DCS Core
[p align="start"]AI Aircraft[/p]- [p]After destruction of the group leader during a task External cargo load the remaining group is flying at very low speed. Fixed.[/p][/*]
- [p]Adjusted Mosquito aiming logic for planning bombing attacks to avoid cases of ground collision or popping up too high[/p][/*]
- [p]AI Su-34 do not use drogue chute on landing - fixed.[/p][/*]
- [p]"Engage With" command results in wingman not responding to "Re-join Formation" command - fixed.[/p][/*]
- [p]After ordering a wingman to engage, sometimes he gets stuck in a circling pattern and refuses to rejoin after engaging the assigned target - fixed.[/p][/*]
- [p]Made special consideration for helicopter AI taking off from a separate FARP entity that was put inside the airfield zone of influence. (Advised best practice is to not put FARPs inside airfields)[/p][/*]
- [p]Added missile loadout controls for Ticonderoga and Arleigh Burke[/p][/*]
- [p]Improved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.[/p][/*]
- [p]AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.[/p][/*]
- [p]SD-2. Implemented anti-disturbance functionality for Zünder 70B fuze, adjusted warhead parameters.[/p][/*]
- [p]Added fuze options for CBU-52 and M117.[/p][/*]
- [p]SAB-100, SAB-250. Reworked the operation sequence, added fuze options.[/p][/*]
- [p]Fixed a crash occurring whenever an active JATO device was destroyed.[/p][/*]
- [p]Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches reference[/p][/*]
- [p]Kh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.[/p][/*]
- [p]Mk-82AIRs collide with B-1B at release. Fixed.[/p][/*]
- [p]BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.[/p][/*]
- [p]Corrected large caliber AAA shells' explosion effects[/p][/*]
- [p]Adjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.[/p][/*]
- [p]Reduced blast wave damage falloff for map objects[/p][/*]
- [p]Fixed crash after multiple GBU-43 bombs exploded simultaneously.[/p][/*]
- [p]AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.[/p][/*]
- [p]Made AIM-9juli motor params match AIM-9P5 ones.[/p][/*]
- [p]GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.[/p][/*]
- [p]Fixed: GUI Error and empty Threat Tables in some cases for DTC.[/p][/*]
- [p]Fixed: GUI Error and empty Threat Tables after Delete for DTC.[/p][/*]
- [p]Fixed: Static objects invisible.[/p][/*]
- [p]Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.[/p][/*]
- [p]Fixed: The points on map aren't highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.[/p][/*]
- [p]Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.[/p][/*]
- [p]Gun empties after changing status from 'Civil Plane' back to military - fixed.[/p][/*]
- [p]New advanced waypoint action “Disengage and RTB after formation loss” added for AI aircraft for tuning flight tolerance to losses before RTB is called.[/p][/*]
- [p]New advanced waypoint action “AI Runway Line Up” added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.[/p][/*]
- [p]Dynamic cargo now set ON by default in warehouses in new missions[/p][/*]
- [p]Units that were loaded as cargo into aircraft will not be displayed on F10 map now[/p][/*]
- [p]Cargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.[/p][/*]
- [p]Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.[/p][/*]
- [p]Warehouse.getInventory() function not returning all items - partial fix added[/p][/*]
DCS: MiG-29A Fulcrum by Eagle Dynamics
- [p]General:[/p][list]
- [p]Fixed crash with AEKRAN.[/p][/*]
- [p]Fixed: Canopy after jettison handle returns to initial position.[/p][/*]
- [p]Fixed: ADI geometry issues.[/p][/*]
- [p]Added RU localization to existing Single missions.[/p][/*]
- [p]Fixed: Break lock after IR acquisition in CC mode.[/p][/*]
- [p]Fixed: Disappearance of Dmin indication in CC mode.[/p][/*]
- [p]Fixed: Tone for IR missile.[/p][/*]
- [p]Improved scan in CC mode.[/p][/*]
- [p]Added symbol NOLA for the Gun and Rockets in OPT mode.[/p][/*]
