[dynamiclink href="https://store.steampowered.com/app/4195170/DCS_F16C_Sentry_Pacific_2025_Campaign_by_SOB_Simulations/"][/dynamiclink]
DCS Core
[p][/p]Assets
- [p]Added Cold War Assets pack(+):[/p][/*]
- [p]AI aircraft. CTD when AI aircraft attack target in some case - fixed[/p][/*]
- [p]AI aircraft. MiG-29A use speedbrake while centerline fuel tank is still attached - fixed[/p][/*]
- [p]AI aircraft. AV-8B N/A sometime cannot land on carriers - fixed (AI AV8B N/A landing on carriers - cannot land - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)[/p][/*]
- [p]AI aircraft. Heli wingman won't take off from runway - fixed (BUG REPORT - AI Helicopter wingmen won't take off - OTHER than Apache - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)[/p][/*]
- [p]FPS loss with damaged unit on water - fixed (FPS loss with damaged unit on water - Game Performance Bugs - ED Forums)[/p][/*]
- [p]AI Ship. Add Type 021-1 missile boat.[/p][/*]
- [p]AI Ship. Corvette 1124.4 Grisha has been replaced by Project 1124M Grisha Corvette from Currenthill asset pack (new 3D model, new weapon system).[/p][/*]
- [p]SAM Rapier missile can start random spins in some case - fixed[/p][/*]
- [p]AGM-12. Weapons launch zone correction[/p][/*]
- [p]AGM-12. Increased of the motor exhaust flame size[/p][/*]
- [p]Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed[/p][/*]
- [p]Kh-25 family. Exhaust smoke effect corrupted - fixed[/p][/*]
- [p]The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA[/p][/*]
- [p]Destruction of an active JATO rocket caused a crash - fixed[/p][/*]
- [p]Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed[/p][/*]
- [p]Fixed case when FARP spawn from damaged or destroyed cargo[/p][/*]
- [p]Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons. [/p][/*]
- [p]Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed[/p][/*]
- [p]Added schematic 200 m crossbar reference line to a RSBN localizer car[/p][/*]
- [p]Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed[/p][/*]
- [p]Added Monospaced fonts for all script text boxes[/p][/*]
- [p]Dynamic spawned FARPs clients unable to open briefing - fixed (dynamic spawned farps - unable to open briefing - getTemperatureAndPressureAtPoint can't read position - Multiplayer Bugs - ED Forums)[/p][/*]
- [p]Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse[/p][/*]
- [p]MiG-29A: If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed[/p][/*]
[/p]
DCS: MiG-29A Fulcrum by Eagle Dynamics
- [p]External model:[/p][list]
- [p]Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.[/p][/*]
- [p]Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.[/p][/*]
- [p]Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.[/p][/*]
- [p]Added Bending and twisting of the wing.[/p][/*]
- [p]Editing the CL tank.[/p][/*]
- [p]Added In special options a slider for adjusting the TDC speed [/p][/*]
- [p]Added Radar elevation bindings for individual states.[/p][/*]
- [p]Fixed Track reset by min distance (250-300 m).[/p][/*]
- [p]Fixed DLZ algorithm.[/p][/*]
- [p]Fixed D max1, max2 stability during roll maneuvers.[/p][/*]
- [p]Fixed: Cant lock target at the edges of scan zone with zone switch set left or right[/p][/*]
- [p]Added keyboard shortcut for the "Break Lock Button - Depress" command.[/p][/*]
- [p]Fixed max search distance for IR- missiles[/p][/*]
- [p]Fixed D max1, max2 stability during roll maneuvers.[/p][/*]
- [p]Lock fixed in COOP mode If the leading FCR sensor[/p][/*]
- [p]Fixed Gun funnel mode gets broken in some cases.[/p][/*]
- [p]Fixed: QAG produces missions that make the NAV system go crazy.[/p][/*]
- [p]Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align[/p][/*]
