News Liste DCS World Steam Edition

DCS Update 2.9.23.18431
DCS World Steam Edition
22.12.25 10:08 Community Announcements

New campaign DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

[dynamiclink href="https://store.steampowered.com/app/4195170/DCS_F16C_Sentry_Pacific_2025_Campaign_by_SOB_Simulations/"][/dynamiclink]

DCS Core

Assets

  • Added Cold War Assets pack(+):

APC BTR-60

APC BTR-70

ATGM AT-3 Sagger 9P133 (BRDM-2 with 9M14 "Malyutka")

MBT T-62M

MBT T-80B

SAM SA-5 S-200 Radar P-14 "Tall king" EWR

SAM SA-9 Strela-1 "Gaskin" TEL (new 3D model)

Scout BRDM-2 (new 3D model)

Medium tank T-34-85

  • AI aircraft. CTD when AI aircraft attack target in some case - fixed

  • AI aircraft. MiG-29A use speedbrake while centerline fuel tank is still attached - fixed

  • AI aircraft. AV-8B N/A sometime cannot land on carriers - fixed ([url="https://forum.dcs.world/topic/382075-ai-av8b-na-landing-on-carriers-cannot-land/"][u]AI AV8B N/A landing on carriers - cannot land - Aircraft AI Bugs (Non-Combined Arms) - ED Forums[/u][/url])

  • AI aircraft. Heli wingman won't take off from runway - fixed ([url="https://forum.dcs.world/topic/380767-bug-report-ai-helicopter-wingmen-wont-take-off-other-than-apache/"][u]BUG REPORT - AI Helicopter wingmen won't take off - OTHER than Apache - Aircraft AI Bugs (Non-Combined Arms) - ED Forums[/u][/url])

  • FPS loss with damaged unit on water - fixed ([url="https://forum.dcs.world/topic/382528-fps-loss-with-damaged-unit-on-water/"][u]FPS loss with damaged unit on water - Game Performance Bugs - ED Forums[/u][/url])

  • AI Ship. Add Type 021-1 missile boat.

  • AI Ship. Corvette 1124.4 Grisha has been replaced by Project 1124M Grisha Corvette from Currenthill asset pack (new 3D model, new weapon system).

Weapons

  • SAM Rapier missile can start random spins in some case - fixed

  • AGM-12. Weapons launch zone correction

  • AGM-12. Increased of the motor exhaust flame size

  • Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed

  • Kh-25 family. Exhaust smoke effect corrupted - fixed

  • The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA

  • Destruction of an active JATO rocket caused a crash - fixed

Cargo

  • Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed

  • Fixed case when FARP spawn from damaged or destroyed cargo

Mission Editor

  • Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons.   

  • Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed

  • Added schematic 200 m crossbar reference line to a RSBN localizer car

  • Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed

  • Added Monospaced fonts for all script text boxes

Features

  • Dynamic spawned FARPs clients unable to open briefing - fixed ([url="https://forum.dcs.world/topic/380820-dynamic-spawned-farps-unable-to-open-briefing-gettemperatureandpressureatpoint-cant-read-position/"][u]dynamic spawned farps - unable to open briefing - getTemperatureAndPressureAtPoint can't read position - Multiplayer Bugs - ED Forums[/u][/url])

Events and Scripting API

  • Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse

DTC 

  • MiG-29A:  If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed

[b]DCS: MiG-29A Fulcrum by Eagle Dynamics[/b]

  • External model:

    [list]
  • Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.

  • Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.

  • Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.

  • Added Bending and twisting of the wing.

  • Editing the CL tank.

[/*][*]

FCR:

  • Added In special options a slider for adjusting the TDC speed 

  • Added Radar elevation bindings for individual states.

  • Fixed Track reset by min distance (250-300 m).

  • Fixed DLZ algorithm.

  • Fixed D max1, max2 stability during roll maneuvers.

  • Fixed: Cant lock target at the edges of scan zone with zone switch set left or right

  • Added keyboard shortcut for the "Break Lock Button - Depress" command.

[/*][*]

Weapons:

  • Fixed  max search distance for IR- missiles

[/*][*]

IRST:

  • Fixed D max1, max2 stability during roll maneuvers.

  • Lock fixed in COOP mode If the leading FCR sensor

  • Fixed Gun funnel mode gets broken in some cases.

[/*][*]

Navigation and Radio:

  • Fixed: QAG produces missions that make the NAV system go crazy.

  • Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align

  • Fixed: Glide slope indication appears out of transmitter physical limits

[/*][/list]

[b]DCS: F-16C Viper by Eagle Dynamics[/b]

  • Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.

  • Fixed: DTOS post-designate behaviour.

  • Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.