- [p]Exposed failures in Mission Editor, separated blocking wire failure from its respective board.[/p][/*]
- [p]Added ability to force launch warnings on detection or lock for selected types through the DTC.[/p][/*]
DCS: F-16C Viper by Eagle Dynamics
- [p]Added A-6E for NCTR.[/p][/*]
- [p]Fixed: DLZ RAero decreases below RPI for cold/flanking targets.[/p][/*]
- [p]Fixed: Gun gas door is open in a cold start.[/p][/*]
- [p]Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.[/p][/*]
- [p]Fixed: Gear handle light illuminates on ground with engine off.[/p][/*]
DCS: F/A-18C Hornet by Eagle Dynamics
- [p]Added A-6E for NCTR.[/p][/*]
- [p]Fixed: IR Mav tracking:[/p][list]
- [p]Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model). [/p][/*]
- [p]Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and track[/p][/*]
DCS: AH-64D by Eagle Dynamics
- [p]Updated George AI CPG target identification labels.[/p][/*]
- [p]Improved George AI CPG Target List.[/p][/*]
- [p]Fixed: George AI CPG does not engage multiple targets.[/p][/*]
- [p]Fixed: George AI Pilot Auto Handover special option is always enabled.[/p][/*]
- [p]Fixed: Mission Editor "Allow NVG" checkbox states not retained if mission saved or flown.[/p][/*]
- [p]Fixed: FCR page multi-state buttons expand on all displays instead of just the display that opened it.[/p][/*]
- [p]Fixed: Pressing the M button when the FCR-UTIL page is displayed is returning to the main FCR page instead of the MENU page.[/p][/*]
- [p]Fixed: Radar terrain data is not purged when switching from RMAP to TPM.[/p][/*]
- [p]Fixed: VID underlay should be hidden when FCR page displayed in TPM format.[/p][/*]
- [p]Fixed: Engine cannot be returned to FLY mode after LOCKOUT.[/p][/*]
- [p]Updated DCS: AH-64D Flight Manual.[/p][list]
- [p]Added FCR Terrain Profile Mode (TPM).[/p][/*]
- [p]Revised Player-as-CPG section of George AI chapter for new AI pilot features and behavior.[/p][/*]
- [p]Updated Player-as-Pilot section of George AI chapter; “Consent To Fire” command changed to “Multifunctional Input (Center)”.[/p][/*]
- [p]Other changes summarized in Latest Changes (page 12).[/p][/*]
DCS: CH-47F by Eagle Dynamics
- [p]Fixed. CDU. Symbol overlay on the GPS2 screen[/p][/*]
- [p]Fixed. CDU. Symbol overlay on the INU1 screen[/p][/*]
- [p]Fixed. CDU. Symbol overlay on the INAV SELECT screen[/p][/*]
- [p]Fixed. Broken H4 presets display on COMM HALF page[/p][/*]
- [p]Fixed. CDU dates display format should be MM/DD/YY[/p][/*]
- [p]Fixed. CDU FD SELECT page L2 (heading/track entry) discrepancies[/p][/*]
- [p]Fixed. Date entered incorrectly from scratchpad[/p][/*]
- [p]Fixed. Erroneous CLR key behavior at CDU FD SELECT page[/p][/*]
- [p]Fixed. Changing BARO REF setting does not affect MFD reading[/p][/*]
- [p]Improved. Helicopter behaviour in Alt-Hold mode[/p][/*]
DCS: UH-1H Huey by Eagle Dynamics
- [p]Introduced a "Full Range Throttle Axis" special option. It comes with new keybinds and three different "Stop" button modes:[/p][list]
- [p]Toggle - the "Stop" button acts as a toggle switch[/p][/*]
- [p]Momentary - the "Stop" button acts as a momentary button[/p][/*]
- [p]Physical - the "Stop" button is actuated automatically when the throttle axis is moved below Idle position[/p][/*]
- [p]Additional keybinds were also added to snap the throttle to idle, cutoff and start position. The start position is slightly below the idle detent but high enough to start the engine. The latter two positions require electrical power if the throttle is already above the detent.[/p][/*]
DCS: A-10C II by Eagle Dynamics
- [p]Fixed. No option in groundcrew to change HMD[/p][/*]
DCS: A-6E Intruder by Heatblur Simulations
- [p]Added VA-35 Black Panthers livery by YaeSakura[/p][/*]
- [p]Corrected incorrect payload description[/p][/*]
- [p]Fixed custom payload editing in mission editor[/p][/*]
- [p]Adjusted suspension strength[/p][/*]
