New campaign DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
[dynamiclink href="https://store.steampowered.com/app/4195170/DCS_F16C_Sentry_Pacific_2025_Campaign_by_SOB_Simulations/"][/dynamiclink]
DCS Core
Assets
Added Cold War Assets pack(+):
APC BTR-60
APC BTR-70
ATGM AT-3 Sagger 9P133 (BRDM-2 with 9M14 "Malyutka")
MBT T-62M
MBT T-80B
SAM SA-5 S-200 Radar P-14 "Tall king" EWR
SAM SA-9 Strela-1 "Gaskin" TEL (new 3D model)
Scout BRDM-2 (new 3D model)
Medium tank T-34-85
AI aircraft. CTD when AI aircraft attack target in some case - fixed
AI aircraft. MiG-29A use speedbrake while centerline fuel tank is still attached - fixed
AI aircraft. AV-8B N/A sometime cannot land on carriers - fixed ([url="https://forum.dcs.world/topic/382075-ai-av8b-na-landing-on-carriers-cannot-land/"][u]AI AV8B N/A landing on carriers - cannot land - Aircraft AI Bugs (Non-Combined Arms) - ED Forums[/u][/url])
AI aircraft. Heli wingman won't take off from runway - fixed ([url="https://forum.dcs.world/topic/380767-bug-report-ai-helicopter-wingmen-wont-take-off-other-than-apache/"][u]BUG REPORT - AI Helicopter wingmen won't take off - OTHER than Apache - Aircraft AI Bugs (Non-Combined Arms) - ED Forums[/u][/url])
FPS loss with damaged unit on water - fixed ([url="https://forum.dcs.world/topic/382528-fps-loss-with-damaged-unit-on-water/"][u]FPS loss with damaged unit on water - Game Performance Bugs - ED Forums[/u][/url])
AI Ship. Add Type 021-1 missile boat.
AI Ship. Corvette 1124.4 Grisha has been replaced by Project 1124M Grisha Corvette from Currenthill asset pack (new 3D model, new weapon system).
Weapons
SAM Rapier missile can start random spins in some case - fixed
AGM-12. Weapons launch zone correction
AGM-12. Increased of the motor exhaust flame size
Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed
Kh-25 family. Exhaust smoke effect corrupted - fixed
The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA
Destruction of an active JATO rocket caused a crash - fixed
Cargo
Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed
Fixed case when FARP spawn from damaged or destroyed cargo
Mission Editor
Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons.
Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed
Added schematic 200 m crossbar reference line to a RSBN localizer car
Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed
Added Monospaced fonts for all script text boxes
Features
Dynamic spawned FARPs clients unable to open briefing - fixed ([url="https://forum.dcs.world/topic/380820-dynamic-spawned-farps-unable-to-open-briefing-gettemperatureandpressureatpoint-cant-read-position/"][u]dynamic spawned farps - unable to open briefing - getTemperatureAndPressureAtPoint can't read position - Multiplayer Bugs - ED Forums[/u][/url])
Events and Scripting API
Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse
DTC
MiG-29A: If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed
[b]DCS: MiG-29A Fulcrum by Eagle Dynamics[/b]
External model:
[list]Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.
Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.
Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.
Added Bending and twisting of the wing.
Editing the CL tank.
FCR:
Added In special options a slider for adjusting the TDC speed
Added Radar elevation bindings for individual states.
Fixed Track reset by min distance (250-300 m).
Fixed DLZ algorithm.
Fixed D max1, max2 stability during roll maneuvers.
Fixed: Cant lock target at the edges of scan zone with zone switch set left or right
Added keyboard shortcut for the "Break Lock Button - Depress" command.
Weapons:
Fixed max search distance for IR- missiles
IRST:
Fixed D max1, max2 stability during roll maneuvers.
Lock fixed in COOP mode If the leading FCR sensor
Fixed Gun funnel mode gets broken in some cases.
Navigation and Radio:
Fixed: QAG produces missions that make the NAV system go crazy.
Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align
Fixed: Glide slope indication appears out of transmitter physical limits
[b]DCS: F-16C Viper by Eagle Dynamics[/b]
Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.
Fixed: DTOS post-designate behaviour.
Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.
[b]DCS: A-10C II by Eagle Dynamics[/b]
Added: Pilot 3D model for the first person view
[b]DCS: AH-64D by Eagle Dynamics[/b]
Fixed:TSD FARP icon issue.
