https://store.steampowered.com/app/3899930/DCS_C130J/
DCS: C-130J by Airplane Simulation Company
[p]Known issues:[/p]- [p]FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming).[/p][/*]
- [p]MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming).[/p][/*]
- [p]Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo.[/p][/*]
- [p]In game manual does not resize correctly in VR. [/p][/*]
- [p]Sound for AI C-130J aircraft can in rare situations not be heard [/p][/*]
DCS Core
[p]AI (Ground, Air, Sea)[/p]- [p]Gun sound for the La Combattante IIa - fixed[/p][/*]
- [p]Crash during embarking to helicopters in some cases - fixed[/p][/*]
- [p]Maneuvering Instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now[/p][/*]
- [p]Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed[/p][/*]
- [p]Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed[/p][/*]
- [p]AI wingman having erratic behavior if ordered to attack by himself - fixed[/p][/*]
- [p]When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed[/p][/*]
- [p]AI aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed[/p][/*]
[/p]
- [p]Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage.[/p][/*]
- [p]Reduced blast wave damage falloff intensity for map objects.[/p][/*]
- [p]Kh-41 anti-ship missile. Exhaust trail position fixed.[/p][/*]
- [p]R-27 AA missile. Fixed issue when chaff RCS look excessive from missile point of view. Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target.[/p][/*]
- [p]BLU-109 warhead. Adjusted parameters.[/p][/*]
- [p]RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation[/p][/*]
- [p]R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated.[/p][/*]
- [p]If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed.[/p][/*]
- [p]Added tooltip for coalition change block option icon in multiplayer server list screen[/p][/*]
- [p]GUI error when trying to add task for static in some cases - fixed[/p][/*]
- [p]Occasional GUI freezes upon entering loadout editor - fixed[/p][/*]
- [p]GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed[/p][/*]
- [p]Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed[/p][/*]
- [p]Added search bar to the Triggers menu text fields with the ability to search by typing in item name[/p][/*]
- [p]Added monospaced font to script editing text fields[/p][/*]
- [p]Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well. [/p][/*]
[/p][p]Features[/p]
- [p]Introduced cargo air drop with parachute feature[/p][/*]
- [p]Introduced vehicles transport as cargo and air drop with parachute feature[/p][/*]
- [p]Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action)[/p][/*]
- [p]Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself).[/p][/*]
- [p]Cockpit ADF logic changed to less frequent calculations to improve performance[/p][/*]
- [p]Added function trigger.action.userEvent(...) ; Description:[/p][/*]
- [p]MiG-29: Added Radio and ADF tabs.[/p][/*]
- [p]F-16 and F/A-18: With the new RWR DTC addition, when loading a DTC midflight or spawning in with the DTC preloaded will cause some threats to turn into unknown threats even when loading the default/no ME created DTCs.[/p][/*]
[/p]
DCS: MiG-29A Fulcrum by Eagle Dynamics
- [p]General: [/p][list]
- [p]The option to select the language for the HUD/HDD and avionics has been fixed and improved.(Moved to a special tab).[/p][/*]
- [p]TDC Speed when using keys very slow - slider added to special option tab.[/p][/*]
- [p]Fixed: Engines sounds are not identical.[/p][/*]
- [p]Fixed: Heating of the Pito sensor.[/p][/*]
- [p]Fixed: Power manipulations can break HUD symbology.[/p][/*]
- [p]Fixed: The AEKRAN warning "No Boost" is misrepresented as "No Bust" in the simulation.[/p][/*]
- [p]Fixed: Stepwise change of pitch angle at the ADI at low angular rotation speed.[/p][/*]
