [p]Additional LODs for 3D model[/p][/*]
- [p]FLIR texture.[/p][/*]
- [p]Additional liveries of countries that were operating MiG-29A.[/p][/*]
- [p]Livery template. (planned for October) [/p][/*]
- [p]Improved weapons pylons.[/p][/*]
- [p]Dynamic reflections on the canopy.[/p][/*]
- [p]Improved pilot model.[/p][/*]
DCS: NS430 Navigation system by Eagle Dynamics
- [p]Added. Support for all available maps[/p][/*]
- [p]The device starts as powered on and switched to the map display on a hot start[/p][/*]
DCS: F-16C Viper by Eagle Dynamics
- [p]Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV.[/p][/*]
- [p]Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick.[/p][/*]
- [p]Fixed: Bullseye text on FCR format appears blurry.[/p][/*]
- [p]Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit.[/p][/*]
- [p]Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2.[/p][/*]
- [p]Fixed: AI - Doesn't seem to be able to use new ATP.[/p][/*]
- [p]Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker.[/p][/*]
- [p]Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values.[/p][/*]
- [p]Fixed: Missing HOTAS AG Gun Strafe Toggle.[/p][/*]
- [p]Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS.[/p][/*]
DCS: F/A-18C Hornet by Eagle Dynamics
- [p]Fixed: Odd target designation/undesignation behavior due to MSI.[/p][/*]
- [p]Fixed: Center pylon mounted LITENING will continue to work if jettisoned.[/p][/*]
- [p]Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle.[/p][/*]
- [p]Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is.[/p][/*]
- [p]Fixed: JDAM with FMU-152 Wrong EFUZ options.[/p][/*]
- [p]Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode.[/p][/*]
- [p]Fixed: MSI AIM-120C launches cause huge desync.[/p][/*]
- [p]Fixed: (AI) - In a group, wingman will never engage targets.[/p][/*]
- [p]Fixed: TWS switching between targets without MSI - NWS/undesignate.[/p][/*]
- [p]Fixed: No longer possible to lock target with TDC depress in RWS mode. Issues remains with LTWS disabled and will be fixed in the next patch.[/p][/*]
- [p]Fixed: AIM-9 quiet seeker uncage tone sometimes.[/p][/*]
- [p]Fixed: BST and HACQ range can be increased to 40nm.[/p][/*]
- [p]Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT.[/p][/*]
- [p]Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode. [/p][/*]
DCS: AH-64D by Eagle Dynamics
- [p]Fixed: George stuck on a search loop under a certain flow.[/p][/*]
- [p]FM. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ONT[/p][/*]
DCS: Mi-24P Hind by Eagle Dynamics
- [p]Fixed Glitched texture blocks that were obstructing side gunner view[/p][/*]
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
- [p]Board numbers disappeared - fixed [/p][/*]
DCS: F4U-1D Corsair by Magnitude 3
- [p]Added three Royal New Zealand Air Force liveries.[/p][list]
- [p]Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly.[/p][/*]
- [p]Extended the time it will break during WEP.[/p][/*]
- [p]Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure.[/p][/*]
DCS: JF-17 by Deka Ironwork Simulations
- [p]Fixed. BRM-1 HUD pipper frozen[/p][/*]
- [p]Improved. SPI inconsistency on HUD, HSD and radar page.[/p][/*]
- [p]Adjust. INS drift under different align qualities[/p][/*]
DCS: AJS-37 Viggen by Heatblur Simulations
- [p]NEW and overhauled Electric System[/p][/*]
- [p]NEW warnings and failures(+):[/p][list]
- [p]Electrics[/p][/*]
- [p]Hydraulics[/p][/*]
- [p]Autopilot[/p][/*]
- [p]AFK[/p][/*]
- [p]Reverser[/p][/*]
- [p]Updated database to be closer to the F-4’s[/p][/*]
- [p]Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly)[/p][/*]