[b]DCS: A-10C II by Eagle Dynamics[/b]

  • Added: Pilot 3D model for the first person view

[b]DCS: AH-64D by Eagle Dynamics[/b]

  • Fixed:TSD FARP icon issue.

[b]DCS: Mi-24P Hind by Eagle Dynamics[/b]

  • Removed voice line mistake ([url="https://forum.dcs.world/topic/381592-petrovich-says-turning-off-weapons-mistakenly/"][u]Petrovich says 'Turning OFF weapons' mistakenly - Bugs and Problems - ED Forums[/u][/url])

[b]DCS: Marianas WWII map by Eagle Dynamics[/b]

  • Pagan island and airfield area has been completely redesigned.

  • Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.

  • Added length to the runways of Ushi and Charon Kanoa airfields. 

  • Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,

  • Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,

  • Fixed many bugs with height on the surface.

  • Improved visual of many coastlines.

  • Improved textures for rivers and crossroads.

  • Fixed various surface errors.

  • Fixed cliffs textures.

  • Added more birds around Bird Island.

  • Added boats.

  • Changed the bounding area of the map.

  • Added support for the mission generator.

  • Fixed AO on some buildings.

  • Added destroyed models for many buildings

  • Improved routes for small roads

  • City Haditna renamed to Akashi,

  • Added credits

[b]DCS: C-130J by Airplane Simulation Company[/b]

  • Improved: Substantial optimizations to ray tracing performance

  • Improved: Autopilot behavior when tracking navaid courses

  • Improved: Autopilot behavior in approach mode

  • Improved: Adverse yaw behavior at low speeds 

  • Improved: Slight performance optimizations

  • Added: Many new keybinds

  • Added: Controls indicator

  • Fixed: Resources can be loaded from distant airbases

  • Fixed: Resources can be loaded from enemy airbases

  • Fixed: Loading resources in multicrew results in duplicated load and unload behavior 

  • Fixed: Mag var is being applied incorrectly to entered bearings

  • Fixed: 'WINDSHEILD' typo on side consoles

  • Fixed: Text on pilot's oxygen bottle is flipped

  • Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs

  • Fixed: Rudder is still effective when the vertical stabilizer is destroyed

  • Fixed: Crash when editing FOB on WAYPOINT DATA

  • Fixed: AO issue on cockpit floor near yoke bases

  • Fixed: Keybind for ALT SEL knob push action requires mouse input to reset

  • Fixed: Incorrect conversion from MGRS to lat/long in CNI fields

  • Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits

  • Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test

  • Fixed: TACAN bearing pointers indicate incorrect bearing to station

  • Fixed: Crash when deleting LL waypoint on LEGS page

  • Fixed: 'OVERLOW' typo on ACAWS AMU page

  • Fixed: Infinite acceleration when using reverse range on the ground

  • Fixed: HUD shows INAV 1 when INAV 2 is the CDI source

  • Fixed: Large FPS drop when viewing the plane from behind the wing

  • Fixed: EFB only presents 4 cargo options when the DCS language is not set to English

  • Fixed: LEGS page accepts waypoints when a route origin does not exist

  • Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled 

  • Fixed: Yoke roll movement isn't syncing in multicrew

  • Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop

  • Fixed: Emergency elevator trim is functional when the elevator trim power switch is off

  • Fixed: Elevator and rudder trim tab movement is reversed 

  • Fixed: Some instant action missions still show errors when loading

  • Fixed: Some AVX dependencies remain in the aircraft

  • Fixed: RWR new guy tone repeats incessantly in some scenarios

  • Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized 

  • Fixed: Unable to enter true headings into some CNI fields

  • Fixed: Crash when selecting TOLD key in certain scenarios

  • Fixed: Aircraft porpoises upon initial engagement of IAS mode

  • Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks

  • Fixed: Formation lights are missing from some LODs

  • Fixed: Landing light housings do not animate

  • Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active

  • Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built

  • Fixed: Flares aren't dispensed when chaff quantity is 0

  • Fixed: Reported XTK distance differs from actual aircraft position in some scenarios 

  • Changed: Replaced main menu background with better image

  • Changed: Replaced loading screen background with better image

  • Changed: Adjusted fire handle tooltips to clarify mouse interaction

  • Changed: Reduced size of ICS cable clickspots

  • Changed: Default livery is now set to USAF Ramstein

  • Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder

  • EFB: Changed checklist layout to two columns

  • EFB: Added quick tips

  • EFB: Added scroll bar to cargo list

  • EFB: Added MOAB drop checklist

  • EFB: Added paper mode to checklists

  • EFB: Added bookmark functionality to manual viewer

[b]DCS: JF-17 Thunder by Deka Ironwork Simulations[/b]

  • Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.

  • Fixed. Radar TDC cannot bug jamming targets.