- [p]Fixed inner slats not deploying[/p][/*]
- [p]Fixed wing folding mechanism geometry error[/p][/*]
- [p]Nav and pylon lights now turned on as tanker when hose extended[/p][/*]
DCS: JF-17 Thunder by Deka Ironwork Simulations
- [p]Fixed. Added missing SD-10 envelope for SPT on radar screen[/p][/*]
- [p]Updated. 90-1 HE rocket warhead (To distinguish from 90-1 HEAT used by J-8II)[/p][/*]
DCS: C-130J by Airplane Simulation Company
- [p]Added: Keybinds for ICS selector knobs[/p][/*]
- [p]Added: Keybinds for master display brightness knobs[/p][/*]
- [p]Added: Keybinds for radio channel volume knobs[/p][/*]
- [p]Added: Keybinds for audio monitoring panel knobs [/p][/*]
- [p]Added: New liveries for Little Rock AFB[/p][/*]
- [p]Updated: Merged latest versions of included missions[/p][/*]
- [p]Updated: Merged latest versions of included liveries[/p][/*]
- [p]Improved: TAWS display colors are now much more realistic [/p][/*]
- [p]Improved: Greatly improved the behavior of the HDD slip indicator[/p][/*]
- [p]Improved: Pressurization AUTO mode now behaves more realistically [/p][/*]
- [p]Improved: Optimized performance of the TAWS/GCAS system[/p][/*]
- [p]Changed: Default V1/VR/V2 entries on V SPEED page are now plausible for the last flight's gross weight[/p][/*]
- [p]Changed: LDG/CONST value now defaults to field elevation + 100 feet[/p][/*]
- [p]Changed: MINS value now defaults to field elevation + 200 feet[/p][/*]
- [p]Changed: HP value now defaults to 4500[/p][/*]
- [p]Changed: RAD ALT value now defaults to 50 feet[/p][/*]
- [p]Changed: LOD distances have been made more aggressive to improve performance in missions with multiple C-130Js.[/p][/*]
- [p]Fixed: Propeller blades unfeather in the wrong direction during engine start[/p][/*]
- [p]Fixed: TAW is incorrectly calculated for a cold start[/p][/*]
- [p]Fixed: HUD waterline symbol should not move laterally in uncaged mode[/p][/*]
- [p]Fixed: Controls indicator appears when 'Show/hide pilot body' keybind is used[/p][/*]
- [p]Fixed: Controls indicator appears when 'Flashlight on/off' keybind is used[/p][/*]
- [p]Fixed: Cursor insert/update function incorrectly truncates decimals in coordinate entry[/p][/*]
- [p]Fixed: Wing/Emp test doesn't initiate if switch is left in ANTI-ICE for 1 second or longer[/p][/*]
- [p]Fixed: HDD slip indicator is difficult to see [/p][/*]
- [p]Fixed: Green B should show momentarily on HP dial during engine start[/p][/*]
- [p]Fixed: Obstruction or DZ elevation is a required entry for all CARPs[/p][/*]
- [p]Fixed: TAWS/nav-radar offset mode should be unavailable when the RWR overlay is displayed[/p][/*]
- [p]Fixed: FPA selection isn't synced in multicrew[/p][/*]
- [p]Fixed: LDG/CONST selector isn't synced in multicrew[/p][/*]
- [p]Fixed: HDD cursor movement isn't synced in multicrew[/p][/*]
- [p]Fixed: INAV 1 and INAV 2 incorrectly share the same mode on INAV CONTROL SOLN[/p][/*]
- [p]Fixed: Crew weight/station cannot be changed on OPERATING WEIGHT[/p][/*]
- [p]Fixed: Radio presets should be shared between radios of the same type[/p][/*]
- [p]Fixed: Unable to pull/reset multiple ECBs when identifiers are separated by decimals[/p][/*]
- [p]Fixed: Unable to enter compartment letters on OPERATING WEIGHT[/p][/*]
- [p]Fixed: Nav aid DME displays horizontal range instead of slant range[/p][/*]
- [p]Fixed: Ramp FULL light should only illuminate when the ramp is in the ADS position[/p][/*]
- [p]Fixed: LZ INIT accepts MAP distances greater than FAF distance when LZ type is TAC[/p][/*]
- [p]Fixed: SD distance should be allowed to equal GSI distance when LZ type is precision[/p][/*]
- [p]Fixed: HF radio frequency range should extend to 30 MHz[/p][/*]
- [p]Fixed: HUD brightness keybinds aren't functioning correctly [/p][/*]
- [p]Fixed: TGS readout incorrectly varies based on wind[/p][/*]
- [p]Fixed: Aileron system pressure readouts should not be displayed on SENSOR DATA for a -30[/p][/*]