[b]DCS: Mi-24P Hind by Eagle Dynamics[/b]
Removed voice line mistake ([url="https://forum.dcs.world/topic/381592-petrovich-says-turning-off-weapons-mistakenly/"][u]Petrovich says 'Turning OFF weapons' mistakenly - Bugs and Problems - ED Forums[/u][/url])
[b]DCS: Marianas WWII map by Eagle Dynamics[/b]
Pagan island and airfield area has been completely redesigned.
Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.
Added length to the runways of Ushi and Charon Kanoa airfields.
Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,
Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,
Fixed many bugs with height on the surface.
Improved visual of many coastlines.
Improved textures for rivers and crossroads.
Fixed various surface errors.
Fixed cliffs textures.
Added more birds around Bird Island.
Added boats.
Changed the bounding area of the map.
Added support for the mission generator.
Fixed AO on some buildings.
Added destroyed models for many buildings
Improved routes for small roads
City Haditna renamed to Akashi,
Added credits
[b]DCS: C-130J by Airplane Simulation Company[/b]
Improved: Substantial optimizations to ray tracing performance
Improved: Autopilot behavior when tracking navaid courses
Improved: Autopilot behavior in approach mode
Improved: Adverse yaw behavior at low speeds
Improved: Slight performance optimizations
Added: Many new keybinds
Added: Controls indicator
Fixed: Resources can be loaded from distant airbases
Fixed: Resources can be loaded from enemy airbases
Fixed: Loading resources in multicrew results in duplicated load and unload behavior
Fixed: Mag var is being applied incorrectly to entered bearings
Fixed: 'WINDSHEILD' typo on side consoles
Fixed: Text on pilot's oxygen bottle is flipped
Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs
Fixed: Rudder is still effective when the vertical stabilizer is destroyed
Fixed: Crash when editing FOB on WAYPOINT DATA
Fixed: AO issue on cockpit floor near yoke bases
Fixed: Keybind for ALT SEL knob push action requires mouse input to reset
Fixed: Incorrect conversion from MGRS to lat/long in CNI fields
Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits
Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test
Fixed: TACAN bearing pointers indicate incorrect bearing to station
Fixed: Crash when deleting LL waypoint on LEGS page
Fixed: 'OVERLOW' typo on ACAWS AMU page
Fixed: Infinite acceleration when using reverse range on the ground
Fixed: HUD shows INAV 1 when INAV 2 is the CDI source
Fixed: Large FPS drop when viewing the plane from behind the wing
Fixed: EFB only presents 4 cargo options when the DCS language is not set to English
Fixed: LEGS page accepts waypoints when a route origin does not exist
Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled
Fixed: Yoke roll movement isn't syncing in multicrew
Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop
Fixed: Emergency elevator trim is functional when the elevator trim power switch is off
Fixed: Elevator and rudder trim tab movement is reversed
Fixed: Some instant action missions still show errors when loading
Fixed: Some AVX dependencies remain in the aircraft
Fixed: RWR new guy tone repeats incessantly in some scenarios
Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized
Fixed: Unable to enter true headings into some CNI fields
Fixed: Crash when selecting TOLD key in certain scenarios
Fixed: Aircraft porpoises upon initial engagement of IAS mode
Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks
Fixed: Formation lights are missing from some LODs
Fixed: Landing light housings do not animate
Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active
Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built
Fixed: Flares aren't dispensed when chaff quantity is 0
Fixed: Reported XTK distance differs from actual aircraft position in some scenarios
Changed: Replaced main menu background with better image
Changed: Replaced loading screen background with better image
Changed: Adjusted fire handle tooltips to clarify mouse interaction
Changed: Reduced size of ICS cable clickspots
Changed: Default livery is now set to USAF Ramstein
Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder
EFB: Changed checklist layout to two columns
EFB: Added quick tips
EFB: Added scroll bar to cargo list
EFB: Added MOAB drop checklist
EFB: Added paper mode to checklists
EFB: Added bookmark functionality to manual viewer
[b]DCS: JF-17 Thunder by Deka Ironwork Simulations[/b]
Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.
Fixed. Radar TDC cannot bug jamming targets.
[b]DCS: F-4E Phantom II by Heatblur Simulations. [/b]
HBUI: We collaborated with ED to get our novelty HBUI (CEF) technology into the DCS core, now called Webview-API:
[list]HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only
Webview-API was made available for all DCS modules to use
Can be used to create UIs such as Jester Wheel, in-game manual, web browser and more
Systems: Adjusted the random failures model so that good-condition, low-wear aircraft now experience failures at a more realistic (lower) rate.