- [p]Fixed: Glide slope indication appears out of transmitter physical limits[/p][/*]
[/p]
DCS: F-16C Viper by Eagle Dynamics
- [p]Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.[/p][/*]
- [p]Fixed: DTOS post-designate behaviour.[/p][/*]
- [p]Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.[/p][/*]
[/p]
DCS: A-10C II by Eagle Dynamics
- [p]Added: Pilot 3D model for the first person view[/p][/*]
[/p]
DCS: AH-64D by Eagle Dynamics
- [p]Fixed:TSD FARP icon issue.[/p][/*]
[/p]
DCS: Mi-24P Hind by Eagle Dynamics
- [p]Removed voice line mistake (Petrovich says 'Turning OFF weapons' mistakenly - Bugs and Problems - ED Forums)[/p][/*]
[/p]
DCS: Marianas WWII map by Eagle Dynamics
- [p]Pagan island and airfield area has been completely redesigned.[/p][/*]
- [p]Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.[/p][/*]
- [p]Added length to the runways of Ushi and Charon Kanoa airfields. [/p][/*]
- [p]Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,[/p][/*]
- [p]Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,[/p][/*]
- [p]Fixed many bugs with height on the surface.[/p][/*]
- [p]Improved visual of many coastlines.[/p][/*]
- [p]Improved textures for rivers and crossroads.[/p][/*]
- [p]Fixed various surface errors.[/p][/*]
- [p]Fixed cliffs textures.[/p][/*]
- [p]Added more birds around Bird Island.[/p][/*]
- [p]Added boats.[/p][/*]
- [p]Changed the bounding area of the map.[/p][/*]
- [p]Added support for the mission generator.[/p][/*]
- [p]Fixed AO on some buildings.[/p][/*]
- [p]Added destroyed models for many buildings[/p][/*]
- [p]Improved routes for small roads[/p][/*]
- [p]City Haditna renamed to Akashi,[/p][/*]
- [p]Added credits[/p][/*]
[/p]
DCS: C-130J by Airplane Simulation Company
- [p]Improved: Substantial optimizations to ray tracing performance[/p][/*]
- [p]Improved: Autopilot behavior when tracking navaid courses[/p][/*]
- [p]Improved: Autopilot behavior in approach mode[/p][/*]
- [p]Improved: Adverse yaw behavior at low speeds [/p][/*]
- [p]Improved: Slight performance optimizations[/p][/*]
- [p]Added: Many new keybinds[/p][/*]
- [p]Added: Controls indicator[/p][/*]
- [p]Fixed: Resources can be loaded from distant airbases[/p][/*]
- [p]Fixed: Resources can be loaded from enemy airbases[/p][/*]
- [p]Fixed: Loading resources in multicrew results in duplicated load and unload behavior [/p][/*]
- [p]Fixed: Mag var is being applied incorrectly to entered bearings[/p][/*]
- [p]Fixed: 'WINDSHEILD' typo on side consoles[/p][/*]
- [p]Fixed: Text on pilot's oxygen bottle is flipped[/p][/*]
- [p]Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs[/p][/*]
- [p]Fixed: Rudder is still effective when the vertical stabilizer is destroyed[/p][/*]
- [p]Fixed: Crash when editing FOB on WAYPOINT DATA[/p][/*]
- [p]Fixed: AO issue on cockpit floor near yoke bases[/p][/*]
- [p]Fixed: Keybind for ALT SEL knob push action requires mouse input to reset[/p][/*]
- [p]Fixed: Incorrect conversion from MGRS to lat/long in CNI fields[/p][/*]
- [p]Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits[/p][/*]
- [p]Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test[/p][/*]
- [p]Fixed: TACAN bearing pointers indicate incorrect bearing to station[/p][/*]
- [p]Fixed: Crash when deleting LL waypoint on LEGS page[/p][/*]
- [p]Fixed: 'OVERLOW' typo on ACAWS AMU page[/p][/*]
- [p]Fixed: Infinite acceleration when using reverse range on the ground[/p][/*]
- [p]Fixed: HUD shows INAV 1 when INAV 2 is the CDI source[/p][/*]
- [p]Fixed: Large FPS drop when viewing the plane from behind the wing[/p][/*]
- [p]Fixed: EFB only presents 4 cargo options when the DCS language is not set to English[/p][/*]
- [p]Fixed: LEGS page accepts waypoints when a route origin does not exist[/p][/*]