- [p]Fixed: "Stow the boarding ladder" not working by the radio option.[/p][/*]
- [p]Fixed: Snap views are not properly configured.[/p][/*]
- [p]Added in Encyclopedia.[/p][/*]
- [p]Improvement of antenna behavior during target acquisition and tracking (tracking became more stable).[/p][/*]
- [p]Improved radar behavior in COOP mode.[/p][/*]
- [p]Fixed: Track after going beyond the limits.[/p][/*]
- [p]Improved Scan mode for track in CC mode.[/p][/*]
- [p]Improved Acquisition command to radar for CC, OPT and HELMET in COOP mode.[/p][/*]
- [p]Improved Acquisition command when primary sensor loses target in COOP mode.[/p][/*]
- [p]Fixed: When the grid is turned on, a freeze occurs.[/p][/*]
- [p]Fixed: AIR Start A2A missile Gyros not spooled up.[/p][/*]
- [p]Fixed: bombs direction ring in Invis zone regime.[/p][/*]
- [p]Fixed: Eliminate tremble of the Missile Trigger[/p][/*]
- [p]Fixed: Course pointer (HSI) and Steering circle (HUD/HDD) oscillations in RETURN mode.[/p][/*]
- [p]Fixed: NS430 placement point is displayed in cockpit, when NS430 is disabled in special options.[/p][/*]
- [p]Fixed: Wingman can't obey order "Attack my target" and "Attack my enemy".[/p][/*]
- [p]Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon.[/p][/*]
DCS: F-16C Viper by Eagle Dynamics
- [p]Fixed: External tanks can be refueled when removed.[/p][/*]
- [p]Fixed: New F-14A-135-GR (Early) missing NCTR.[/p][/*]
- [p]Fixed: FCR GM mode designating ground point will "lock" on SAM in same azimuth.[/p][/*]
DCS: F/A-18C Hornet by Eagle Dynamics
- [p]Fixed: CBU-99 incorrect HT 500ft altitude value with FMU-140 fuze.[/p][/*]
- [p]Fixed: JDAM ripples too many (If the pickle button, and if held any longer than the time it takes to pickle 4, the sequence continues with the next 4 bombs on the SAME PP1 targets.[/p][/*]
- [p]Fixed: New F-14A-135-GR (Early) missing NCTR.[/p][/*]
- [p]IA missions, bomb fuze options added: SEAD IA mission (Marianas), AG Weapons Practice (Sinai), Desert Convoys (Persian Gulf)[/p][/*]
- [p]F/A-18C: Kola: Air-to-Air IA mission - correction of the position of a static S-3 aircraft[/p][/*]
[/p]
DCS: AH-64D by Eagle Dynamics
- [p]Added FCR Terrain Profile Mode (TPM) Phase 1 - FCR page terrain profile shading only[/p][list]
- [p]Phase 2 will focus on C-Scope lines and obstacle symbols[/p][/*]
[/p]
DCS: CH-47F by Eagle Dynamics
- [p]Added. CDU Brightness control from keys and MODE SEL switch[/p][/*]
- [p]Added. Altitude Hold DAFCS Native mode[/p][/*]
- [p]Added. Three options for work with the Thrust control lever. Available at OPTIONS > SPECIAL > CH-47F >TCL BRAKE MODE[/p][/*]
- [p]Added. Hardware (joystick) axis position indication on thrust lever line in the Control screen[/p][list]
- [p]Please find full information how to use the TCL with magnetic brake release button on our forum: DCS: CH-47F Mini updates - DCS: CH-47F - ED Forums[/p][/*]
- [p]Holding Pattern[/p][/*]
- [p]Circle Pattern[/p][/*]
- [p]Ladder Search Pattern[/p][/*]
- [p]Expanding Square Search Pattern[/p][/*]
- [p]Sector Search Pattern[/p][/*]
- [p]Impromptu Search Pattern[/p][/*]
- [p]Tactical Approach Procedure[/p][/*]
- [p]Approach to Hover Procedure[/p][/*]
- [p]Intercept Procedure[/p][/*]
DCS: Mi-8MTV by Eagle Dynamics
- [p]Civilian liveries problem of overlapping board numbers - fixed[/p][/*]
DCS: FW-190A-8 by Eagle Dynamics
- [p]Fixed. Cockpit glass materials on the canopy and devices [/p][/*]
DCS: F-4E Phantom II by Heatblur Simulations
- [p]RWR: Fixed and improved ALR-46 signal detection threshold[/p][/*]
- [p]RWR: Improved ALR-46 handoff (diamond) logic[/p][/*]
- [p]RWR: Fixed ALR-46 CTD with no contacts[/p][/*]
- [p]RWR: Added A-6 to the database[/p][/*]
- [p]Wear and Damage:[/p][list]
- [p]Adjusted wear-induced failure frequency (less frequent)[/p][/*]