[/*][*]Systems: Increased Pneudraulic Actuator MTBF
[/*][*]Systems: Added additional random failures for electrical supply components.
[/*][*]JESTER: When ‘[b]Next Turn Point’[/b] is pressed at the last waypoint, Jester now cycles back to the first turn point in the current flight plan.
[/*][*]JESTER: Added "confirm" menu to "Flares Jettison" to prevent accidents
[/*][*]ALR-46: Fixed CTD when enabling handoff with 0 contacts
[/*][*]ALR-46: Adjusted automatic HANDOFF disabling logic
[/*][*]AN/ASA-32: Fixed wobble when passing north heading with AFCS mode
[/*][*]Weapons: Fixed Bombing Table misinterpreting dive for loft angle on BombRange+TOF
[/*][*]Visual: Updated External model: AUP visibility bugfixes
[/*][*]Missions: Added Iraq Instant Action missions
[/*][/list]
[b]DCS: F-14 Tomcat by Heatblur Simulations[/b]
JESTER: Added Collision Steering (CLSN) toggle keybind
Input: Added keybinds for RIO's ECM display mode (NAV/ECM)
Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)
Missions: Added Iraq Instant Action missions
[b]DCS: A-6E Intruder by Heatblur Simulations[/b]
NEW: Added A-6 Intruder AI as a free asset for all DCS users
Includes weapon capabilities for all A-6E variants such as TRAM and SWIP
[list]Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on.
Roughly spans all A-6E variants in the time between the 1970s and 1990s
[/*][*]4 Liveries with additional liveries to be added.
[/*][*]Allows for buddy-pod refueling:
When selecting the refueling task, the refueling pod must be equipped manually
Can refuel all DCS aircraft with a refueling probe / drogue system
Fully aircraft carrier capable and compatible with the Super Carrier DLC and the Forrestal
[/*][*]Equipped to make history, not movies, but excels at both!
[/*][*]Can lean into it and go downtown!
[/*][/list]
[b]DCS: AJS37 Viggen by Heatblur Simulations[/b]
Further improved autopilot dis/re/-connect logic
Fix for SPAK warning during cold start with BRAGG
Fix for electric system rapidly changing state at low speed
Engine relight should now activate when flow reversal is detected
Landing lights now require "sec. DC rail E" to function
Fixed hydr. pumps losing pressure on landing, when backup syst. is used
Show waypoints correctly in Dest. Indicator (text and color)
Fixed "EJREV" warning when passing through M0.65 with A/B
Fixed "Beredskapsvarning" when landing on opposite runway from what's selected
Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)
Correct stickshake effect to "cockpit_2D"
Added Iraq Instant Action missions
Updated the manual
[b]Campaigns[/b]
DCS: F-16C Dragon's Fury Campaign by SorelRo
Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
All missions. Old F-4E model replaced with new one by Heatblur.
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
Mission 5: Fixed Russian helos still killing themselves
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
All missions: Fixed SEAD flights not attacking Rapiers
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
All Missions: Lead will set course more smoothly without sharp turns
Mission 5: Lead won't taxi - fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations
All Missions: Lead will set course more smoothly without sharp turns
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
All Missions: Lead will set course more smoothly without sharp turns
DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations
In-game briefing visuals updated
Realistic escort tactics
Improved formations
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Improved formations
Mission 2: AI gets stuck workaround
All Missions: Lead will set course more smoothly without sharp turns
DCS: Mosquito V for Victory Campaign by Reflected Simulations
In-game briefing visuals updated
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Updated with the F-14A 135GR Early
Updated with the AI A-6E Intruder
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.
Mission 5 - Adjusted AI behavior in CSAR task.
DCS: F/A-18C Rampagers Campaign by Baltic Dragon
Fixed weapon pylon errors
Changed wingman allowing use of afterburner and tweaked fuel consumption
Changed debriefs to include scores not achieved
Fixed score errors in Missions 9 and 14
Updated Mission 12 strike target to accommodate new blast effects
Updated Mission 14 with failsafe for strike targets to accommodate new blast effects
Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects
Updated Mission 17 with smoother kiss off
DCS: F/A-18C Raven One Campaign by Baltic Dragon
Mission 5: added safeguard to prevent problems with enemy not hitting Prince;
Mission 7: fixed issue with "switch marshal" command stuck on screen;
Mission 10: fixed issue with player's flight not showing on Datalink
DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model
DCS: F-16C Dragon's Fury Campaign by SorelRo
Mission M10. Orbit trigger for the Alpha package modified.