- [p]KB’s automatic mode works again.[/p][/*]
- [p]Added full fidelity MiG-29 to RWR library[/p][/*]
- [p]Distance[/p][/*]
- [p]Fuel[/p][/*]
- [p]Speed[/p][/*]
- [p]Altimeter[/p][/*]
- [p]ADI[/p][/*]
- [p]Pitch trim[/p][/*]
- [p]Circle now shows R point location - it moves between them on “WP change” when drawn[/p][/*]
- [p]Line now alternates pointing toward previous and next RUTA WP[/p][/*]
- [p]Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are)[/p][/*]
[/p]
DCS: Iraq Map by Eagle Dynamics
- [p]Added new airfields(+):[/p][list]
- [p]Al-Kut Airport.[/p][/*]
- [p]Mosul International Airport.[/p][/*]
- [p]H-2 Airbase.[/p][/*]
- [p]H-3 Southwest Airbase.[/p][/*]
- [p]H3 Main Airbase.[/p][/*]
- [p]H3 Northwest Airbase.[/p][/*]
- [p]H3 Highway strip (not as active airfield).[/p][/*]
- [p]water tower at Qayyarah Airfield West.[/p][/*]
- [p]Abu Ja'far al-Mansur Statue.[/p][/*]
- [p]Erbil Martyrs Monument.[/p][/*]
- [p]Mosul Transport Department.[/p][/*]
- [p]Saving Iraqi Culture Monument.[/p][/*]
- [p]Al-Shaab Stadium in Baghdad.[/p][/*]
- [p]Taki-Kisra.[/p][/*]
- [p]Al Taqaddum Dark Tower.[/p][/*]
- [p]Kirkuk Main Terminal.[/p][/*]
- [p]Kirkuk ATC.[/p][/*]
- [p]ATC Erbil.[/p][/*]
- [p]Fire Station Erbil.[/p][/*]
- [p]Firehouse Kirkuk.[/p][/*]
- [p]Baghdad Republican Palace.[/p][/*]
- [p]Baghdad Boneyard.[/p][/*]
- [p]Babylon Palace.[/p][/*]
- [p]Babylon Labyrinth.[/p][/*]
- [p]Baghdad Salute Platform.[/p][/*]
- [p]Grand Festivities Columns.[/p][/*]
- [p]Grand Festivities Lanterns.[/p][/*]
- [p]Mar-Mattai Monastery.[/p][/*]
- [p]two new models of Al-Kut Hangars.[/p][/*]
[/p]
DCS: Caucasus Map by Eagle Dynamics
- [p]Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields:[/p][list]
- [p]Removed frequencies of RSBN and PRMG beacons.[/p][/*]
- [p]Tweaked channels of RSBN and PRMG beacons for better pilot experience.[/p][/*]
[/p]
DCS: Sinai Map by OnReTech
- [p]End of Early Access period of DCS: Sinai terrain module.[/p][/*]
- [p]Added parking for large aircraft to large airfields.[/p][/*]
- [p]Fixed a bug with TACANs.[/p][/*]
- [p]Fixed markings on airfields(+):[/p][list]
- [p]Ramon Airbase.[/p][/*]
- [p]Ovda Air Base.[/p][/*]
- [p]Nevatim Airbase.[/p][/*]
- [p]TelNof.[/p][/*]
- [p]EinShamer (for UAVs).[/p][/*]
- [p]Megiddo.[/p][/*]
- [p]King Faisa bin Abdul Aziz.[/p][/*]
- [p]Tabuk Heli Base.[/p][/*]
- [p]Khalkhalah Air Base.[/p][/*]
- [p]Taba International Airport.[/p][/*]
- [p]Hatzor.[/p][/*]
- [p]Nevatim Airbase.[/p][/*]
- [p]Ovda Air Base.[/p][/*]
- [p]Ramon Airbase.[/p][/*]
- [p]Tel Nof.[/p][/*]
- [p]Hatzerim Airbase.[/p][/*]
[/p][/*][/list]
DCS: South Atlantic by Specter Studios
- [p]End of Early Access period of DCS: South Atlantic terrain module.[/p][/*]
- [p]Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default.[/p][/*]
- [p]Revamped the following airfields and POI areas(+):[/p][list]
- [p]Port Stanley.[/p][/*]
- [p]Ushuaia.[/p][/*]
- [p]Ushuaia Helo Port.[/p][/*]
- [p]Mount Pleasant.[/p][/*]
- [p]Punta Arenas.[/p][/*]
- [p]Puerto Natales.[/p][/*]
- [p]Mare Harbour.[/p][/*]
- [p]Rio Gallegos.[/p][/*]
- [p]Rio Grande.[/p][/*]
- [p]Provenir.[/p][/*]
- [p]Franco Bianco.[/p][/*]
- [p]O'Higgins.[/p][/*]
- [p]Almirante Schroeders.[/p][/*]
- [p]San Julian.[/p][/*]
- [p]Comandante Luis Piedrabuena.[/p][/*]
- [p]Pampa Guanaco.[/p][/*]
[/p]
DCS: Cold War Germany by Ugra Media
- [p]Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields(+):[/p][list]
- [p]Added callsigns.[/p][/*]
- [p]Removed frequencies of RSBN and PRMG beacons.[/p][/*]
- [p]Tweaked channels of RSBN and PRMG beacons for better pilot experience.[/p][p][/p][/*]