
Features
Abandon Option
- Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):Survivor abandons the match while all remaining Survivors are in the Dying state.
Bug Fixes
2V8
- Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
- Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger's harpoon while another Survivor is applying the Vaccine or Spray to them.
- Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
- Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
- Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.
Audio
- Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
- Fixed an issue where The Oni's cleaning weapon sound effects were out of sync with the animation.
Characters
- Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul's Kagune Leap attack.
- Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
- Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
- Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
- Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
- Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
- Fixed an issue that caused The Nemesis' Tentacle Strike to pass through certain walls and objects.
Environment/Maps
- Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
- Fixed an issue in the Azarov's Resting Place map where a character would clip through the top of lockers when exiting.
- Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
- Fixed an issue in the Father Campbell's Chapel map where Killers could land on top of a pallet.
- Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
- Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
- Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.
Perks
- Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
- Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.
Quests
- Fixed an issue which caused "Earn Bloodpoints" quests to not progress after abandoning a Trial as a Survivor.
- Fixed an issue with the 2v8 "Kill Survivors" quest where it would not progress when Survivors were sacrificed in cages
- Fixed an issue where players could not complete the "Mad Skills" challenge.
UI
- Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
- Improved stability when moving between menus.
- Fixed a crash which occurred when displaying a large quantity of completed quests.
- Fixed an issue where the Pin/Unpin Quest sound effect was missing.
- Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
- Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.