- [p]Fixed: Hot swapping comm radio frequencies doesn't update SRS[/p][/*]
- [p]Fixed: Resources can be loaded from a populated warehouse when the nearest warehouse is empty[/p][/*]
- [p]Fixed: Crash when unloading cargo with the ramp less than 100% open[/p][/*]
- [p]Fixed: ECBs can't be pulled from the CNI[/p][/*]
- [p]Fixed: Custom waypoint elevation isn't being saved in the custom database[/p][/*]
- [p]Fixed: Cargo menu CARP assignment is off by 1[/p][/*]
- [p]Fixed: Combat offload no longer works as indented[/p][/*]
- [p]Fixed: Payload editor icon for the right external fuel tank is incorrect[/p][/*]
- [p]Fixed: Crash when selecting departure/arrival runway for a markpoint[/p][/*]
- [p]Fixed: Crash when selecting departure/arrival runway for a custom waypoint[/p][/*]
- [p]Fixed: Low-detail cargo bay missing in LODs[/p][/*]
- [p]Fixed: Crew entrance door missing in some LODs[/p][/*]
- [p]Fixed: Fuel predictions missing for LZ runway on PROGRESS 1/4[/p][/*]
- [p]Fixed: Control indicator pitch axis is reversed[/p][/*]
- [p]Fixed: Crash when entering tacan channel for a mobile tacan[/p][/*]
- [p]Fixed: LIMITS page does not accept manual entries for allowable takeoff/landing gross weight[/p][/*]
- [p]EFB: Double click using middle mouse button crashes EFB[/p][/*]
- [p]EFB: Open EFB causes massive performance degradation [/p][/*]
- [p]EFB: Bleed air portion of checklist is duplicated when checklists are edited[/p][/*]
- [p]EFB: Achievement and logbook tracking is now enabled when the EFB is closed[/p][/*]
- [p]EFB: Various bug fixes within checklist editor[/p][/*]
- [p]EFB: Dropdown select does not play MP3[/p][/*]
- [p]EFB: Increased visibility range of staged cargo[/p][/*]
- [p]EFB: Flight times are being capped at 24 hours[/p][/*]
- [p]EFB: Takeoff time formatting is wrong[/p][/*]
- [p]EFB: Displayed X and Y positions for cargo should be at the center of the payload [/p][/*]
- [p]EFB: Added quick tips to explain EFB functionality[/p][/*]
Campaigns
[p align="start"]Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev[/p]- [p]Added CS locale by Jarek[/p][/*]
- [p]Overhead break for AI flights[/p][/*]
- [p]Overhead break for AI flights[/p][/*]
- [p]Bonus mission: some flights won't taxi - fixed[/p][/*]
- [p]Overhead break for AI flights[/p][/*]
- [p]Overhead break for AI flights[/p][/*]
- [p]Fuel load fix[/p][/*]
- [p]Overhead break for AI flights[/p][/*]
- [p]Campaign facelift[/p][/*]
- [p]Updated visuals[/p][/*]
- [p]Updated loadouts[/p][/*]
- [p]Fuel load fix[/p][/*]
- [p]Revised takeoff sequences[/p][/*]
- [p]Updated assets and scenery[/p][/*]
- [p]Performance optimization[/p][/*]
- [p]Skin fixes[/p][/*]
- [p]Overhead break for AI flights[/p][/*]
- [p]Improved AI takeoff and landing behavior[/p][/*]
- [p]Mission 7 - moonlight cheat applied[/p][/*]
- [p]Mission 11 - incorrect module requirement message. Fix a static placement that caused issues.[/p][/*]
- [p]Skin assignment fixes[/p][/*]
- [p]All missions. Change in radio communication function[/p][/*]
- [p]All missions. AI reports removed[/p][/*]
- [p]Mission 5: FCR Added[/p][/*]
- [p]All missions. Change in radio communication function[/p][/*]
- [p]All missions. AI reports removed[/p][/*]
- [p]All missions. Added NVG to required missions.[/p][/*]
- [p]All missions. The safety trigger system has been improved.[/p][/*]
- [p]Mission 8 all variants: Armour exploding at start fixed[/p][/*]
- [p]Mission 10 all variants: Explosions adjusted.[/p][/*]
- [p]Mission 4: Migs and refuel message fixed.[/p][/*]
- [p]Mission 6: Target explosions reduced.[/p][/*]
- [p]Mission 8: Tanking height tolerance fixed.[/p][/*]
- [p]Mission 10: Coords zone fixed.[/p][/*]
- [p]Mission 12: Coords option added if poor laser visibility in Quest 3.[/p][/*]
- [p]Mission 9: Aircraft performance fixed. Early break issue fixed.[/p][/*]
- [p]Missions 10 and 15 fixed wingman fuel state [/p][/*]
- [p]Missions 14 and 17 adjusted loadout and weapons effects in target areas[/p][/*]