- [p]At repair (spawn or manual), if aircraft quality is >50%, worn components are replaced; they are less likely to fail in flight. >85% quality receives new replacement components with no initial wear[/p][/*]
- [p]NEW: Added “Reload Aircraft” keybind to load the persistent aircraft after changing livery and/or tail number in-game via the Rearm menu[/p][/*]
- [p]Fixed fuel tank and fuel mass initialization[/p][/*]
- [p]Fixed persistent aircraft not saving in multiplayer after releasing the slot[/p][/*]
- [p]Fixed saving to the correct livery and tail number after they were changed in-game[/p][/*]
- [p]Renamed Mission Editor spawn option from “Random” to “Default”[/p][/*]
[/p]
DCS: F-14 Tomcat by Heatblur Simulations
- [p]ALR-45/50: Adjusted strobe length formula[/p][/*]
- [p]ALR-45/50: Fixed reversed RIO volume knobs animations[/p][/*]
- [p]ALR-45/50: Fixed correlation being too precise[/p][/*]
- [p]ALR-45/50: Made MA/ML detection independent of band switches[/p][/*]
- [p]ALR-45/50: Updated database[/p][/*]
- [p]ALR-45/50: Added SA-11 track radar to database[/p][/*]
- [p]ALR-45/50: Fixed RIO lamps[/p][/*]
- [p]ALR-45/50: Fixed SA-6 lamp (RIO cockpit)[/p][/*]
- [p]ALR-45/50: Added SA-8 recognition[/p][/*]
- [p]ALR-45/50: Adjusted SAM strobe blinking frequency[/p][/*]
- [p]ALR-45/50 and AN/ALQ-100/12: Fixed and improved signal detection threshold[/p][/*]
- [p]AN/ALQ-100/126: Fixed audio logic for unknown radars[/p][/*]
- [p]ALR-45/50: Adjusted strobe length calculation for low power signals[/p][/*]
- [p]Added A-6 to ALR-67 library[/p][/*]
- [p]Made the TID magnetic info for Early A same as for Late A and B[/p][/*]
- [p]Added tanker comms keybinds for ARC-182 (fixes radio pre-contact)[/p][/*]
- [p]Fixed AI keeping wings swept on catapult (thank you, ED!)[/p][/*]
- [p]Fixed uncontrolled AI sweeping out wings when switching to controlled (thank you, ED!)[/p][/*]
- [p]Fixed uncontrolled AI spawning with wings over-over swept (remains issue with early-A)[/p][/*]
- [p]Added flaps and slats failures[/p][/*]
- [p]Updated chinese localisation[/p][/*]
- [p]Missions: New: Added several instant action missions for the Cold War map[/p][/*]
[/p]
DCS: AJS37 Viggen by Heatblur Simulations
- [p]New: Added several instant action missions for the Cold War map[/p][/*]
- [p]Apparat 27: Added A-6 and early F-14 to database[/p][/*]
- [p]Avionics: Commanded course ind. and “distance indicator” show data for LB in “phase 1”[/p][/*]
- [p]Avionics: Switch from “phase 1” to “phase 2” now occur when actually flying over LB[/p][/*]
- [p]Audio: Appropriate audio is now output to “headphones”[/p][/*]
- [p]Fix for indicated course being flipped 180 deg.[/p][/*]
- [p]Updated manual[/p][/*]
DCS Mirage F1 by Aerges
- [p]The heading system issue appearing above 26000ft approx.doesn’t reproduce anymore.[/p][/*]
- [p]"Show/Hide Flight Stick" input command now correctly works in the F1BE rear seat.[/p][/*]
- [p]"Show/Hide Flight Stick" clickspot now correctly updates position when the stick is moved.[/p][/*]
- [p]Fixed TACAN REC mode not working in F1EE.[/p][/*]
- [p]The ALR-300 indicator on the 'HUD only' view was moved to the upper right corner.[/p][/*]
- [p]Minor: fixed typo in inputs (TAXY --> TAXI).[/p][/*]
[/p]
DCS: F4U-1D Corsair by Magnitude 3
- [p]Stall exit improvements.[/p][/*]
- [p]Fixed propeller stream effects on vertical tail (improved taxi with side wind).[/p][/*]
- [p]Force feedback trim pitch fix.[/p][/*]
- [p]Tail wheel swing - WIP (urgent).[/p][/*]
- [p]Corrected fuel tanks drag.[/p][/*]
- [p]Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m).[/p][/*]
DCS: Cold War Germany by Ugra Media
- [p]Added 19 new airfields(+):[/p][list]
- [p]Bornholm Airport.[/p][/*]
- [p]Brand Air Base.[/p][/*]
- [p]Brandis Air Base.[/p][/*]