- [p]Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled [/p][/*]
- [p]Fixed: Yoke roll movement isn't syncing in multicrew[/p][/*]
- [p]Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop[/p][/*]
- [p]Fixed: Emergency elevator trim is functional when the elevator trim power switch is off[/p][/*]
- [p]Fixed: Elevator and rudder trim tab movement is reversed [/p][/*]
- [p]Fixed: Some instant action missions still show errors when loading[/p][/*]
- [p]Fixed: Some AVX dependencies remain in the aircraft[/p][/*]
- [p]Fixed: RWR new guy tone repeats incessantly in some scenarios[/p][/*]
- [p]Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized [/p][/*]
- [p]Fixed: Unable to enter true headings into some CNI fields[/p][/*]
- [p]Fixed: Crash when selecting TOLD key in certain scenarios[/p][/*]
- [p]Fixed: Aircraft porpoises upon initial engagement of IAS mode[/p][/*]
- [p]Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks[/p][/*]
- [p]Fixed: Formation lights are missing from some LODs[/p][/*]
- [p]Fixed: Landing light housings do not animate[/p][/*]
- [p]Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active[/p][/*]
- [p]Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built[/p][/*]
- [p]Fixed: Flares aren't dispensed when chaff quantity is 0[/p][/*]
- [p]Fixed: Reported XTK distance differs from actual aircraft position in some scenarios [/p][/*]
- [p]Changed: Replaced main menu background with better image[/p][/*]
- [p]Changed: Replaced loading screen background with better image[/p][/*]
- [p]Changed: Adjusted fire handle tooltips to clarify mouse interaction[/p][/*]
- [p]Changed: Reduced size of ICS cable clickspots[/p][/*]
- [p]Changed: Default livery is now set to USAF Ramstein[/p][/*]
- [p]Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder[/p][/*]
- [p]EFB: Changed checklist layout to two columns[/p][/*]
- [p]EFB: Added quick tips[/p][/*]
- [p]EFB: Added scroll bar to cargo list[/p][/*]
- [p]EFB: Added MOAB drop checklist[/p][/*]
- [p]EFB: Added paper mode to checklists[/p][/*]
- [p]EFB: Added bookmark functionality to manual viewer[/p][/*]
[/p]
DCS: JF-17 Thunder by Deka Ironwork Simulations
- [p]Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.[/p][/*]
- [p]Fixed. Radar TDC cannot bug jamming targets.[/p][/*]
[/p]
DCS: F-4E Phantom II by Heatblur Simulations.
- [p]HBUI: We collaborated with ED to get our novelty HBUI (CEF) technology into the DCS core, now called Webview-API:[/p][list]
- [p]HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only[/p][/*]
- [p]Webview-API was made available for all DCS modules to use[/p][/*]
- [p]Can be used to create UIs such as Jester Wheel, in-game manual, web browser and more [/p][/*]
[/p]
DCS: F-14 Tomcat by Heatblur Simulations
- [p]JESTER: Added Collision Steering (CLSN) toggle keybind[/p][/*]
- [p]Input: Added keybinds for RIO's ECM display mode (NAV/ECM)[/p][/*]
- [p]Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)[/p][/*]
- [p]Missions: Added Iraq Instant Action missions [/p][/*]
DCS: A-6E Intruder by Heatblur Simulations
- [p]NEW: Added A-6 Intruder AI as a free asset for all DCS users[/p][/*]
- [p]Includes weapon capabilities for all A-6E variants such as TRAM and SWIP[/p][list]
- [p]Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on. [/p][/*]
- [p]When selecting the refueling task, the refueling pod must be equipped manually[/p][/*]
- [p]Can refuel all DCS aircraft with a refueling probe / drogue system[/p][/*]
[/p]
DCS: AJS37 Viggen by Heatblur Simulations
- [p]Further improved autopilot dis/re/-connect logic[/p][/*]
- [p]Fix for SPAK warning during cold start with BRAGG[/p][/*]
- [p]Fix for electric system rapidly changing state at low speed[/p][/*]