- [p]Mission 7: added taxi instructions to avoid problems with taxi directors [/p][/*]
- [p]Mission 2: fixed issue with garbled comms after startup.[/p][/*]
- [p]Mission 4 & 10. NVG added to mission following pilot model update.[/p][/*]
- [p]Mission 8. Prevented Apaches attacking your target.[/p][/*]
- [p]Mission 16. Temp fix for scripting issues with FM radio.[/p][/*]
- [p]Liveries updated and installer issue resolved.[/p][/*]
- [p]All AI F-16Cs updated to AN/AAQ-33 ATP.[/p][/*]
- [p]All landing logic/detection triggers updated for greater reliability.[/p][/*]
- [p]Campaign documents updated: Master Briefing Guide, Viper Inflight Guide, Mission Briefings 1-5.[/p][/*]
- [p]Andersen AFB parking spots Kneeboard Card added to relevant missions.[/p][/*]
- [p]AI units moved to non-player frequencies to prevent interference if Allied Flight Reports are enabled in options.[/p][/*]
- [p]Mission 0. Kneeboard and audio files updated. Pasta will hold west of Saipan if player not clear of runway after landing. Minor tweaks and fixes.[/p][/*]
- [p]Mission 1. Kneeboard and subtitles updated. AAR and C-130 AI logic adjusted. Minor tweaks and fixes.[/p][/*]
- [p]Mission 2. Kneeboard, audio files/subtitles updated. Adjusted trigger if player makes it to northern tanker. Minor tweaks and fixes.[/p][/*]
- [p]Mission 3. Fixed overlapping & Repetitive 9-Line and Texaco Check-in comms. Target miss logic tweaked. Show of force trigger adjusted to prevent mission not progressing. Landing easter egg graphic added.[/p][/*]
- [p]Mission 4. Briefing text and kneeboard updated. DTC Adjusted, Radio calls added. Minor tweaks and fixes.[/p][/*]
- [p]Mission 5. Fixed Stache AI refueling issue preventing mission progression. Trigger adjusted to prevent Stache attacking without receiving 9-Line. Automatic in-flight kneeboard card graphic added. Minor trigger timing tweaks. Wicked-22 lasing script adjusted to prevent possible script error message.[/p][/*]
- [p]Mission 6. Minor trigger zone adjustments to better accommodate players off course. Bone-1 configured with MK-82 Air to make formation flying during photo run easier. Kneeboard updated. Radio dialogue added, AAR sequence improved.[/p][/*]
- [p]Mission 7. Fixed overlapping audio. Kneeboard updated. Minor audio adjustments.[/p][/*]
- [p]Mission 8. Adjusted triggers to prevent Butu’s bomb fragmentation pattern from damaging player targets. Butu now leads player closer to first Wingloon, preventing mission from skipping ahead to second Wingloon intercept. Butu’s behavior adjusted to make him easier to follow. Kneeboard updated.[/p][/*]
- [p]Mission 9. Kneeboard updated. Triggers adjusted to remove Hardeck calls at mission start. UH-60 livery fixed.[/p][/*]
- [p]Mission 10. Fixed Tiny’s weapon hold logic if he’s hit. Kneeboard updated. P-51 livery missing textures fixed.[/p][/*]
- [p]Mission 11. Kneeboard updated. P-51 livery missing textures fixed. Removed requirement for player to fly proper overhead pattern procedure for landing triggers to fire.[/p][/*]
- [p]Mission 12. Kneeboard updated. Audio files tweaked/updated.[/p][/*]
- [p]Set up player aircraft for persistence feature[/p][/*]
- [p]AN/APX-81A Combat Tree set to historical configuration[/p][/*]
- [p]Fixed mission script to handle several edge-case scenarios[/p][/*]
- [p]Added new Cold War–era assets to the convoy, including BTR-70 and BRDM Scout vehicles, to better match the time period[/p][/*]
- [p]Replaced one Hornet flight with an Intruder flight[/p][/*]
- [p]Updated kneeboards to reflect the flight changes[/p][/*]
- [p]Replaced ground units with new Cold War–era assets to better match the time period[/p][/*]
- [p]Updated the persistent player aircraft after receiving an upgraded Phantom variant as part of the storyline[/p][/*]
- [p]Added an additional condition to ensure mission progression if the player misses the fence-in check or completes it later than intended[/p][/*]
[/p]