[b]DCS: F-4E Phantom II by Heatblur Simulations. [/b]

  • HBUI: We collaborated with ED to get our novelty HBUI (CEF) technology into the DCS core, now called Webview-API:

    [list]
  • HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only

  • Webview-API was made available for all DCS modules to use

  • Can be used to create UIs such as Jester Wheel, in-game manual, web browser and more 

[/*][*]

Systems: Adjusted the random failures model so that good-condition, low-wear aircraft now experience failures at a more realistic (lower) rate.

[/*][*]

Systems: Increased Pneudraulic Actuator MTBF

[/*][*]

Systems: Added additional random failures for electrical supply components.

[/*][*]

JESTER: When ‘[b]Next Turn Point’[/b] is pressed at the last waypoint, Jester now cycles back to the first turn point in the current flight plan.

[/*][*]

JESTER: Added "confirm" menu to "Flares Jettison" to prevent accidents

[/*][*]

ALR-46: Fixed CTD when enabling handoff with 0 contacts

[/*][*]

ALR-46: Adjusted automatic HANDOFF disabling logic

[/*][*]

AN/ASA-32: Fixed wobble when passing north heading with AFCS mode

[/*][*]

Weapons: Fixed Bombing Table misinterpreting dive for loft angle on BombRange+TOF

[/*][*]

Visual: Updated External model: AUP visibility bugfixes

[/*][*]

Missions: Added Iraq Instant Action missions

[/*][/list]

[b]DCS: F-14 Tomcat by Heatblur Simulations[/b]

  • JESTER: Added Collision Steering (CLSN) toggle keybind

  • Input: Added keybinds for RIO's ECM display mode (NAV/ECM)

  • Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)

  • Missions: Added Iraq Instant Action missions

[b]DCS: A-6E Intruder by Heatblur Simulations[/b]

  • NEW: Added A-6 Intruder AI as a free asset for all DCS users

  • Includes weapon capabilities for all A-6E variants such as TRAM and SWIP

    [list]
  • Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on. 

[/*][*]

Roughly spans all A-6E variants in the time between the 1970s and 1990s

[/*][*]

4 Liveries with additional liveries to be added.

[/*][*]

Allows for buddy-pod refueling:

  • When selecting the refueling task, the refueling pod must be equipped manually

  • Can refuel all DCS aircraft with a refueling probe / drogue system

[/*][*]

Fully aircraft carrier capable and compatible with the Super Carrier DLC and the Forrestal

[/*][*]

Equipped to make history, not movies, but excels at both!

[/*][*]

Can lean into it and go downtown!

[/*][/list]

[b]DCS: AJS37 Viggen by Heatblur Simulations[/b]

  • Further improved autopilot dis/re/-connect logic

  • Fix for SPAK warning during cold start with BRAGG

  • Fix for electric system rapidly changing state at low speed

  • Engine relight should now activate when flow reversal is detected

  • Landing lights now require "sec. DC rail E" to function

  • Fixed hydr. pumps losing pressure on landing, when backup syst. is used

  • Show waypoints correctly in Dest. Indicator (text and color)

  • Fixed "EJREV" warning when passing through M0.65 with A/B

  • Fixed "Beredskapsvarning" when landing on opposite runway from what's selected

  • Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)

  • Correct stickshake effect to "cockpit_2D"

  • Added Iraq Instant Action missions

  • Updated the manual

[b]Campaigns[/b]

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • All missions. Old F-4E model replaced with new one by Heatblur.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 5: Fixed Russian helos still killing themselves

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions: Fixed SEAD flights not attacking Rapiers

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

  • Mission 5: Lead won't taxi - fixed

 

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations

  • In-game briefing visuals updated

  • Realistic escort tactics

  • Improved formations

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Improved formations

  • Mission 2: AI gets stuck workaround

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Mosquito V for Victory Campaign by Reflected Simulations

  • In-game briefing visuals updated

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Updated with the F-14A 135GR Early

  • Updated with the AI A-6E Intruder

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.

  • Mission 5 - Adjusted AI behavior in CSAR task.

DCS: F/A-18C Rampagers Campaign by Baltic Dragon

  • Fixed weapon pylon errors

  • Changed wingman allowing use of afterburner and tweaked fuel consumption

  • Changed debriefs to include scores not achieved

  • Fixed score errors in Missions 9 and 14

  • Updated Mission 12 strike target to accommodate new blast effects

  • Updated Mission 14 with failsafe for strike targets to accommodate new blast effects

  • Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects

  • Updated Mission 17 with smoother kiss off

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 5: added safeguard to prevent problems with enemy not hitting Prince; 

  • Mission 7: fixed issue with "switch marshal" command stuck on screen; 

  • Mission 10: fixed issue with player's flight not showing on Datalink

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Mission M10. Orbit trigger for the Alpha package modified.

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Open Beta 2.9.2.49940
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