- [p]Engine relight should now activate when flow reversal is detected[/p][/*]
- [p]Landing lights now require "sec. DC rail E" to function[/p][/*]
- [p]Fixed hydr. pumps losing pressure on landing, when backup syst. is used[/p][/*]
- [p]Show waypoints correctly in Dest. Indicator (text and color)[/p][/*]
- [p]Fixed "EJREV" warning when passing through M0.65 with A/B[/p][/*]
- [p]Fixed "Beredskapsvarning" when landing on opposite runway from what's selected[/p][/*]
- [p]Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)[/p][/*]
- [p]Correct stickshake effect to "cockpit_2D"[/p][/*]
- [p]Added Iraq Instant Action missions[/p][/*]
- [p]Updated the manual[/p][/*]
[/p]
Campaigns
[p]DCS: F-16C Dragon's Fury Campaign by SorelRo[/p]- [p]Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.[/p][/*]
[/p][p]DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo[/p]
- [p]All missions. Old F-4E model replaced with new one by Heatblur.[/p][/*]
[/p][p]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/p]
- [p]Mission 5: Fixed Russian helos still killing themselves[/p][/*]
[/p][p]DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations[/p]
- [p]All missions: Fixed SEAD flights not attacking Rapiers[/p][/*]
[/p][p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
- [p]All Missions: Lead will set course more smoothly without sharp turns[/p][/*]
- [p]Mission 5: Lead won't taxi - fixed[/p][/*]
- [p]All Missions: Lead will set course more smoothly without sharp turns[/p][/*]
[/p][p]DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations[/p]
- [p]All Missions: Lead will set course more smoothly without sharp turns[/p][/*]
[/p][p]DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations[/p]
- [p]In-game briefing visuals updated[/p][/*]
- [p]Realistic escort tactics[/p][/*]
- [p]Improved formations[/p][/*]
[/p][p]DCS: Spitfire IX The Big Show Campaign by Reflected Simulations[/p]
- [p]Improved formations[/p][/*]
- [p]Mission 2: AI gets stuck workaround[/p][/*]
- [p]All Missions: Lead will set course more smoothly without sharp turns[/p][/*]
[/p][p]DCS: Mosquito V for Victory Campaign by Reflected Simulations[/p]
- [p]In-game briefing visuals updated[/p][/*]
[/p][p]DCS: F-14A Fear the Bones Campaign by Reflected Simulations[/p]
- [p]Updated with the F-14A 135GR Early[/p][/*]
- [p]Updated with the AI A-6E Intruder[/p][/*]
[/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.[/p]
- [p]Mission 5 - Adjusted AI behavior in CSAR task.[/p][/*]
[/p][p]DCS: F/A-18C Rampagers Campaign by Baltic Dragon[/p]
- [p]Fixed weapon pylon errors[/p][/*]
- [p]Changed wingman allowing use of afterburner and tweaked fuel consumption[/p][/*]
- [p]Changed debriefs to include scores not achieved[/p][/*]
- [p]Fixed score errors in Missions 9 and 14[/p][/*]
- [p]Updated Mission 12 strike target to accommodate new blast effects[/p][/*]
- [p]Updated Mission 14 with failsafe for strike targets to accommodate new blast effects[/p][/*]
- [p]Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects[/p][/*]
- [p]Updated Mission 17 with smoother kiss off[/p][/*]
[/p][p]DCS: F/A-18C Raven One Campaign by Baltic Dragon[/p]
- [p]Mission 5: added safeguard to prevent problems with enemy not hitting Prince; [/p][/*]
- [p]Mission 7: fixed issue with "switch marshal" command stuck on screen; [/p][/*]
- [p]Mission 10: fixed issue with player's flight not showing on Datalink[/p][/*]
[/p][p]DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon[/p]
- [p]Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model[/p][/*]
[/p][p]DCS: F-16C Dragon's Fury Campaign by SorelRo[/p]
- [p]Mission M10. Orbit trigger for the Alpha package modified.[/p][/*]