- [p]Chojna Air Base.[/p][/*]
- [p]Cologne Bonn Airport.[/p][/*]
- [p]Dusseldorf Airport.[/p][/*]
- [p]Falkenberg Air Base.[/p][/*]
- [p]Heidelberg Army Heliport.[/p][/*]
- [p]Kastrup Airport.[/p][/*]
- [p]Kiel Airport.[/p][/*]
- [p]Landstuhl Army Heliport.[/p][/*]
- [p]Mainz Finthen Airport.[/p][/*]
- [p]Malmo Airport.[/p][/*]
- [p]Neuhardenberg Air Base.[/p][/*]
- [p]Nordholz Air Base.[/p][/*]
- [p]Norvenich Air Base.[/p][/*]
- [p]Obermehler Schlotheim Airfield.[/p][/*]
- [p]Oranienburg Air Base.[/p][/*]
- [p]Szczecins Goleniow Airport.[/p][/*]
- [p]Added 8 Highway Strip(+):[/p][list]
- [p]Adelsheim.[/p][/*]
- [p]Perwenitz.[/p][/*]
- [p]Revinge.[/p][/*]
- [p]Sittensen.[/p][/*]
- [p]Sprendlingen.[/p][/*]
- [p]Tagra.[/p][/*]
- [p]Thurland.[/p][/*]
- [p]Zollschen.[/p][/*]
- [p]Added 6 large cities(+):[/p][list]
- [p]Cologne.[/p][/*]
- [p]Bonn.[/p][/*]
- [p]Dusseldorf.[/p][/*]
- [p]Bremenhaven.[/p][/*]
- [p]Copenhagen.[/p][/*]
- [p]Malmo.[/p][/*]
- [p]Added 25 unique objects(+):[/p][list]
- [p]Cologne-Bonn Terminal.[/p][/*]
- [p]Anlage Mühlheim-Karlich Nuclear Power Plant.[/p][/*]
- [p]Ennepe Dam, Sorpetalsperre Dam.[/p][/*]
- [p]Einkaufsbahnhof Cologne Railway Station.[/p][/*]
- [p]Hohenzollern Railway Bridge in Cologne.[/p][/*]
- [p]Burg Desenberg Fortress.[/p][/*]
- [p]Bremen Cathedral.[/p][/*]
- [p]Bremen Town Hall.[/p][/*]
- [p]Hardthe (Federal Ministry of Defense).[/p][/*]
- [p]Bonn City House, Colonius (tower in Cologne).[/p][/*]
- [p]St. Cunibert's Church in Cologne.[/p][/*]
- [p]St. Peter and Martin's Church in Cologne.[/p][/*]
- [p]Poppelsdorf Castle in Bonn, Cologne Cathedral.[/p][/*]
- [p]Leipzig Railway Station, Royal Palace.[/p][/*]
- [p]Amalienborg in Copenhagen.[/p][/*]
- [p]Copenhagen City Hall.[/p][/*]
- [p]Fredericks Church in Copenhagen.[/p][/*]
- [p]Joseph Joffre Monument in Copenhagen.[/p][/*]
- [p]Malmo Water Tower in Sweden.[/p][/*]
- [p]Malmo Castle in Sweden.[/p][/*]
- [p]special submarine bunker for the naval base.[/p][/*]
- [p]Changeв RSBN and PRMG beacons(+):[/p][list]
- [p]Allstedt changed the call sign of RSBN AT to AL.[/p][/*]
- [p]Briest changed the RSBN UT 10 channel to 9.[/p][/*]
- [p]Garz deleted RSBN GZ 38, changed PRMG 40 channel to 38, changed PRMG IHEW call sign to GA.[/p][/*]
- [p]Holzdorf changed the RSBN HX 9 channel to 33, changed the call signs PRMG HX,HO to HZDF,HZDF.[/p][/*]
- [p]Lerz changed the call signs PRMG LZ,LX to BA,UK.[/p][/*]
- [p]Peenemunde changed RSBN channel NE 6 to 16.[/p][/*]
- [p]Templin changed call signs PRMG LD,LN to IK,PG.[/p][/*]
- [p]Zerbst changed call signs PRMG LWB,FWE to ZB,KJ.[/p][/*]
- [p]Fixed taxiways at airfields(+):[/p][list]
- [p]Bad Durkheim.[/p][/*]
- [p]Hockenheim.[/p][/*]
- [p]Sembach.[/p][/*]
- [p]Werneuchen.[/p][/*]
- [p]Pferd-sfeld.[/p][/*]
- [p]Bienenfarm.[/p][/*]
- [p]Bitburg.[/p][/*]
- [p]Bremen.[/p][/*]
- [p]Buchel.[/p][-/*]
- [p]Dedelow.[/p][/*]
- [p]Dessau.[/p][/*]
- [p]Frankfurt.[/p][/*]
- [p]Gardelegen.[/p][/*]
- [p-]Gelnhausen.[/p][/*]
- [p]Peenemunde.[/p][/*]
- [p]Schonefeld.[/p][/*]
- [p]Pferdsfeld.[/p][/*][/lis-t][/*]
- [p]Added-< parking lots for large aircrafts:[/p][list]
- [p]Gatow.[/p][/*]
- [p]Tempelhof.[/p][/*]
- [p]Leipzig Halle Airport has been renamed Schkeuditz.[/p][/*]
- [p]At Hahn Airbase, the hangar door has been removed from the taxiway.[/p][/*]
- [p]The heading system at the Pferdsfeld airfield has been removed.[/p][/*]
- [p]The trees at the Herrenteich airfield runway have been removed.[/p][/*]
- [p]The size of hangars in Laage has been increased.[/p][/*]
- [p]Fixed visible joints of the earth textures.[/p][/*]
- [p]The position of the icons of SAM, radars and hospitals has been changed for more convenient use.[/p][/*]
- [p]The color of the fields on the GUI map has been changed.[/p][/*]
